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**[[Claw Mastery]]: +4% damage per level |
**[[Claw Mastery]]: +4% damage per level |
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===Usage=== |
===Usage=== |
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+ | [[File:Fists_of_Fire_3.gif|thumb|Fists of Fire charge graphics]] |
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'''[[Charge-up Skill]]''': This ability is a Charge-up attack. You gain any effect listed below except for effects listed as Charge X. To use the charge effect read below. |
'''[[Charge-up Skill]]''': This ability is a Charge-up attack. You gain any effect listed below except for effects listed as Charge X. To use the charge effect read below. |
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Revision as of 17:13, 8 October 2015
Fists of Fire Class: Assassin Required Level: 6 Skill Tree: Martial Arts Active Cost: 2 Mana A fire attack that deals more damage with each charge. Damage Type: Fire Synergies: Phoenix Strike, Claw Mastery Other Stats: Charge-Up Skill; Requires a Claw-class weapon |
Fists of Fire is an Assassin Skill in Diablo II.
Synergies
- Gives synergy to:
- Phoenix Strike: +10% Fire damage per level
- Phoenix Strike: +6% Burn damage per level
- Receives synergy from :
- Phoenix Strike: +12% Fire damage per level
- Claw Mastery: +4% damage per level
Usage
Charge-up Skill: This ability is a Charge-up attack. You gain any effect listed below except for effects listed as Charge X. To use the charge effect read below.
A Charge-up Skill is an attack that adds a "charge" for each successive hit within a short time frame. While each Charge-up attack deals normal damage, the charges continue to accumulate until triggered or until the time limit runs out. To trigger the accumulated charges, strike a monster with either a normal attack or one of the Finishing Moves.
This skill can cause an explosion and a patch of flame, similar to Amazon's Immolation Arrow skill, except at close range. However, Phoenix Strike's first charge outclasses it in terms of both damage and speed, so this skill generally isn't useful once that skill is learned. However, it is still valuable as it provides synergy bonus, and can perhaps occasionally find some use as it doesn't involve a delay before damage is applied.
Lore
Combining her powerful Martial Arts abilities with her psychic training, an Assassin can charge her own fists with pyrokinetic energies, scorching her opponents when the charge is released.
Skill Progression
Mana Cost: 2
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
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Bonus Attack | 15% | 22% | 29% | 36% | 43% | 50% | 57% | 64% | 71% | 78% | 85% |
Charge 1 Fire Damage |
6–10 | 11–15 | 16–20 | 21–25 | 26–30 | 31–35 | 36–40 | 41–45 | 51–56 | 61–67 | 71–78 |
Charge 2 Fire Radius (yards) |
2.6 | 2.6 | 2.6 | 2.6 | 2.6 | 2.6 | 2.6 | 2.6 | 2.6 | 2.6 | 2.6 |
Charge 3 Burn Damage |
9–15 | 17–23 | 25–31 | 32–39 | 40–46 | 48–54 | 56–62 | 64–70 | 79–85 | 95–101 | 110–117 |
Level | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 25 |
---|---|---|---|---|---|---|---|---|---|---|
Bonus Attack | 92% | 99% | 106% | 113% | 120% | 127% | 134% | 141% | 148% | 183% |
Charge 1 Fire Damage |
81–89 | 91–100 | 101–111 | 111–122 | 121–133 | 141–155 | 161–177 | 181–199 | 201–221 | ? |
Charge 2 Fire Radius (yards) |
2.6 | 2.6 | 2.6 | 2.6 | 2.6 | 2.6 | 2.6 | 2.6 | 2.6 | 2.6 |
Charge 3 Burn Damage |
126–132 | 142–148 | 157–164 | 173–179 | 189–195 | 214–221 | 239–248 | 264–275 | 289–301 | ? |
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