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+ | {{for|the [[Diablo: Hellfire]] monster|Firebat}}{{New Skill Template |
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− | [[Image:Firebat.jpg|right|thumb|300px|Witch Doctor using Firebats]] |
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+ | | name = Firebats |
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+ | | icon = IconFirebats.png |
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+ | | desc = Call forth a swarm of fiery bats to burn enemies in front of you for {{value|475%}} damage as [[Fire]]. |
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+ | | class = Witch Doctor |
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+ | | skill_cat = Secondary |
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+ | | level_required = {{value|5}} |
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+ | | res = Active |
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+ | | damage_type = Fire |
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+ | | cost = {{value|125}} [[Mana]] per tick |
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+ | | other = Channeled |
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+ | | skill_image = Firebat.jpg |
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+ | }}'''Firebats '''is a Fire spell used by [[Witch Doctor]]s in ''[[Diablo III]]''. |
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+ | ==In-game== |
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− | The '''Firebats''' skill releases a swarm of bats that burn enemies in front of the [[Witch Doctor]]. |
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+ | Channels a swarm of fiery bats, hitting all enemies in a 20 yard, 45 degree cone in front of the Witch Doctor for [[Fire]] damage per tick. This counts as a torrent, bypassing most obstacles (including [[Waller]] barriers), only stopping if it hits a solid wall. |
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+ | ===Runes:=== |
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− | {{Skill Stub}} |
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+ | *'''Dire Bats:''' Instead of the swarm, summon larger bats that deal 500% damage as Fire each. Distance is increased to 40 yards, and the bats pierce through enemies and obstacles. |
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+ | *'''Vampire Bats''': Damage type changes to [[Physical]]. Removes the channeling cost, but the initial Mana cost increases to 250. |
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+ | *'''Plague Bats''': Changes damage type to [[Poison]]. As the spell is channeled, the damage grows by +25% per tick, up to 720% (that is, +50%). |
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+ | *'''Hungry Bats:''' instead of the swarm, launches homing bats (3 per tick) that seek enemies within 20 yards and hit them for 750% damage as Fire each. |
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+ | *'''Cloud of Bats:''' Instead of the cone, creates a swirl of bats that damages enemies within 15 yards of the Witch Doctor for 425% damage as Fire per tick. The damage of the bats increases by +20% every second, up to a maximum of +100% (850% damage as Fire per tick), but is reset if the channeling is interrupted. |
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+ | |||
+ | ===Non-rune enhancements:=== |
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+ | *'''[[Taeguk]]''' (Legendary Gem): increases damage done by 2% per tick (+0.04% per rank) and armor by 2% per tick (rank 25 bonus), stacking up to 10 times. |
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+ | *'''[[Bakuli Jungle Wraps]]''' (Legendary Belt): Firebats deal 250-300% increased damage against enemies affected by [[Locust Swarm]] and/or [[Piranhas]]. |
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+ | *'''[[Coils of the First Spider]]''' (Legendary Bracers): while channeling Firebats, gain 60000-80000 [[Life per Hit]] and take 30% reduced damage. |
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+ | *'''[[Staff of Chiroptera]]''' (Legendary Staff): Firebats deal 125-150% more damage, attack twice as fast and cost 75% less Mana. |
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+ | *'''[[Mantle of Channeling]]''' (Legendary Pauldrons): while channeling Firebats, increases damage done by 20-25% and reduces damage taken by 25%. |
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+ | *'''[[Helltooth Harness]] Set''' (Set Bonus for 2 items): damaging enemies with Firebats will apply Necrosis, [[slow]]ing enemies by 60% and inflicting 3000% damage per tick for 10 seconds. [[Elemental Damage]] type is chosen from the highest skill bonus of the character. |
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+ | *'''[[Helltooth Harness]] Set''' (Set Bonus for 6 items): after casting [[Wall of Death]], gain +9000% increased damage for 15 seconds for Firebats. |
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+ | *'''[[Spirit of Arachyr]] Set''' (Set Bonus for 6 items): increases damage by 9000%. |
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+ | *'''[[Zunimassa's Haunt]] Set''' (Set Bonus for 6 pieces): [[pets]] deal 15000% more damage to enemies damaged by Firebats for 8 seconds, the effect does not stack. |
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+ | |||
+ | ==Trivia== |
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+ | {{trivia}} |
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+ | *[http://starcraft.wikia.com/wiki/Firebat Firebats] are terran flamethrower heavy infantry in ''[[StarCraft]]'' and ''StarCraft II''. |
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+ | |||
+ | {{D3WDSkills}} |
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⚫ |
Revision as of 21:18, 1 December 2018
Firebats Class: Witch Doctor Required Level: 5 Skill Category: Secondary Active Cost: 125 Mana per tick Call forth a swarm of fiery bats to burn enemies in front of you for 475% damage as Fire. Damage Type: Fire Other Stats: Channeled |
Firebats is a Fire spell used by Witch Doctors in Diablo III.
