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"To me, it’s about power and seeing your character develop over time. To struggle through a portion of the game and then go back and find it’s trivial; playing on higher and higher difficulties and watching them get easier. Besides power, there’s loot."

- Foote on the appeal of the Diablo series to him(src)

Rob Foote

Rob Foote

Rob Foote is the lead producer for Diablo III,[1] and former senior game producer.[2]

Biography[]

"Growing up I remember playing Diablo and it being this incredible, amazing experience. One that I played with my brothers. We had so much fun together. And when Diablo II came out, it was mind-blowing. Playing through it felt like a discovery, and I lost an entire summer where I was constantly playing."

- Rob Foote(src)

Foote played the original Diablo with his brothers, taking turns. He later played Diablo II.[1] According to Foote, he spent an entire summer playing the game.[3]

Foote joined Blizzard Entertainment in 2001, serving as a playtester for Diablo II on the 1.04 patch. He later worked on Diablo II: Lord of Destruction and then World of Warcraft, before moving on to Diablo III. He also worked on Reaper of Souls.[1]

Trivia[]

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This section contains facts and trivia relevant to this article.
  • In his view, The Butcher is the most difficult boss in the series.
  • He has cited the launch of Reaper of Souls as his favorite moment in development, due to the positive reception it received. The second is the launch of Lord of Destruction, as it was the first time he received a credit while working in the games industry (listed in the game's manual).[1]

References[]

  1. 1.0 1.1 1.2 1.3 2017-01-04, Developer Insights: 20 years of Diablo. Blizzard Entertainment, accessed on 2017-01-23
  2. 2015-08-21, HOW BLIZZARD IS BUILDING ON DIABLO'S LEGACY TO SECURE ITS FUTURE. IGN, accessed on 2015-09-03
  3. 2017-07-30, 20 YEARS OF DIABLO: AN IGN RETROSPECTIVE. IGN, accessed on 2017-07-31
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