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Fare You Well is the first of the storyline quests released with the Destruction's Wake update in Diablo Immortal. To unlock it the player must have reached level 60, finished the Trail of Terror quest, and changed the difficulty to at least Hell I. Completing this quest unlocks the Ancients' Cradle zone. Fare You Well is immediately followed by Forsaken Land.

Objectives[]

  • Talk to Zatham.
    (By now, your allies should have learned how to use the Pathstone. Check in with Zatham at Cain's Workshop in Westmarch.)
  • Talk to Cain.
    (Zatham has confirmed that the Pathstone is ready to be used. Speak to Cain and Karshun inside Cain's workshop.)
  • Go to the Docks.
    (Before you depart, Cain has asked you to help meet another of his comrades at the Westmarch docks — a paladin named Akarat.)
  • Talk to Akarat.
    (Akarat awaits at the docks. Speak with him.)
  • Go to Cain's Workshop.
    (With Akarat informed to wait for Cain, you can return to the workshop. Though... it's not like the Elder to leave someone waiting outside.)
  • Enter Cain's Workshop.
    • Talk to Cain
    • Talk to Cain
    • Listen to Cain
    • Retrieve the Painting
    • Bring the Painting to the Cart
    • Talk to Cain
    • Leave with Cain
  • Follow Cain.
    (Walk with Deckard Cain towards Westmarch's docks.)
  • Say Goodbye to Deckard Cain.
    (Deckard Cain has finished his preparations, and he is ready to leave Westmarch. Bid him farewell.)
  • Talk to Karshun.
    (Return to Cain's workshop, and talk with Karshun about how to utilize the Pathstone and reach Ancients' Cradle.)
  • Return to the Workshop.
    • Talk to Karshun
    • Place the Pathstone
    • Inspect the Astral Anchor
    • Talk to Karshun
  • Go to the Docks.
    (Armed with a map and the Pathstone, you are prepared to sail to Ancients' Cradle. Meet Zatham at the Westmarch docks.)
  • Talk to Zatham.
    (Zatham is ready to set sail. Speak with him.)
  • Talk to Captain Rehm.
    (Bring the map of Ancients' Cradle to Captain Rehm at the Westmarch docks, and begin your voyage.)

Transcript[]

Fare Well

Zatham brings news about the Pathstone

  • Zatham: We have discovered how to use the Pathstone. Talk with your seer, and then let us sail for the Ancients' Cradle. It is long past time.
  • Class: I'll confer with Cain and Karshun and meet you shortly.
  • Zatham: Then I will speak with the watchers here. There may be news of the fanatics' movement.
  • Karshun: (from within the workshop) Are you certain, Cain? You aren't getting any younger.
Head into the workshop...
Fare Well1

...and tell Cain of the news

  • Class: I heard the Pathstone is ready. What are you talking about?
  • Deckard Cain: Karshun and were having a... discussion. About a rumor I want to seek out.
  • Class: Of course. I'll help, as soon as we're back from the voyage.
  • Deckard Cain: No, don't trouble yourself. You have more urgent work. But... if you wouldn't mind a sprint to the docks, I have an associate who can help me with this. Tell him I'll meet him shortly. He will be easy to spot... a paladin of Zakarum, and proud of it.
    (to Karshun) The signs are everywhere, Karshun. We cannot focus on one problem at a time.
Start heading to the Docks
  • Class: (to self) What is this about?
At the Docks
  • Akarat: (to himself) Now, where is he?
Fare Well2

Talk to Akarat

  • Class: You must be looking for Cain.
  • Akarat: That I am. Akarat is my name.
  • Class:
    • Standard: He said he'd meet you shortly.
    • Crusader: Akarat? I thought you'd be taller. (sigh) Cain will come find you shortly.
  • Akarat: There's no hurry. I'll wait for him nearby.
Start returning to Cain's Workshop
  • Class: Cain invites everyone to his workshop. Why does he has this paladin waiting outside?
At Cain's Workshop
Fare Well3

