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:{{2|Fire Bolt}}: +14% Fire damage per level |
:{{2|Fire Bolt}}: +14% Fire damage per level |
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:{{2|Meteor}}: +14% Fire damage per level |
:{{2|Meteor}}: +14% Fire damage per level |
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− | Fire |
+ | Fire Ball is one of the second-tier spells that the sorceress can learn. Though it is accessed relatively early, it can often be useful later in game as well. |
An improved version of {{2|Fire Bolt}}, Fire Ball sends a large globe of fire at an enemy, which explodes upon impact. The radius of explosion is relatively small (only 1 yard), but if fired into large groups of small enemies, it often does quite a bit of effective damage. |
An improved version of {{2|Fire Bolt}}, Fire Ball sends a large globe of fire at an enemy, which explodes upon impact. The radius of explosion is relatively small (only 1 yard), but if fired into large groups of small enemies, it often does quite a bit of effective damage. |
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− | Fire Ball benefits greatly from synergies. With maxed out synergies, Fire Ball is very competitive even in the end game in [[Hell (Difficulty)|Hell Difficulty]]. While its damage per hit is lower than the likes of {{2|Meteor}} or {{2|Fire Wall}}, it is far more easily controlled and has no casting delay, allowing it to be spammed. |
+ | Fire Ball benefits greatly from synergies. With maxed out synergies, Fire Ball is very competitive even in the end game in [[Hell (Difficulty)|Hell Difficulty]], potentially doing 10,000+ damage per hit with the right equipment. While its damage per hit is lower than the likes of {{2|Meteor}} or {{2|Fire Wall}}, it is far more easily controlled and has no casting delay, allowing it to be spammed. |
===Skill Progression=== |
===Skill Progression=== |
Revision as of 05:38, 2 March 2016
Fire Ball Class: Sorceress Required Level: 12 Skill Tree: Fire Spells Requires: Fire Bolt Active Cost: 5 Mana Creates a ball of fire that explodes on impact. Damage Type: Fire Synergies: Fire Bolt, Meteor, Hydra |
Fire Ball is a Sorceress Skill in Diablo II.
Lore
Once she has learned the basic incantation of this spell, the Sorceress can collect a large amount of elemental fire and contain it within a globe of energy. Discharging it toward her enemy, those energies are released in a devastating explosion upon impact. This spell of mass destruction is ideal for bombarding the encampments of her enemies.
General Information
Synergies
- Gives synergy to:
- Fire Bolt: +16% Fire damage per level
- Meteor: +5% Fire damage per level
- Hydra: +3% Fire damage per level
- Receives synergy from :
Fire Ball is one of the second-tier spells that the sorceress can learn. Though it is accessed relatively early, it can often be useful later in game as well.
An improved version of Fire Bolt, Fire Ball sends a large globe of fire at an enemy, which explodes upon impact. The radius of explosion is relatively small (only 1 yard), but if fired into large groups of small enemies, it often does quite a bit of effective damage.
Fire Ball benefits greatly from synergies. With maxed out synergies, Fire Ball is very competitive even in the end game in Hell Difficulty, potentially doing 10,000+ damage per hit with the right equipment. While its damage per hit is lower than the likes of Meteor or Fire Wall, it is far more easily controlled and has no casting delay, allowing it to be spammed.
Skill Progression
Explosion Radius: 1 yard
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
Mana Cost | 5 | 5.5 | 6 | 6.5 | 7 | 7.5 | 8 | 8 .5 | 9 | 9.5 | 10 |
Damage | 6–15 | 14–24 | 21–33 | 29–41 | 36–50 | 43–58 | 51–67 | 58–75 | 71–90 | 84–104 | 98–118 |
Level | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|
Mana Cost | 10.5 | 11 | 11.5 | 12 | 12.5 | 13 | 13.5 | 14 | 14.5 |
Damage | 111–132 | 124–147 | 137–161 | 150–175 | 163–189 | 179–206 | 195–224 | 211–241 | 227–258 |
Fire Spells — Fire Bolt • Warmth • Inferno • Blaze • Fire Ball • Fire Wall • Enchant • Meteor • Fire Mastery • Hydra
Lightning Spells — Charged Bolt • Telekinesis • Static Field • Lightning • Nova • Chain Lightning • Teleport • Thunder Storm • Energy Shield • Lightning Mastery
Cold Spells — Ice Bolt • Frozen Armor • Frost Nova • Ice Blast • Shiver Armor • Glacial Spike • Blizzard • Chilling Armor • Frozen Orb • Cold Mastery