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Atma is a tavern keeper of Lut Gholein.

Atma has dark hair. She is a strong-willed, beautiful woman,[1] and many men are aware of it.[2]

Biography[]

Atma ran the only tavern[1] inside Lut Gholein. Over the years, she developed an understand with Elzix. He would send travelers to her for drink and entertainment (often trading their wares for lodging), and she'd send them back to him for a soft bed.

Atma had a son. When he was ill, Lysander provided her with medicine.[2]

Secret of the Vizjerei[]

In 1264, Lut Gholein found itself in dire straits, as the surrounding desert became unsafe. The reduction in travelers harmed Atma's business, but she'd saved a "nest egg" and was therefore able to support herself.[2] However, her son and husband were both killed by Radament.[3] The emotional wounds were deep and became distracted, her mind always seemingly elsewhere.[1] Fara feared that she would succumb to her despair and hatred because of her loss.[2]

Atma asked a group of heroes to descend into the sewers to slay the creature. In this, they succeeded. She took some solace in knowing that her son and husband had been avenged, and in thanks, talked to Lut Gholein's townspeople. The merchants agreed to give the heroes discounts on their wares and services.[3]

The heroes were able to put a rest to the evil that had plagued the desert, to which Atma gave her thanks.[4]

In-game[]

Atma is an NPC in Lut Gholein, in Act II of Diablo II. She initiates the Radament's Lair quest and also rewards the hero with shop discounts after the mummy has been slain. Atma can be found at the Tavern, and can heal and rejuvenate the player. Every now and then, she bursts into tears and cries hysterically for a few seconds, presumably over her husband and son. She recovers quickly, strangely enough, and wipes her face with her sleeve.

Dialogue[]

Greetings[]

  • "Hello."
  • "Yes?"
  • "Greetings."
  • "Greetings, hero."
  • "Tell me your troubles."
  • "There's no trouble a mug can't cure."
  • "Good morning."
  • "Good day."
  • "Good evening."
  • "I need your help."
  • "Goodbye."
  • "Farewell."
  • "Return, any time."
  • (Return from Act III) "Hello again. Things have been very quiet around here since you left."

Introduction[]

  • (Cut) "You'll forgive me if I seem upset. I've suffered a loss recently, but that's not your problem. It's a relief to see some proper warriors come through here. My name is Atma. I run the tavern here in Lut Gholein."

Gossip[]

  • Lut Golein
Evil has laid siege to Lut Gholein and you may be our last hope...
  • Public house
This public house used to be quite lively, until this plague of evil. Luckily, I've managed to save away a tidy nest egg. Unfortunately, I couldn't save everything I cared for...
  • Brothels
In addition to my public house, there used to be several brothels doing business here. When the troubles first started in the desert, the harem guilds sought sanctuary within the palace.

Of course, Jerhyn was glad to oblige. I'll bet they're finding many ways to repay him for his protection.
Geglash may seem like a sot, but he's a brave man. All this trouble has driven him to drinking more than his usual.
Elzix and I have reached an understanding over the years. He sends travelers to me for drink and entertainment, and I send them back to him for a soft bed. The travelers often trade their wares for lodging.
Meshif seldom patronizes my establishment. I think he prefers to stay out there on his leaky ship.
Oh, Lysander is cranky, but he's a good old man. He used to give me medicines when... my son was ill.
Drognan is a very private person. He's always studying ancient scrolls and such. He may be a mystery to me forever.

Radament's Lair[]

  • Quest Initiation
I don't expect this of you, but if you want to help me, I would be grateful.

In the sewers below our city, there lurks a horrid creature that hungers for human flesh. The creature has killed many, including my son and my husband.

If you destroy it, I will reward you. Please be careful though, that beast has taken enough from us already.

The sewer entrance is through the trap door just up the street.
  • After Initiate
The creature makes its lair in the tunnels beneath this city. He butchered my husband and son... I simply cannot bear to talk about it...
  • Early Return
I am starting to have second thoughts about my request... I couldn't bear the thought of you losing your life on my behalf.

Please be careful.
  • Upon Completion
They say that the taste of vengeance is bittersweet, but I find it to my liking.

In addition to my undying gratitude, I have spoken on your behalf with the rest of the townspeople. The merchants have agreed to show their gratitude by offering their wares and services at lower rates.

Oh... Jerhyn wants to see you, too. You'll find him in front of the palace.

The Tainted Sun[]

  • After Initiate
Drognan, the wizard, will have some idea as to what is happening.
  • Early Return
I was going to go to bed, but then I realized that I have no idea what time it is. It could be the crack of dawn, for all I know.
  • Upon Completion
You have done well to restore light to our world.

The Arcane Sanctuary[]

  • After Initiate
Arcane Sanctuary? That place sounds awful! Even if you find a way into it, what makes you think you'll be able to leave again?
  • Early Return
So you've been in the palace, have you? Tell me, why does Jerhyn keep that place locked up so tight?
  • Upon Completion
Oh, those poor women! Will the slaughter never end? Thank you once again for protecting our city.

The Summoner[]

  • After Initiate
You always seem to find the worst trouble. I don't know how you handle it.
  • Upon Completion
You're more the hero than I could have dreamed. Perhaps, there is hope for us after all.

The Seven Tombs[]

  • After Initiate
I've heard legends of the Tomb of Tal Rasha, but I thought they were just old tales meant to scare young children.
  • Upon Completion
You have proven to be the greatest of heroes, and I am honored to call you friend. Thank you for bringing peace to our lives again.

Gossip about Atma[]

Some of the other locals give their thoughts concerning Atma.

Atma... Now, there's a fine woman. Lately, though, she's only thinking about revenge. She has reason enough...
Atma is a good, loving woman. But I fear she will succumb to her despair and hatred.
Atma seems to be a fine woman. But I'm sure the loss of her family has made her lonely. Perhaps I should go over and console her when I get off duty tonight...
The woman, Atma, may have some useful gossip for you. She can always be found near her public house.
Ah... The sweetest desert flower - that's Atma. Even my strongest brew can't bring back her family, though.
Atma serves a fine ale in her establishment.

Trivia[]

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This section contains facts and trivia relevant to this article.
  • Atma's name is possibly derived from the Sanskrit word आत्मन् (ātman) or आत्मा (ātmā) meaning the spirit or soul.
  • Atma is the only Diablo II town NPC who does not have an introduction except Halbu and Jamella, who don't talk to the player casually. When she is first talked to, she directly starts the dialog for Radament's Lair.

References[]

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