A cart is parked in front of the building

  • Rayek: I was worried you were going to miss him.
Enter Cain's Workshop
Fare Well4

Cain is packing up his belongings, with Charsi and Karshun aiding him

  • Charsi: Is this the right pile? (hands Cain a pile of books)
  • Deckard Cain: (packs the books in his trunk) You all are perfectly capable without me. Rayek's genius; Karshun, your wisdom; Charsi, your craft...
    And you've a most reliable friend on top of that. One who tends to do all the hard work, don't forget.
    (stands up)
  • Karshun: (closes the trunk) Your faith is very rarely misplaced.
  • Deckard Cain: (notices the player) Ah. We were just talking about you.
Fare Well5

Talk to Cain

  • Class: You're leaving?
  • Deckard Cain: Yes. I can ignore the prophecy of the End of Days no longer. There have been too many signs. I must look for answers that Westmarch cannot offer.
    We all have our roles to play, and I believe yours is to stop the darkness which presently looms. There is nothing I provide which you cannot accomplish yourself.
  • Karshun: If that is your decision, I will not stand in your way. Though I may regret trying to read your script.
  • Deckard Cain: Ha ha... never change, my friend. The workshop is yours until I return — I know you will use it well.
  • Class: It's been the end of days for a long time. Are you sure about this?
  • Rayek: (from the entrance) Anything else to move?
Rayek enters the scene
  • Deckard Cain: Just a few more, my boy. If you wouldn't mind.
  • Rayek: Good point. If I do mind, will you stay?
  • Deckard Cain: You all are far too much. Don't bully an old man.
  • Rayek I know when you've made a decision. Let me take the rest of these. (picks up a trunk)
  • Charsi: I'll help.
Onloaders

Charsi and Rayek start taking the trunks to the cart outside

While they load the trunks to the Cart
  • Deckard Cain: (moves to his table) I've left my research on the Worldstone, and a few other subjects besides. I am certain they will be of use to you.
Cain moves over to his bookshelf
  • Deckard Cain: And some of my own manuscripts — if you can be bothered to squint, you might learn a few new things.
Cain Family-portrait

Cain moves to the picture above the fireplace

  • Deckard Cain: Save for my memories... this is all I have of Amelia and Jered now.
    (to the player) Would you mind taking it to the cart outside?
    It's hardly fit for travel, but... it wouldn't be right for me to leave it.
Transport the Portrait to the Cart...
Fare Well6

And get back to Cain

  • Deckard Cain: That appears to be everything, my dear friends.
    At my age, you become an expert in farewells.
    But... I quite prefer, "we'll meet again."
  • Karshun: May the stars follow you, Elder.
  • Deckard Cain: (to the player) Walk with me for a little, my friend. If you please.
Follow Cain to the cart
  • Charsi: You know where to find me, Cain. Have a safe journey.
  • Rayek: Goodbye! Oh... we'll meet again!
Fare Well7

Escort Cain to the docks

  • Deckard Cain: Your potential... your... virtue... have no limit. I knew it the moment you stepped into the chapel at Wortham.[1]
    You've met your perils with resolve and compassion. And that is rare indeed.
Fare Well8

