Faster Hit Recovery (FHR) is a coefficient that increases the speed of recovery from being stunned. A character gets stunned when a monster successfully damages him/her more than the stun threshold allows.
Diablo I[]
Hit Recovery is in its most basic form in Diablo/Hellfire, with almost every class suffering from the same stun threshold. Given the high damage in later levels on Hell difficulty, nothing can be done to prevent stunning, short of having a high Defense. As such, items that offer a faster hit recovery helps to prevent a stunlock on the hero.
As noted above, while almost everyone has the same stun threshold, one differs. The Barbarian from Hellfire has a slightly higher stun threshold per level than the rest of the classes, to fit with his axe specialization.
From top to bottom:
- Barbarian stun threshold: 1.25 points of damage per level.
- All other classes: 1 point of damage per level.
Diablo II[]
All characters share the same stun threshold in Diablo II/Lord of Destruction. If a hit from a monster deals damage greater than 1/12th of a hero's maximum Life, he/she will be stunned. Each character has a base hit recovery value. This is not a base hit recovery rate, but the value is used to calculate the hit recovery rate. The hit base of the characters are as follows:
Amazon | 6 |
Assassin | 5 |
Barbarian | 5 |
Druid | 7 |
Werewolf | 4 |
Werebear | 5 |
Necromancer | 7 |
Paladin | 5 |
Sorceress | 8 |
Rogue Archer | 6 |
Desert Mercenary | 8 |
Iron Wolf | 9 |
Barbarian Warrior | 5 |
The standard animation speed is 256 except in the case of the human-form Druid wielding one handed weapons (248), Werebear-form Druid (184), and a Paladin using two handed weapons (192).
The calculation to find Effective Faster Hit Recovery (EFHR) is:
EFHR = [FHR x 120 / (FHR + 120)] (rounded down)
The calculation to find the hit recovery frames is:
Hit Recovery Frames = {256 x Hit Base / [Animation Speed x (50 + EFHR) / 100 (rounded down)]} (rounded up) - 1
Faster Hit Recovery breakpoints[]
There are 25 frames per second, so as the Faster Hit Recovery increases, the frames decrease.
Since frames of animation cannot be further divided into fractions, this creates "breakpoints". You will not see any change in Faster Hit Recovery until you pass the next breakpoint. This means that an Amazon with 31 FHR is effectively equal to one with only 20.
As one frame is a mere .04 seconds, it may not even seem worthwhile, however in practice, even single frames can make a noticeable difference.
Frames: | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Amazon | 0 | 6 | 13 | 20 | 32 | 52 | 86 | 174 | 600 | |||||||
Assassin | 0 | 7 | 15 | 27 | 48 | 86 | 200 | |||||||||
Barbarian | 0 | 7 | 15 | 27 | 48 | 86 | 200 | |||||||||
Druid | 0 | 5 | 10 | 16 | 26 | 39 | 56 | 86 | 152 | 377 | ||||||
Druid (1h wep) | 0 | 3 | 7 | 13 | 19 | 29 | 42 | 63 | 99 | 174 | 456 | |||||
Werewolf | 0 | 9 | 20 | 42 | 86 | 280 | ||||||||||
Werebear | 0 | 5 | 10 | 16 | 24 | 37 | 54 | 86 | 152 | 360 | ||||||
Necromancer | 0 | 5 | 10 | 16 | 26 | 39 | 56 | 86 | 152 | 377 | ||||||
Necro Vampire | 0 | 2 | 6 | 10 | 16 | 24 | 34 | 48 | 72 | 117 | 208 | |||||
Paladin | 0 | 7 | 15 | 27 | 48 | 86 | 200 | |||||||||
Pal (2h wep) | 0 | 3 | 7 | 13 | 20 | 32 | 48 | 75 | 129 | 280 | ||||||
Sorceress | 0 | 5 | 9 | 14 | 20 | 30 | 42 | 60 | 86 | 142 | 280 | |||||
Act 1 merc | 0 | 6 | 13 | 20 | 32 | 52 | 86 | 174 | 600 | |||||||
Act 2 merc | 0 | 5 | 9 | 14 | 20 | 30 | 42 | 60 | 86 | 142 | 280 | |||||
Act 3 merc | 0 | 5 | 8 | 13 | 18 | 24 | 32 | 46 | 63 | 86 | 133 | 232 | 600 | |||
Act 5 merc | 0 | 7 | 15 | 27 | 48 | 86 | 200 |
Equipment[]
Slot | FHR | Item | Expansion? |
---|---|---|---|
Amulet | 20% | Nokozan Relic unique amulet | — |