In-game
Channels a swarm of fiery bats, hitting all enemies in a 20 yard, 45 degree cone in front of the Witch Doctor for Fire damage per tick. This counts as a torrent, bypassing most obstacles (including Waller barriers), only stopping if it hits a solid wall.
Runes:
- Dire Bats: Instead of the swarm, summon larger bats that deal 500% damage as Fire each. Distance is increased to 40 yards, and the bats pierce through enemies and obstacles.
- Vampire Bats: Damage type changes to Physical. Removes the channeling cost, but the initial Mana cost increases to 250.
- Plague Bats: Changes damage type to Poison. As the spell is channeled, the damage grows by +25% per tick, up to 720% (that is, +50%).
- Hungry Bats: instead of the swarm, launches homing bats (3 per tick) that seek enemies within 20 yards and hit them for 750% damage as Fire each.
- Cloud of Bats: Instead of the cone, creates a swirl of bats that damages enemies within 15 yards of the Witch Doctor for 425% damage as Fire per tick. The damage of the bats increases by +20% every second, up to a maximum of +100% (850% damage as Fire per tick), but is reset if the channeling is interrupted.
Non-rune enhancements:
- Taeguk (Legendary Gem): increases damage done by 2% per tick (+0.04% per rank) and armor by 2% per tick (rank 25 bonus), stacking up to 10 times.
- Bakuli Jungle Wraps (Legendary Belt): Firebats deal 250-300% increased damage against enemies affected by Locust Swarm and/or Piranhas.
- Coils of the First Spider (Legendary Bracers): while channeling Firebats, gain 60000-80000 Life per Hit and take 30% reduced damage.
- Staff of Chiroptera (Legendary Staff): Firebats deal 125-150% more damage, attack twice as fast and cost 75% less Mana.
- Mantle of Channeling (Legendary Pauldrons): while channeling Firebats, increases damage done by 20-25% and reduces damage taken by 25%.
- Helltooth Harness Set (Set Bonus for 2 items): damaging enemies with Firebats will apply Necrosis, slowing enemies by 60% and inflicting 3000% damage per tick for 10 seconds. Elemental Damage type is chosen from the highest skill bonus of the character.
- Helltooth Harness Set (Set Bonus for 6 items): after casting Wall of Death, gain +9000% increased damage for 15 seconds for Firebats.
- Spirit of Arachyr Set (Set Bonus for 6 items): increases damage by 9000%.
- Zunimassa's Haunt Set (Set Bonus for 6 pieces): pets deal 15000% more damage to enemies damaged by Firebats for 8 seconds, the effect does not stack.
Trivia
Primary Skills
Poison Dart • Corpse Spiders • Plague of Toads • Firebomb
Secondary Skills
Grasp of the Dead • Firebats • Haunt • Locust Swarm
Defensive Skills
Summon Zombie Dogs • Horrify • Spirit Walk • Hex
Terror
Soul Harvest • Sacrifice • Mass Confusion
Decay
Zombie Charger • Spirit Barrage • Acid Cloud • Wall of Death • Piranhas
Voodoo
Gargantuan • Big Bad Voodoo • Fetish Army
Passive Skills
Jungle Fortitude • Circle of Life • Spiritual Attunement • Gruesome Feast • Blood Ritual • Bad Medicine
Zombie Handler • Pierce the Veil • Spirit Vessel • Fetish Sycophants • Rush of Essence • Vision Quest
Fierce Loyalty • Grave Injustice • Tribal Rites • Confidence Ritual • Creeping Death • Swampland Attunement • Midnight Feast