Firebats is a Fire spell used by Witch Doctors in Diablo III. It is unlocked at level 5.
In-game
Channels a swarm of fiery bats, hitting enemies in a 20 yard, 45 degree cone in front of the Witch Doctor for 425% damage as Fire per tick.
Costs 150 Mana to start and 75 Mana per tick to channel, has no cooldown.
Runes:
- Dire Bats: instead of the swarm, summon larger bats that deal 495% damage as Fire each. Distance is increased to 40 yards, and the bats pierce through enemies.
- Vampire Bats: removes the channeling cost, but the initial Mana cost increases to 225.
- Plague Bats: changes damage type to Poison. As the spell is channeled, the damage grows by 25% per tick, up to 638% (that is, +50%).
- Hungry Bats: instead of the swarm, launches homing bats (3 per tick) that seek enemies within 20 yards and hit them for 635% damage as Fire each.
- Cloud of Bats: instead of the cone, creates a swirl of bats that damages enemies within 10 yards of the Witch Doctor for 425% damage as Fire per tick. The damage of the bats increases by 20% every second, up to a maximum of 100%, but is reset if the channeling is interrupted.
Trivia
The spell is named after the Firebats, Terran flamethrower heavy infantry in Starcraft and Starcraft II.
Primary Skills
Poison Dart • Corpse Spiders • Plague of Toads • Firebomb
Secondary Skills
Grasp of the Dead • Firebats • Haunt • Locust Swarm
Defensive Skills
Summon Zombie Dogs • Horrify • Spirit Walk • Hex
Terror
Soul Harvest • Sacrifice • Mass Confusion
Decay
Zombie Charger • Spirit Barrage • Acid Cloud • Wall of Death • Piranhas
Voodoo
Gargantuan • Big Bad Voodoo • Fetish Army
Passive Skills
Jungle Fortitude • Circle of Life • Spiritual Attunement • Gruesome Feast • Blood Ritual • Bad Medicine
Zombie Handler • Pierce the Veil • Spirit Vessel • Fetish Sycophants • Rush of Essence • Vision Quest
Fierce Loyalty • Grave Injustice • Tribal Rites • Confidence Ritual • Creeping Death • Swampland Attunement • Midnight Feast