
A Hell Buzzard taking flight.
Fly is an ability commonly used by the Vulture Demon class of monsters. They fly up into the air where they are immune to damage for a short period of time, after which, landing once again.
While in flight, the demonic birds can pass over some barriers such as cliffs and even the walls of a house.
When used by bosses, it normally ends in a Divebomb. Otherwise it is used to introduce an intermission phase in a boss battle.
This ability is similar to Burrow, only oppositely so.
Damaging Skills
Fire — Embers • Eruption • Fire Arrow • Fireball • Fire Bolt • Fire Hit • Firestorm • Fire Wall • Flame Circle • Grenade • Hydra • Incinerate • Incineration Nova • Inferno • Meteor • Minefield
Ice — Arctic Blast • Blizzard • Cold Touch • Fire Hit (Cold) • Freezing Charge • Glacial Spike • Hoarfrost
Poison — Poison Bolt • Poison Breath • Poison Cloud • Poison Spit • Poison Spray • Poison Sting • Poison Strike
Lightning — Lightning • Lightning Arrow • Lightning Globe • Lightning Storm • Red Lightning Hose • Shocking Hit • Spark Defense • Thunderbolt
Physical — Bite • Blast Wave • Blow Dart • Charge (Berserk Charge) • Cleave • Corpse Cannon • Destructive Strike • Divebomb • Grab • Ground Spikes • Ground Tentacle • Leap • Javelin • Leech-life Ball • Pummel •Quake • Quill Dart • Slam • Snatch • Spine Dart • Strike • Swipe • Sweep • Whirlwind
Magic — Beam • Blade Beam • Blast • Bomb • Bone Spirit • Hellish Projectile • Nova • Tide • Tornado • Torrent • Unholy Bolt
Non-damaging Skills
Indirect Attack — Blood Mana • Curses • Mana Rift • Minion Frenzy • Putrify • Spin Web • Stun • Vortex
Spawning — Bone Prison • Festering Appendages • Lay Egg • Minefield • Mystifying Growth • Revive • Summon Minion • Totem
Self-effect — Bone Armor • Burrow • Effigy • Fly • Frenzy • Heal • Shell • Teleport • Vile Effigy