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Fragments of the Past is the second quest of the Westmarch storyline in Diablo Immortal. It follows on directly from Reach Cain, activating after the player speaks with Charsi. Completing it leads straight Legends of Eld.

After the player completes the Shard Bearer quest, this quest is reactivated. The article is divided accordingly. Completing the second part leads to Bounties Abroad. This is repeated a third time after the quest Back to Westmarch. Completing the third part leads to The Cycle Begins, after which the quest is repeated a fourth time. Completing the quest for the fourth time leads to Docks of Westmarch.

Objectives[]

Part 1[]

  • Reach Cain's Workshop
    (Thanks to Charsi, Deckard Cain's location has been revealed. Find his workshop to the west of the fountain of the Central Square and speak with him.)
  • Talk to Cain
  • Talk to Cain

Part 2[]

  • Talk to Cain
    (Cain awaits you within his workshop. Bring the third Worldstone shard to the elder and apprise him of the events that occurred in the Dark Wood.)
  • Wait for Cain's ritual to complete
  • Talk to Cain
  • Assist with Cain's Ritual
  • Kill the Demons
  • Help Cain
  • Leave Cain's Workshop

Part 3[]

  • Enter Cain's Workshop
    • Talk to Cain
    • Wait for Cain to begin the Ritual
    • Use Yl'nira to Destroy the Worldstone Shards
    • Talk to Cain
    • Exit Cain's Workshop(1)

Part 4[]

  • Talk to Cain.
    (In a moment, the spirit is gone and the church is quiet ance more. Whatever that was, it will have to wait. The Worldstone shard in Mount Zavain must be dealt with first.)

Transcript[]

Part 1[]

Past Fragments-1

Meet Cain at his workshop

  • Deckard Cain: Ah, welcome, friend! Welcome! Ah, I am glad to see you made it here safely. And with the shard of the Worldstone, I hope?
  • Class:
    • Barbarian: Of course. Can we destroy these and be done with it?
    • Blood Knight: As I promised. Have you found a ritual that will destroy them?
    • Crusader: Yes, I was able to secure it. If you're ready, we can see to the shard's destruction.
    • Demon Hunter: Here, take it. It was weighing down my pack anyway. It's far past time we were rid of these terrible things.
    • Monk: It is safely in my possession, yes. Has the time come to destroy it, then?
    • Necromancer: Indeed. With every step, I felt its power tug at my soul. I am glad to be rid of it.
    • Wizard: Yes! I've been storing it in a special pouch just in case. I thought perhaps the cured hides of a... actually, it's not important. Here, have the stone.
  • Deckard Cain: Well done, my friend. I am certain it was no easy task to acquire this shard. Sadly, there is no simple answer on how to destroy an object this powerful. For now, it must be kept out of sight.
Give the shard to Cain
  • Deckard Cain: (inspects the shard) Now then, you may recall I spoke of a ritual that revealed the Worldstone shards in Wortham and Ashwold. Well, while you were busy, so was I! And Tal Rasha's ritual has revealed a third stone to me.
    You see, the ritual simply cannot find all the shards across the world. No, it reveals those that are being used in some form. It seems the magic of the Worldstone emanates from the Dark Wood: a place of great and ancient evil.
  • Class: So the shard is already in someone's hands, then?
  • Deckard Cain: Unfortunately, yes. You must expect that the darkness is already moving against you, but you are not alone! In fact, Charsi should be here soon! I can think of no-one better to help you find the strength you will need.

Part 2[]

  • Deckard Cain: There you are! Come! Stay awhile! The two of us have much to discuss, I'm certain!
  • Class: Indeed, Cain. Once again, you were right. The shard was already in the hands of evil when I arrived. Many laid down their lives to aid us in reclaiming it.
  • Deckard Cain: Such sacrifice...Each shard has only fallen into worse hands. It is far past time we were rid of them. Follow me, if you would.
  • Deckard Cain: Even as small as they are, the shards still radiate a corrupting power...
  • Deckard Cain: There, it should be safe enough to begin the ritual.
  • Deckard Cain: Strange...the spell seems to have no effect. It as if the stones are resisting!
  • Deckard Cain: I should have guessed this would not be easy! Even the ancient Horadrim worked together when handling shards of the Worldstone.
  • Deckard Cain: My friend, I will need you to lend me your strength if we are to attempt the ritual once again. Can I count on you?
  • Class: What must I do?
  • Deckard Cain: Stand there, outstretch your arms and focus your mind upon the stones. The rest will be up to me.
  • Deckard Cain: No! Demons have arisen from the shards! Put an end to them before we are overwhelmed!
  • Class: Cain, are you hurt?
  • Deckard Cain: I'm fine! But that...that was not supposed to happen! The shards have been irrevocably corrupted by Baal's influence. I'm sorry, but...I am truly at a loss.
  • Deckard Cain: No, no...despair will do us no good. There must be an answer somewhere! There always is, but I will need to consult the Horadric texts...and that will take some time.
  • Deckard Cain: Why don't you go and see Charsi? I know she'll want to hear about how things went in the Dark Wood. Hopefully by the time the two of you are finished, I'll know more.
  • Class: Do not lose hope, Cain. I'm sure you will find something.