Amulet | 10% | Cathan's Sigil set amulet | — |
Body | 60% | Stone Rune Word body armor | |
Body | 50% | Bramble Rune Word body armor | |
Body | 40% | Blinkbat's Form unique body armor | — |
Body | 40% | Duress Rune Word body armor | |
Body | 30% | Arkaine's Valor unique body armor | |
Body | 30% | Atma's Wail unique body armor | |
Body | 30% | M'avina's Embrace set body armor (3 set items) | |
Body | 30% | Sazabi's Ghost Liberator set body armor | |
Body | 30% | The Gladiator's Bane unique body armor | |
Body | 25% | Immortal King's Soul Cage set body armor (2 set items) | |
Body | 25% | Prudence Rune Word body armor | |
Body | 25% | Stealth Rune Word body armor | |
Body | 24% | Magic or rare body armor of Stability | — |
Body | 20% | Peace Rune Word body armor | |
Body | 20% | Que-Hegan's Wisdom unique body armor | |
Body | 20% | Smoke Rune Word body armor | |
Body | 20% | Steel Carapace unique body armor | |
Body | 20% | Templar's Might unique body armor | |
Body | 20% | Treachery Rune Word body armor | |
Body | 20% | Twitchthroe unique body armor | — |
Body | 10-20% | Crafted hit-power body armor | |
Body | 17% | Magic or rare body armor of Equilibrium | — |
Body | 15% | Crow Caw unique body armor | |
Body | 10% | Gloom Rune Word body armor | |
Body | 10% | Magic or rare body armor of Balance | — |
Charm, Grand | 12% | Grand charm of Balance | |
Charm, Large | 8% | Large charm of Balance | |
Charm, Small | 5% | Small charm of Balance | |
Feet | 30% | Shadow Dancer unique boots | |
Feet | 20% | Sandstorm Trek unique boots | |
Feet | 10% | Magic or rare boots of Balance | — |
Hands | 30% | Bloodfist unique gloves | — |
Hands | 10% | Magic or rare gloves of Balance | — |
Head | 30% | Arreat's Face unique barbarian helm | |
Head | 30% | Crown of Ages unique helm | |
Head | 30% | Guillaume's Face set helm | |
Head | 30% | Jalal's Mane unique druid pelt | |
Head | 30% | Rockstopper unique helm | |
Head | 20-30% | Dream Rune Word helm | |
Head | 25% | Aldur's Stony Gaze set druid pelt | |
Head | 25% | Trang-Oul's Guise set helm | |
Head | 24% | Ondal's Almighty set helm | |
Head | 20% | Halaberd's Reign unique barbarian helm | |
Head | 20% | Kira's Guardian unique Tiara | |
Head | 20% | Spirit Keeper unique druid pelt | |
Head | 20% | Valkyrie Wing unique helm | |
Head | 10% | Magic or rare helm of Balance | — |
Head | 10% | Stealskull unique helm | |
Jewel | 7% | Magic or rare jewel of Truth | |
Off-hand | 55% | Spirit Rune Word shield | |
Off-hand | 30% | Lance Guard unique shield | |
Off-hand | 30% | Spike Thorn unique shield | |
Off-hand | 20-30% | Dream Rune Word shield | |
Off-hand | 20% | Sanctuary Rune Word shield | |
Off-hand | 17% | Magic or rare shield of Equilibrium | — |
Off-hand | 10% | Magic or rare shield of Balance | — |
Rune | 20% | Shael Rune in body armor or helm | |
Set Bonus | 30% | Griswold's Legacy complete set bonus | |
Set Bonus | 25% | Tal Rasha's Wrappings partial set bonus (4 set items) | |
Waist | 30% | Bladebuckle unique belt | — |
Waist | 25% | Immortal King's Detail set belt (3 set items) | |
Waist | 24% | Magic or rare belt of Stability | — |
Waist | 17% | Magic or rare belt of Equilibrium | — |
Waist | 10% | Magic or rare belt of Balance | — |
Waist | 10% | Verdungo's Hearty Cord unique belt | |
Weapon | 55% | Spirit Rune Word sword | |
Weapon | 50% | Ribcracker unique staff | |
Weapon | 40% | Obedience Rune Word Polearm | |
Weapon | 30% | Carin Shard unique wand | |
Weapon | 30% | Pierre Tombale Couant unique polearm | |
Weapon | 20% | Culwen's Point unique sword | — |
Weapon | 20% | Silence Rune Word weapon | |
Weapon | 20% | Spire of Honor unique spear | |
Weapon | 20% | Swordguard unique sword | |
Weapon | 15% | Wind Rune Word melee weapon |