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{{for|the [[Diablo: Hellfire]] monster|Firebat}}{{New Skill Template
[[Image:Firebat.jpg|right|thumb|300px|Witch Doctor using Firebats]]
 
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| name = Firebats
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| icon = IconFirebats.png
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| desc = Call forth a swarm of fiery bats to burn enemies in front of you for {{value|475%}} damage as [[Fire]].
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| class = Witch Doctor
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| skill_cat = Secondary
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| level_required = {{value|5}}
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| res = Active
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| damage_type = Fire
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| cost = {{value|125}} [[Mana]] per tick
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| other = Channeled
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| skill_image = Firebat.jpg
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}}'''Firebats '''is a Fire spell used by [[Witch Doctor]]s in ''[[Diablo III]]''.
   
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==In-game==
The '''Firebats''' skill releases a swarm of bats that burn enemies in front of the [[Witch Doctor]].
 
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Channels a swarm of fiery bats, hitting all enemies in a 20 yard, 45 degree cone in front of the Witch Doctor for [[Fire]] damage per tick. This counts as a torrent, bypassing most obstacles (including [[Waller]] barriers), only stopping if it hits a solid wall.
   
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===Runes:===
{{Skill Stub}}
 
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*'''Dire Bats:''' Instead of the swarm, summon larger bats that deal 500% damage as Fire each. Distance is increased to 40 yards, and the bats pierce through enemies and obstacles.
{{Witch Doctor Skills}}
 
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*'''Vampire Bats''': Damage type changes to [[Physical]]. Removes the channeling cost, but the initial Mana cost increases to 250.
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*'''Plague Bats''': Changes damage type to [[Poison]]. As the spell is channeled, the damage grows by +25% per tick, up to 720% (that is, +50%).
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*'''Hungry Bats:''' instead of the swarm, launches homing bats (3 per tick) that seek enemies within 20 yards and hit them for 750% damage as Fire each.
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*'''Cloud of Bats:''' Instead of the cone, creates a swirl of bats that damages enemies within 15 yards of the Witch Doctor for 425% damage as Fire per tick. The damage of the bats increases by +20% every second, up to a maximum of +100% (850% damage as Fire per tick), but is reset if the channeling is interrupted.
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===Non-rune enhancements:===
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*'''[[Taeguk]]''' (Legendary Gem): increases damage done by 2% per tick (+0.04% per rank) and armor by 2% per tick (rank 25 bonus), stacking up to 10 times.
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*'''[[Bakuli Jungle Wraps]]''' (Legendary Belt): Firebats deal 250-300% increased damage against enemies affected by [[Locust Swarm]] and/or [[Piranhas]].
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*'''[[Coils of the First Spider]]''' (Legendary Bracers): while channeling Firebats, gain 60000-80000 [[Life per Hit]] and take 30% reduced damage.
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*'''[[Staff of Chiroptera]]''' (Legendary Staff): Firebats deal 125-150% more damage, attack twice as fast and cost 75% less Mana.
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*'''[[Mantle of Channeling]]''' (Legendary Pauldrons): while channeling Firebats, increases damage done by 20-25% and reduces damage taken by 25%.
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*'''[[Helltooth Harness]] Set''' (Set Bonus for 2 items): damaging enemies with Firebats will apply Necrosis, [[slow]]ing enemies by 60% and inflicting 3000% damage per tick for 10 seconds. [[Elemental Damage]] type is chosen from the highest skill bonus of the character.
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*'''[[Helltooth Harness]] Set''' (Set Bonus for 6 items): after casting [[Wall of Death]], gain +9000% increased damage for 15 seconds for Firebats.
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*'''[[Spirit of Arachyr]] Set''' (Set Bonus for 6 items): increases damage by 9000%.
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*'''[[Zunimassa's Haunt]] Set''' (Set Bonus for 6 pieces): [[pets]] deal 15000% more damage to enemies damaged by Firebats for 8 seconds, the effect does not stack.
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==Trivia==
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{{trivia}}
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*[http://starcraft.wikia.com/wiki/Firebat Firebats] are terran flamethrower heavy infantry in ''[[StarCraft]]'' and ''StarCraft II''.
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{{D3WDSkills}}
 
[[Category:Witch Doctor Skills]]

Revision as of 21:18, 1 December 2018

For the Diablo: Hellfire monster, see Firebat.
Firebats
IconFirebats

Class: Witch Doctor
Required Level: 5
Skill Category: Secondary
Active
Cost: 125 Mana per tick

Call forth a swarm of fiery bats to burn enemies in front of you for 475% damage as Fire.

Damage Type: Fire
Other Stats: Channeled
Firebat

Firebats is a Fire spell used by Witch Doctors in Diablo III.

In-game

Channels a swarm of fiery bats, hitting all enemies in a 20 yard, 45 degree cone in front of the Witch Doctor for Fire damage per tick. This counts as a torrent, bypassing most obstacles (including Waller barriers), only stopping if it hits a solid wall.

Runes:

  • Dire Bats: Instead of the swarm, summon larger bats that deal 500% damage as Fire each. Distance is increased to 40 yards, and the bats pierce through enemies and obstacles.
  • Vampire Bats: Damage type changes to Physical. Removes the channeling cost, but the initial Mana cost increases to 250.
  • Plague Bats: Changes damage type to Poison. As the spell is channeled, the damage grows by +25% per tick, up to 720% (that is, +50%).
  • Hungry Bats: instead of the swarm, launches homing bats (3 per tick) that seek enemies within 20 yards and hit them for 750% damage as Fire each.
  • Cloud of Bats: Instead of the cone, creates a swirl of bats that damages enemies within 15 yards of the Witch Doctor for 425% damage as Fire per tick. The damage of the bats increases by +20% every second, up to a maximum of +100% (850% damage as Fire per tick), but is reset if the channeling is interrupted.

Non-rune enhancements:

  • Taeguk (Legendary Gem): increases damage done by 2% per tick (+0.04% per rank) and armor by 2% per tick (rank 25 bonus), stacking up to 10 times.
  • Bakuli Jungle Wraps (Legendary Belt): Firebats deal 250-300% increased damage against enemies affected by Locust Swarm and/or Piranhas.
  • Coils of the First Spider (Legendary Bracers): while channeling Firebats, gain 60000-80000 Life per Hit and take 30% reduced damage.
  • Staff of Chiroptera (Legendary Staff): Firebats deal 125-150% more damage, attack twice as fast and cost 75% less Mana.
  • Mantle of Channeling (Legendary Pauldrons): while channeling Firebats, increases damage done by 20-25% and reduces damage taken by 25%.
  • Helltooth Harness Set (Set Bonus for 2 items): damaging enemies with Firebats will apply Necrosis, slowing enemies by 60% and inflicting 3000% damage per tick for 10 seconds. Elemental Damage type is chosen from the highest skill bonus of the character.
  • Helltooth Harness Set (Set Bonus for 6 items): after casting Wall of Death, gain +9000% increased damage for 15 seconds for Firebats.
  • Spirit of Arachyr Set (Set Bonus for 6 items): increases damage by 9000%.
  • Zunimassa's Haunt Set (Set Bonus for 6 pieces): pets deal 15000% more damage to enemies damaged by Firebats for 8 seconds, the effect does not stack.

Trivia

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This section contains facts and trivia relevant to this article.