| Final Service|
Upon taking lethal damage, instead of dying, renders the Necromancer immune to all damage for 4 seconds. Also for each active minion, if any, heals the Necromancer for 10% of maximum Life, up to full Life. This effect cannot occur more than once every 60 seconds.
This skill's healing includes the actual attackable pets summoned by either Necromancer skill: Revive, Command Golem, Command Skeletons, Skeleton Mage, Simulacrum. Other pets and summons will not provide healing.
Immunity to damage and prevention of death always occur, even if no pets are available.
Note that immunity to damage does not clear the ongoing Crowd Control effects.
Final Service, for quite obvious reasons, is a mandatory passive for Hardcore characters.
60 seconds recharge time is unaffected by the Cooldown Reduction attribute, regardless of source, but is reset if the Necromancer dies naturally.
Note that if combined with the Simulacrum rune Self Sacrifice, Final Service will always activate first.
- Trag'Oul's Avatar Set (Set Bonus for 4 items): while at full Life, healing from skills is added to maximum Life for 45 seconds, up to 100% additional Life.
- Trag'Oul's Avatar Set (Set Bonus for 6 items): healing from skills is increased by 100%.
Prior to patch 2.6.9, Final Service would sacrifice up to 10 minions to provide healing, randomly choosing them.