The duo meet up with Akarat on the way

  • Akarat: Elder Cain.
  • Deckard Cain: These are troubling times. Perhaps more than any in my life. So many ignore the call to help others. It is... hard to blame them.
  • Akarat: (to the driver) Take the carriage to the docks. We'll be there.
The cart continues to the docks
  • Class
    • Barbarian: I did not think the Heart of Creation would ever be in my charge. But it is so. I will fight to protect it as long as I draw breath.
    • Blood Knight: One day... I too may ignore the cries of the innocent. Until then, I am their weapon against the darkness. I swear it with every moment I have left.
    • Crusader: Faith was born for times like these. When people think they have no chance, they lay down and die. I'm still here.
    • Monk: My will and the will of the gods are one through our trials. I can not turn from this path any more than the earth can become the sky.
    • Wizard: If you hear of someone better qualified to deal with demons, arcane knowledge, Creation's leftovers... send them my way. In the meantime, I think I shall keep on.
  • Deckard Cain: I have seen some of the bravest people alive descend into Hell.[2] Stand against Destruction incarnate.[3] You are a hero of their ilk. For what you have endured.... perhaps even greater.
    Never lose sight of all you have overcome. Cultists, traitors,[4] Demon Lords.[5] The power of creation itself.
    One last thing. Quit worrying about me. I've walked dangerous roads my whole life. You stop fearing what could happen, and focus on what must. I'll be as safe as I ever have.
  • Class: Thank you for everything, Cain. We'll meet again.
  • Deckard Cain: Until that day, my friend. (turns to face Akarat) Have I kept you waiting, Akarat? Patience is the highest virtue, you know...
Fare Well9

Return to the Workshop

  • Karshun: Enough goodbyes?
  • Class: I'd gotten... used to him being here. I hope he'll be alright.
  • Karshun: I met Cain in a jungle,[6] you met him in a town under siege.[1] He can take care of himself.
    Let's see to your journey, hmmm?
  • Class: You know the way to the Ancients' Cradle?
  • Karshun: I'll need the Pathstone.
Give the Pathstone to Karshun
  • Karshun: (examines the Pathstone) It... harbors a residual energy I do not recognize.
Astral Mapper

Karshun places the Pathstone on the Astral Anchor

  • Karshun: But it's powers are of sealing and unsealing, not just doors. The sky themselves.
After the Astral Anchor deactivates, inspect it
Cradle voyage

A map showing the location of the Ancients' Cradle within the Forgotten Sea

Talk to Karshun
  • Class: How should we use it?
  • Karshun: When you sail into the fog and mist of the Forgotten Sea, keep it close, and your mind focused on thoughts of opening.
  • Class: Hold it and think about it. I can do both at once.
  • Karshun: You might appreciate a simple task... on the rare occasion one presents itself.
  • Class: I'll keep that in mind. Take care of this place, Karshun.
Start heading to the docks
  • Class: Back to the docks, then.
At the docks
  • Zatham: Are you ready?
Fare Well10

Talk to Zatham

  • Zatham: Two ships departed Westmarch in the dead of night without any record of their destination. The fanatics must be on the way.
  • Class: Karshun showed me how to use the Pathstone. Can you guide us to Ancients' Cradle?
  • Zatham: Yes. Be certain you have everything you need. This will be a short journey. (boards the ship)
Fare Well11

Go to Captain Rehm

  • Captain Rehm: You're back already. Which of the four corners is it today
Give the map to Rehm
  • Captain Rehm: The Forgotten Sea, eh? Quite the trip. Can't imagine what you'd expect to find out there.
  • Class: We'll do everything we can to keep your crew safe. And you don't need to stay. But we have to leave —
  • Captain Rehm: Yes, know. Soon? Right away? Yesterday? We're already stocked. Come by at your leisure.
Sail to the Ancients' Cradle

Locations[]

References[]

