For the set item of the same name, see Fists of Thunder (Set).
For the skill as it appears in Diablo Immortal, see Fists of Thunder (Diablo Immortal).
Fists of Thunder
Fists of Thunder

Class: Monk
Required Level: 1
Skill Category: Primary
Generate: 14 Spirit

Teleport to the target and unleash a series of extremely fast punches that deal 200% damage as Lightning.

Every third hit deals 400% damage as Lightning split between all enemies in front of the Monk.

Damage Type: Lightning
Other Stats: Combo Strike

Fists of Thunder is a Primary Monk skill. It is reminiscent of the classic Assassin's skill Fists of Fire.


When the enemy is targeted with Fists of Thunder, if the Monk is not at close combat distance, he/she will teleport to them (can teleport for up to 20 yards, can pass through enemies and allies, but not through impassable obstacles). The first two hits deal damage to the primary target only, but the last hit splits damage among all enemies in a 6 yard sphere in front of the monk, centered on the primary target.

As with other Combo skills, to gain the third hit, Monk does not need to hit the same target three times or even stand in one place: the hits just need to be done within a reasonable time.

This skill generates Spirit faster than other primary skills.


  • Thunderclap: each hit also releases a shockwave that hits all enemies within 6 yards of the primary target for 120% damage as Lightning and knocks them back. The shockwave damage is not split, it delivers full damage to every target (unlocked at level 6).
  • Wind Blast: damage type changes to Cold, and third hit also Freezes affected enemies for 2 seconds (unlocked at level 14).
  • Static Charge: also applies a Static Charge effect to every enemy hit. Every time an enemy with Static Charge is hit by the Monk (only the Monk who applied the effect), there is a chance (42% on the first two hits and 30% on third hit) that all other enemies with Static Charge within 40 yards suffer 40% damage as Lightning (unlocked at level 30).
  • Quickening: damage type changes to Physical, and Spirit generation increases to 20 (unlocked at level 42).
  • Bounding Light: damage type changes to Holy, and every third hit also releases a chain lightning that hits up to 3 enemies within 40 yards for 240% damage as Holy (unlocked at level 52).

Non-rune enhancementsEdit

  • Depth Diggers (Legendary Pants): damage increases by 80-100%.
  • Band of the Rue Chambers (Legendary Ring): increases Spirit generated per hit by 40-50%.
  • Raiment of a Thousand Storms Set (Set Bonus for 2 items): increases Fists of Thunder attack speed by 25% and damage by 400%.
  • Raiment of a Thousand Storms Set (Set Bonus for 6 items): hitting an enemy with Fists of Thunder increases the weapon damage of Dashing Strike to 60000% for 6 seconds, and Dashing Strike increases damage done with Fists of Thunder by 6000% for 6 seconds.
  • Spirit Guards (Legendary Bracers): a successful hit also reduces all damage taken by the bearer by 45-60% for 3 seconds.
  • Simplicity's Strength (Legendary Gem): increases damage by 25% (+0.5% per rank) and heals the character for 4% of maximum Life per hit (rank 25 bonus).
  • Boyarsky's Chip (Legendary Gem): Taunts the first enemy hit for 2 seconds (rank 25 bonus).
  • Shenlong's Spirit Set (Set Bonus for 2 items): damage is increased by 2% for each point of Spirit the Monk has. When reaching maximum Spirit, all damage is increased by 200% and the Monk loses 65 Spirit per second until all Spirit is drained.
  • Uliana’s Stratagem Set (Set Bonus for 2 items): each third (Combo) hit of Spirit Generator Primary skills applies Exploding Palm to all enemies hit.


  • Combination Strike: every hit increases damage done by 10% for 3 seconds, the effect from different skills stacks.
  • Mythic Rhythm: every third hit increases damage of the next Spirit spender skill by 40%.
  • Alacrity: increases Attack Speed by 15% for the Primary skills.


Tome This page contains obsolete content
This article contains information that is no longer relevant to gameplay, but is kept here for informational purposes.

Hands of Lightning as it originally appeared in beta

The skill was originally called "Hands of Lightning." It generated 3 Spirit per hit, or 9 per combo, and then 6 per hit and 18 per combo.[1]

In the interim between the release of Diablo III and its expansion, it was found that Thunderclap was the ability's most popular Skill Rune due to its teleport ability. For Reaper of Souls, all of the other Skill Runes of this ability gained this property.[2]

Static Charge in 2.3 affected all enemies hit by any Monk with this skill, being incredibly potent if taken by multiple Monks in a group. In 2.4, this is fixed to only affect enemies hit by the Monk themselves.


  1. 2010-11-29, Hands-On from Blizzcon: Mega PvM Report: Monk. Diablo Incgamers, accessed on 2014-02-05
  2. 2013-12-05, BlizzCon 2013 – Diablo III: Gameplay Systems + Crusader Panel Transcript. Blizzplanet, accessed on 2014-02-24
Primary Skills
Fists of ThunderDeadly ReachCrippling WaveWay of the Hundred Fists

Secondary Skills
Lashing Tail KickTempest RushWave of Light
Defensive Skills
Blinding FlashBreath of HeavenSerenityInner Sanctuary
Dashing StrikeExploding PalmSweeping Wind
Cyclone StrikeSeven-Sided StrikeMystic AllyEpiphany
Mantra of SalvationMantra of RetributionMantra of HealingMantra of Conviction
Passive Skills
ResolveFleet FootedExalted SoulTranscendenceChant of ResonanceSeize the Initiative
The Guardian's PathSixth SenseDeterminationRelentless AssaultBeacon of YtarAlacrity
HarmonyCombination StrikeNear Death ExperienceUnityMomentumMythic Rhythm
Guiding LightMantra of EvasionOne with EverythingPacificismProvocation

Impenetrable DefenseRadiant Visage
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