| Fire Bolt|
Required Level: 1
Skill Tree: Fire Spells
Cost: 2.5 Mana
Creates a bolt of fire.
Damage Type: Fire
Synergies: Fire Ball, Meteor, Hydra
The Fire Bolt is among the first cantrips a young Sorceress must learn before traveling out into the known world. Gathering a small amount of elemental energies, the Sorceress hurls darts of pure fire at those who would seek to injure her.
- Gives synergy to :
- Fire Ball: +14% Fire Damage Per Level
- Meteor: +5% Fire Damage Per Level
- Hydra: +3% Fire Damage per level
- Receives synergy from
Generally, the sorceress has the choice of choosing between three spells in the beginning: Fire Bolt, Ice Bolt, and Charged Bolt. Whereas Charged Bolt can handle large groups and Ice Bolt can slow enemies, Fire Bolt does the highest and most consistent damage, making it the safest choice. It can be used against Fallen Ones quite effectively.
Although Fire Bolt is one of the weaker Fire spells in the Sorceress' arsenal, it can still be very powerful with synergies and skill point investment, though it pales in comparison to Fire Ball in almost every way. For Meteorb Sorceresses or Sorceresses that specialize in Fire Spells, Fire Bolt is a worthy investment purely for its synergy bonuses. Low and constant mana cost, opposed to Fire Ball, make it still useful in some situations.
Mana Cost: 2.5