Part 3[]

Past Fragments-3
  • Deckard Cain: Welcome back, friend! I can only assume this means you've finally found what we've been looking for!
  • Class: Indeed, Cain. Behold: Yl'nira. (brings out the dagger)
  • Deckard Cain: Astonishing! Only once before have I been graced with seeing the craftsmanship of the High Heavens. And it certainly wasn't from this close.
Give Yl'nira to Cain
  • Deckard Cain: (examines Yl'nira) This is indeed and object of holy power. To think an old man like me would ever hold such a thing.
    (places Yl'nira over the shards on the altar) With the dagger as catalyst, the ritual should not fail. The time has come.
Cain begins his ritual
  • Deckard Cain: Now then, I believe after all this tribulation, you deserve the honor! Destroy the shards once and for all.
Shatter Tri-Shard

Help Cain to shatter the 3 shards

  • Deckard Cain: Three shards expunged from the world and safe from the clutches of Hell. Heh, heh, haha! I could practically burst into song! Ha ha!
  • Class: Please don't...haha. In truth, I understand the feeling, Cain. The moment has been hard won.
  • Deckard Cain: Yes, but let us not forget. There are still more shards out there. While you were away, I was able to divine the location of a fourth stone to the northeast. On Mount Zavain, not far from Arreat itself.
  • Class: You're right, there is no time to waste. How soon can we make the journey?
  • Deckard Cain: In truth, Rehm's ship isn't ready to sail. However, this cryptic letter did arrive with your name upon it. It seems you may have an interesting diversion in your future while I secure your passage.

Part 4[]

Past Fragments-4

Return to Cain

  • Deckard Cain: You're back! Did your secretive friends turn out to be helpful?
  • Class: They are skilled at fighting demons. And each other. If nothing else, I have a lot to think about. Any word from the captain?
  • Deckard Cain: Yes, thankfully everything has been prepared. Whenever you're ready, Rehm should be waiting for you at the docks to begin the first leg of your journey.
  • Class: Thank you once again, Cain.

Original Script[]

Tome This page contains obsolete content
This article contains information that is no longer relevant to gameplay.

In the beta for Diablo Immortal, the quest occurred after the Dark Wood questline was complete, and as such, the script varied significantly. Below is the original script for this quest:

  • Deckard Cain: Ah, welcome, friend! Welcome! Ah, I am glad to see you made it here safely. And with the shards of the Worldstone, I hope?
  • Deckard Cain: Yes, the time has finally come. Let us get to the task at hand.
  • Deckard Cain: Even as small as they are, the shards still radiate a corrupting power...
  • Deckard Cain: There. It should be safe enough to complete the ritual.
  • Deckard Cain: Strange...Tal Rasha's ritual seems to have no effect. It is as if the stones are resisting!
  • Deckard Cain: Oh, I should have guessed this wouldn't be easy! Even the ancient Horadrim worked together when dealing with shards of the Worldstone.
  • Deckard Cain: My friend, I will need to borrow your strength if we are to attempt Tal Rasha's ritual again. Can I count on you?
  • Class: What must I do?
  • Deckard Cain: Stand there, outstretch your arms and focus your mind upon the stones. The rest will be up to me.
  • Class: Cain, are you hurt?
  • Deckard Cain: I'm fine! But that...that was not supposed to happen! The shards have been irrevocably corrupted by Baal's influence. I'm sorry, but...I am truly at a loss.
  • Deckard Cain: No, that's not right...There must be an answer somewhere! There always is, but I will need to consult the Horadric texts...and that will take some time.
  • Deckard Cain: Perhaps now would be a good opportunity for you to see the city. I know Charsi was looking forward to showing you around. Return after a while, and hopefully I'll have more encouraging news.
  • Class: Do not lose hope, Cain. I'm sure you will find something.

Quest Rewards[]

