Atma is a tavern keeper of Lut Gholein.
Atma has dark hair. She is a strong-willed, beautiful woman,[1] and many men are aware of it.[2]
Biography[]
Atma ran the only tavern[1] inside Lut Gholein. Over the years, she developed an understand with Elzix. He would send travelers to her for drink and entertainment (often trading their wares for lodging), and she'd send them back to him for a soft bed.
Atma had a son. When he was ill, Lysander provided her with medicine.[2]
Secret of the Vizjerei[]
In 1264, Lut Gholein found itself in dire straits, as the surrounding desert became unsafe. The reduction in travelers harmed Atma's business, but she'd saved a "nest egg" and was therefore able to support herself.[2] However, her son and husband were both killed by Radament.[3] The emotional wounds were deep and became distracted, her mind always seemingly elsewhere.[1] Fara feared that she would succumb to her despair and hatred because of her loss.[2]
Atma asked a group of heroes to descend into the sewers to slay the creature. In this, they succeeded. She took some solace in knowing that her son and husband had been avenged, and in thanks, talked to Lut Gholein's townspeople. The merchants agreed to give the heroes discounts on their wares and services.[3]
The heroes were able to put a rest to the evil that had plagued the desert, to which Atma gave her thanks.[4]
In-game[]
Atma is an NPC in Lut Gholein, in Act II of Diablo II. She initiates the Radament's Lair quest and also rewards the hero with shop discounts after the mummy has been slain. Atma can be found at the Tavern, and can heal and rejuvenate the player. Every now and then, she bursts into tears and cries hysterically for a few seconds, presumably over her husband and son. She recovers quickly, strangely enough, and wipes her face with her sleeve.
Dialogue[]
Greetings[]
- "Hello."
- "Yes?"
- "Greetings."
- "Greetings, hero."
- "Tell me your troubles."
- "There's no trouble a mug can't cure."
- "Good morning."
- "Good day."
- "Good evening."
- "I need your help."
- "Goodbye."
- "Farewell."
- "Return, any time."
- (Return from Act III) "Hello again. Things have been very quiet around here since you left."
Introduction[]
- (Cut) "You'll forgive me if I seem upset. I've suffered a loss recently, but that's not your problem. It's a relief to see some proper warriors come through here. My name is Atma. I run the tavern here in Lut Gholein."
Gossip[]
- Lut Golein
- Public house
- Brothels
Of course, Jerhyn was glad to oblige. I'll bet they're finding many ways to repay him for his protection.
Radament's Lair[]
- Quest Initiation
In the sewers below our city, there lurks a horrid creature that hungers for human flesh. The creature has killed many, including my son and my husband.
If you destroy it, I will reward you. Please be careful though, that beast has taken enough from us already.
The sewer entrance is through the trap door just up the street.
- After Initiate
- Early Return
Please be careful.
- Upon Completion
In addition to my undying gratitude, I have spoken on your behalf with the rest of the townspeople. The merchants have agreed to show their gratitude by offering their wares and services at lower rates.
Oh... Jerhyn wants to see you, too. You'll find him in front of the palace.
The Tainted Sun[]
- After Initiate
- Early Return
- Upon Completion
The Arcane Sanctuary[]
- After Initiate
- Early Return
- Upon Completion
The Summoner[]
- After Initiate
- Upon Completion
The Seven Tombs[]
- After Initiate
- Upon Completion
Gossip about Atma[]
Some of the other locals give their thoughts concerning Atma.
Trivia[]
- Atma's name is possibly derived from the Sanskrit word आत्मन् (ātman) or आत्मा (ātmā) meaning the spirit or soul.
- Atma is the only Diablo II town NPC who does not have an introduction except Halbu and Jamella, who don't talk to the player casually. When she is first talked to, she directly starts the dialog for Radament's Lair.
- Atma has two unique items to her name, Atma's Scarab, an Amulet, and Atma's Wail, an Embossed Plate.