Fire Ball Class: Sorceress Required Level: 12 Skill Tree: Fire Spells Requires: Fire Bolt Active Cost: 5 Mana Creates a ball of fire that explodes on impact. Damage Type: Fire Synergies: Fire Bolt, Meteor, Hydra |
Fire Ball is a Sorceress Skill in Diablo II.
Lore[]
Once she has learned the basic incantation of this spell, the Sorceress can collect a large amount of elemental fire and contain it within a globe of energy. Discharging it toward her enemy, those energies are released in a devastating explosion upon impact. This spell of mass destruction is ideal for bombarding the encampments of her enemies.
General Information[]
Synergies[]
- Gives synergy to:
- Fire Bolt: +16% Fire damage per level
- Meteor: +5% Fire damage per level
- Hydra: +3% Fire damage per level
- Receives synergy from :
Fire Ball is one of the second-tier spells that the sorceress can learn. Though it is accessed relatively early, it can often be useful later in game as well.
An improved version of Fire Bolt, Fire Ball sends a large globe of fire at an enemy, which explodes upon impact. The radius of the explosion is actually a total of 4 yards, while the tooltip states 1 yard, the missile code states that it has the same explosion radius of Exploding Arrow with a damage radius of 4 yards.
Fire Ball benefits greatly from synergies. With maxed out synergies, Fire Ball is very competitive even in the end game in Hell Difficulty, potentially doing 10,000+ damage per hit with the right equipment. While its damage per hit is lower than the likes of Meteor or Fire Wall, it is far more easily controlled and has no casting delay, allowing it to be spammed.
Skill Progression[]
Explosion Radius: 1 yard on tooltip, damage radius of 4 yards in the missile code.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
Mana Cost | 5 | 5.5 | 6 | 6.5 | 7 | 7.5 | 8 | 8 .5 | 9 | 9.5 | 10 |
Damage | 6–15 | 14–24 | 21–33 | 29–41 | 36–50 | 43–58 | 51–67 | 58–75 | 71–90 | 84–104 | 98–118 |
Level | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|
Mana Cost | 10.5 | 11 | 11.5 | 12 | 12.5 | 13 | 13.5 | 14 | 14.5 |
Damage | 111–132 | 124–147 | 137–161 | 150–175 | 163–189 | 179–206 | 195–224 | 211–241 | 227–258 |
Fire Spells — Fire Bolt • Warmth • Inferno • Blaze • Fire Ball • Fire Wall • Enchant • Meteor • Fire Mastery • Hydra
Lightning Spells — Charged Bolt • Telekinesis • Static Field • Lightning • Nova • Chain Lightning • Teleport • Thunder Storm • Energy Shield • Lightning Mastery
Cold Spells — Ice Bolt • Frozen Armor • Frost Nova • Ice Blast • Shiver Armor • Glacial Spike • Blizzard • Chilling Armor • Frozen Orb • Cold Mastery