The following items are rewarded for completing specific objectives, denoted by the superscript numbers in curved brackets written at the end of the particular objective.
  1. Robe of Insight (chest)
Cold Isles
Relentless Tide (Tempest-only)
Wortham
Prologue
Ashwold Cemetery
The Risen Dead
The Exiled Apprentice
Consulting the Guards
The Handmaiden
The Tomb of the Queen
Into Ashwold Manor
Masters of Death
Battle for the Shard
City of the Light
Westmarch
Reach Cain
Fragments of the Past
Legends of Eld
Braving the Rift
Bounties Abroad
Diamond in the Rough
Tools of the Trade
To the Dark Wood
Shard Bearer
Rift of the Elders
A Walk Through Westmarch
Trading at the Market
The Hilts Trader
Answers in the East
A Captain's Need
To the Docks
Docks of Westmarch
Dark Wood
Blackstone Village
Lucian's Hope
Bloodsworn Den
The Horadric Bestiary
Gathering the Reagents
Between Two Evils
Tree of Inifuss
Blood Resurrection
Delivering the Shards
Shassar Sea
Sea of Fire
A Trail in the Sand
Amber Blades
Lacuni's Roar
Loyalty's Price
Wisdom's Fragment
Fahir's Legacy
Final Fragment
Revealing the Path
Library of Zoltun Kulle
Library Beneath the Sand
Unseen Guardian
Restoring Order
Lost Runes
At Its Core
Source of Knowledge
The Eternal Guardian
Reforging the Soul
Recalling the Past
The Dark Exile
Heart of the Unknown
Bilefen
Welcome to the Jungle
Overgrown Temple
Blazing Raid
Among the Bodies
Heart of the Jungle
Parlay with Peril
The Final Summoning
To the Arena
Back to Westmarch
Mount Zavain
Into the Mountains
Khazra Aggression
Free the Captives
Devious Magic
Into the Khazra's Den
The Stranger's Identity
Track Dravec
Suspicious Cave
Strange Wooden Hut
Monastery in Crisis
Evil Stronghold
Dravec's Conspiracy
Save the Temple
Take Back the Worldstone Shard
Showdown at the Peak
Frozen Tundra
To the Frozen Tundra
Cold Pursuit
Through the Ruins
The Iceburn Tear
Those Who Come Before
Blessing of the Slain
The Realm of the Dead
Realm of Damnation
Into the Woods
Light Imprisoned
The Pestilent Corpse
Carved in Blood
The Citadel's Shadow
The Dessicated Legion
Within Flames
The Last Lieutenant
Lord of Damnation
Bearer of Ill Omens
Forgotten Nightmares
News from the Mount
Emergency Reinforcement
Scouring the Mists
Seeker of Truth
Parting Mists
Terror's Tide
Starsign
Terror's Tide
Message in Blood
Voice in The Coffin
Find the Abducted
The Planks
What the Sea Owes
Breaking the Siege
Unexpected Reinforcement
Bound for Eternity
Stolen Lives
Terror Ascending
Age of Falling Towers
Trail of Terror
Destruction's Wake
Fare You Well
Forsaken Land
Thieves of the Shard
Fraying Bonds
Hidden Rot
An Elder's Hope
My Father's House
Hateful Blessings
Creation's Husk
Dark Rebirth
Tristram Cathedral
Splintered Souls
Lost Justice
The Broken Church
The Madness Below
Daughter of the Owl
Open Revolt
  • Open Revolt: The Leftovers
  • Open Revolt: Sabotage
  • Open Revolt: Vigilance
No Salvation
Precipice of Horror
Oblivion Awaits
Age of Unmaking
Abyssal Verges
Crucible of Justice
Crucible of Justice
Shattered Sanctuary
Shattered Sanctuary
Protectors of Sanctuary
  • An Oath Sanctified
  • Friends in the Shadows
  • Sight Unbound
  • The Dreadlands Remember
  • The Mountain's Might
The Long Voyage
The Crown of the World
The Fount of Madness
Survival's Price
Resounding Discord
A Fated Choice
Terror's Reign
Scars of Victory
Castle Cyrangar
Ruined Expedition
Join the Ranks
Exploring Cyrangar
The Ancestral Tableau
Secrets of Cyrangar
Purge the Depths
Cycle of Strife
The Cycle Begins
Overthrow
The Cycle Turns
Cycle's Spoils
Immortals
Immortal Trials
Shadows
Shadow Lottery
Gathering Shadows
Eyes in the Dark
Accursed Towers
Legacy of Strife
Exalted Night
Ruptured Tides
Bloodstained Moon
Helliquary
Opening the Helliquary
Demonic Remains
A Volatile Mix
Power of the Helliquary
Lassal the Flame-spun
Frozen in Fear
Gorgothra the Claimer
Twin Terrors
Izilech the Misshapen
Resist the Wrathborne
The Chainbreakers
Hearthrot Helliquary
Elite Quests
Curse of the Scepter
Stranger in the Sands
The Astral Bloom
Vowed in Blood
Tempered Instinct
Optional (Tutorial/Prelude) Quests
Abyssal Verges (Abyssal Verge/Erebban)
Legacy of the Horadrim (Legacy of the Horadrim)
The Fractured Plane (Fractured Plane)
Making a Masterwork (5-star Legendary Gem crafting)
The Greatest Pastime (Fishing)
Legacy of Strife (Accursed Towers)
Salvage Demonic Remains
Trial of the Hordes (Trial of the Hordes)
Familiars (Familiars)
Chronicling the Past (Adventurer's Chronicle)
Vanguard Raid (Vanguard)
New Wolf City Tavern
Removed
Dawn of Damnation
Go to Westmarch
Hostile Territory
The Demon's Lair
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