Cold Isles
The Relentless Tide (Tempest-only)
Wortham
Prologue
Ashwold Cemetery
The Risen Dead
The Exiled Apprentice
Consulting the Guards
The Handmaiden
The Tomb of the Queen
Into Ashwold Manor
Masters of Death
Battle for the Shard
City of the Light
Westmarch
Reach Cain
Fragments of the Past
Legends of Eld
Braving the Rift
Bounties Abroad
Diamond in the Rough
Tools of the Trade
To the Dark Wood
Shard Bearer
Rift of the Elders
A Walk Through Westmarch
Trading at the Market
The Hilts Trader
Answers in the East
A Captain's Need
To the Docks
Docks of Westmarch
Dark Wood
Blackstone Village
Lucian's Hope
Bloodsworn Den
The Horadric Bestiary
Gathering the Reagents
Between Two Evils
Tree of Inifuss
Blood Resurrection
Delivering the Shards
Shassar Sea
Sea of Fire
A Trail in the Sand
Amber Blades
Lacuni's Roar
Loyalty's Price
Wisdom's Fragment
Fahir's Legacy
Final Fragment
Revealing the Path
Library of Zoltun Kulle
Library Beneath the Sand
Unseen Guardian
Restoring Order
Lost Runes
At Its Core
Source of Knowledge
The Eternal Guardian
Reforging the Soul
Recalling the Past
The Dark Exile
Heart of the Unknown
Bilefen
Welcome to the Jungle
Overgrown Temple
Blazing Raid
Among the Bodies
Heart of the Jungle
Parlay with Peril
The Final Summoning
To the Arena
Back to Westmarch
Mount Zavain
Into the Mountains
Khazra Aggression
Free the Captives
Devious Magic
Into the Khazra's Den
The Stranger's Identity
Track Dravec
Suspicious Cave
Strange Wooden Hut
Monastery in Crisis
Evil Stronghold
Dravec's Conspiracy
Save the Temple
Take Back the Worldstone Shard
Showdown at the Peak
Frozen Tundra
To the Frozen Tundra
Cold Pursuit
Through the Ruins
The Iceburn Tear
Those Who Come Before
Blessing of the Slain
The Realm of the Dead
Realm of Damnation
Into the Woods
Light Imprisoned
The Pestilent Corpse
Carved in Blood
The Citadel's Shadow
The Dessicated Legion
Within Flames
The Last Lieutenant
Lord of Damnation
Bearer of Ill Omens
Forgotten Nightmares
News from the Mount
Emergency Reinforcement
Scouring the Mists
Seeker of Truth
Parting Mists
Terror's Tide
Starsign
Terror's Tide
Message in Blood
Voice in The Coffin
Find the Abducted
The Planks
What the Sea Owes
Breaking the Siege
Unexpected Reinforcement
Bound for Eternity
Stolen Lives
Terror Ascending
Age of Falling Towers
Trail of Terror
Destruction's Wake
Fare You Well
Forsaken Land
Thieves of the Shard
Fraying Bonds
Hidden Rot
An Elder's Hope
My Father's House
Hateful Blessings
Creation's Husk
Dark Rebirth
Tristram Cathedral
Splintered Souls
Lost Justice
The Broken Church
The Madness Below
Open Revolt
No Salvation
Precipice of Horror
Oblivion Awaits
Age of Unmaking
Abyssal Verges
Crucible of Justice
Crucible of Justice
Castle Cyrangar
Ruined Expedition
Join the Ranks
Exploring Cyrangar
The Ancestral Tableau
Secrets of Cyrangar
Purge the Depths
Cycle of Strife
The Cycle Begins
Overthrow
The Cycle Turns
Cycle's Spoils
Immortals
Immortal Trials
Shadows
Shadow Lottery
Eyes in the Dark
Accursed Towers
Legacy of Strife
Exalted Night
Ruptured Tides
Bloodstained Moon
Helliquary
Opening the Helliquary
Demonic Remains
A Volatile Mix
Power of the Helliquary
Lassal the Flame-spun
Frozen in Fear
Gorgothra the Claimer
Twin Terrors
Izilech the Misshapen
Resist the Wrathborne
The Chainbreakers
Hearthrot Helliquary
Elite Quests
Curse of the Scepter
Stranger in the Sands
The Astral Bloom
Vowed in Blood
Tempered Instinct
Optional (Tutorial) Quests
Legacy of the Horadrim (Legacy of the Horadrim)
The Fractured Plane (Fractured Plane)
The Greatest Pastime (Fishing)
Legacy of Strife (Accursed Towers)
Salvage Demonic Remains
Trial of the Hordes (Trial of the Hordes)
Familiars (Familiars)
Chronicling the Past (Adventurer's Chronicle)
Vanguard Raid (Vanguard)
Removed
Dawn of Damnation
Go to Westmarch
Hostile Territory
The Demon's Lair
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