| Fire Golem|
Class: Necromancer (Diablo II)
Required Level: 30
Skill Tree: Summoning Spells
Requires: Clay Golem, Blood Golem, Iron Golem
Cost: 50 Mana
Summon a Golem of fire.
Damage Type: Fire
Synergies: Golem Mastery, Summon Resist, Clay Golem, Blood Golem, Iron Golem
Other Stats: Summon; Only one Golem of any type can be active at a time
It is believed that all life was forged when fire, earth, iron and flesh were combined. A Necromancer learned in this art can summon a Golem constructed entirely from living flame. The Necromancer summons the Golem through accelerating particles of the air at an ever increasing pace. These particles then ignite and the Golem crackles into existence, seemingly out of thin air.
- Gives synergy to:
- Receives synergy from:
- Golem Mastery
- Summon Resist
- Clay Golem: +20 Attack Rating Per Level
- Blood Golem: +5% Life Per Level
- Iron Golem: +35 Defense Per Level
When a Fire Golem is summoned or dies, it causes fire splash damage.
Fire Golems have the rare attribute known as Fire Absorb. Fire Absorb converts a percentage of any Fire Damage received into life gained; if maxed out, Fire Enchanted monsters might end up healing the golem instead of killing it. This makes Fire Golems useful tools against fire based enemies.
Hit Points: 328 (Norm) / 643 (NM) / 1063 (Hell)
Attack Rating: 140