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Unlike their lower Fallen warriors, Shamans are not cowardly and do not run away if one of their own are killed and can be easily noticed by their slightly larger size, deeper voice, larger horns and long, flag-adorned staff. It is wise to dispatch the Shaman before attacking their Fallen underlings, otherwise they will simply revive any that are slain. However, the Shaman cannot resurrect Fallen that are not of his breed; so a Carver Shaman cannot revive a Fallen One. They attack by sending fireballs from their staffs and in close-combat, resort to using a knife; their fireballs are slow-moving, however, and easy to dodge. Defensively, they are slightly tougher than Fallen warriors, though they are still fairly easy to kill. There are four other variations of Fallen Shamans, one for each type of Fallen One: '''Carver Shamans''', '''Devilkin Shamans''', '''Dark Shamans''', and '''Warped Shamans'''. |
Unlike their lower Fallen warriors, Shamans are not cowardly and do not run away if one of their own are killed and can be easily noticed by their slightly larger size, deeper voice, larger horns and long, flag-adorned staff. It is wise to dispatch the Shaman before attacking their Fallen underlings, otherwise they will simply revive any that are slain. However, the Shaman cannot resurrect Fallen that are not of his breed; so a Carver Shaman cannot revive a Fallen One. They attack by sending fireballs from their staffs and in close-combat, resort to using a knife; their fireballs are slow-moving, however, and easy to dodge. Defensively, they are slightly tougher than Fallen warriors, though they are still fairly easy to kill. There are four other variations of Fallen Shamans, one for each type of Fallen One: '''Carver Shamans''', '''Devilkin Shamans''', '''Dark Shamans''', and '''Warped Shamans'''. |
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+ | * '''Fallen Shamans''' can be found in [[Den of Evil (Area)|Den of Evil]] (no uniques), [[Cold Plains]], [[Caves (Diablo II)|Cave 1-2]] (no uniques), [[Stony Field]] (no uniques), [[The Underground Passage|Underground Passage 1-2]] (no uniques) |
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+ | * '''Carver Shamans''' can be found in [[Tristram]], [[Dark Wood|Dark Woods]] (no uniques), [[Black Marsh]], [[The Hole|Hole 1-2]] (no uniques), [[Tamoe Highlands|Tamoe Highland]] (no uniques), |
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+ | * '''Devilkin Shamans''' can be found in [[The Pit|Pit 1-2]] (no uniques), [[Outer Cloister]], [[Barracks]] |
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+ | * '''Dark Shamans''' can be found in [[Cathedral]], [[Catacombs|Catacombs 1-2]], Catacombs 4 (no uniques). |
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+ | * '''Warped Shamans''' were supposed to be in [[Durance of Hate]] but the released game has one of them only as [[Colenzo the Annihilator|Colenzo The Annihilator]]. |
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===Stats=== |
===Stats=== |
Revision as of 21:06, 24 January 2021
Fallen Shamans are monsters that first appear in Diablo II. They are related to Fallen Ones, and they are found leading large groups of them, casting Fire Bolts and resurrecting their fallen comrades.
In-game
Unlike their lower Fallen warriors, Shamans are not cowardly and do not run away if one of their own are killed and can be easily noticed by their slightly larger size, deeper voice, larger horns and long, flag-adorned staff. It is wise to dispatch the Shaman before attacking their Fallen underlings, otherwise they will simply revive any that are slain. However, the Shaman cannot resurrect Fallen that are not of his breed; so a Carver Shaman cannot revive a Fallen One. They attack by sending fireballs from their staffs and in close-combat, resort to using a knife; their fireballs are slow-moving, however, and easy to dodge. Defensively, they are slightly tougher than Fallen warriors, though they are still fairly easy to kill. There are four other variations of Fallen Shamans, one for each type of Fallen One: Carver Shamans, Devilkin Shamans, Dark Shamans, and Warped Shamans.
- Fallen Shamans can be found in Den of Evil (no uniques), Cold Plains, Cave 1-2 (no uniques), Stony Field (no uniques), Underground Passage 1-2 (no uniques)
- Carver Shamans can be found in Tristram, Dark Woods (no uniques), Black Marsh, Hole 1-2 (no uniques), Tamoe Highland (no uniques),
- Devilkin Shamans can be found in Pit 1-2 (no uniques), Outer Cloister, Barracks
- Dark Shamans can be found in Cathedral, Catacombs 1-2, Catacombs 4 (no uniques).
- Warped Shamans were supposed to be in Durance of Hate but the released game has one of them only as Colenzo The Annihilator.
Stats
Property | Normal | Nightmare | Hell |
---|---|---|---|
Type | Demon | Demon | Demon |
Act(s) found in | 1 | 1 | 1 |
Monster Level | 2 | 36 | 68 |
Experience | 32 | 3852 | 42138 |
Health points | 5–9 | 288–472 | 1743–3804 |
Damage 1 | 1–3 | 13–27 | 35–70 |
Attack Rating 1 | 12 | 774 | 2900 |
Damage 2 | 1–3 | 13–27 | 35–70 |
Attack Rating 2 | 12 | 774 | 2900 |
Defense | 10 | 396 | 1014 |
% to Block | 4 | 4 | 4 |
Damage Resist | 0 | 0 | 15 |
Magic Resist | 0 | 0 | 0 |
Fire Resist | 25 | 50 | 100 |
Cold Resist | 0 | 0 | 0 |
Lightning Resist | 0 | 0 | 0 |
Poison Resist | 0 | 0 | 0 |
Drain Effectiveness | 100 | 85 | 66 |
Immunities | — | — | Fire |
Chill Effectiveness | 50 | 40 | 33 |
Walk/Run Speed | ? | ? | |
Group/Minion Size | ? | ? |
Property | Normal | Nightmare | Hell |
---|---|---|---|
Type | Demon | Demon | Demon |
Act(s) found in | 1 | 1 | 1 |
Monster Level | 6 | 38 | 69 |
Experience | 64 | 4408 | 44176 |
Health points | 12–20 | 326–533 | 1791–3907 |
Damage 1 | 2–6 | 14–28 | 36–72 |
Attack Rating 1 | 41 | 812 | 2900 |
Damage 2 | 2–6 | 14–28 | 36–72 |
Attack Rating 2 | 41 | 812 | 2900 |
Defense | 30 | 414 | 1027 |
% to Block | 10 | 7 | 7 |
Damage Resist | 0 | 0 | 15 |
Magic Resist | 0 | 0 | 0 |
Fire Resist | 30 | 60 | 105 |
Cold Resist | 0 | 0 | 0 |
Lightning Resist | 0 | 0 | 0 |
Poison Resist | 0 | 0 | 0 |
Drain Effectiveness | 100 | 75 | 66 |
Immunities | — | — | Fire |
Chill Effectiveness | 50 | 40 | 33 |
Walk/Run Speed | ? | ? | |
Group/Minion Size | ? | ? |
Property | Normal | Nightmare | Hell |
---|---|---|---|
Type | Demon | Demon | Demon |
Act(s) found in | 1 | 1 | 1 |
Monster Level | 9 | 40 | 70 |
Experience | 89 | 5047 | 46215 |
Health points | 20–34 | 363–594 | 1838–4011 |
Damage 1 | 3–8 | 14–29 | 36–72 |
Attack Rating 1 | 74 | 850 | 2979 |
Damage 2 | 3–8 | 15–29 | 36–72 |
Attack Rating 2 | 74 | 850 | 2979 |
Defense | 45 | 432 | 1040 |
% to Block | 10 | 10 | 10 |
Damage Resist | 0 | 0 | 15 |
Magic Resist | 0 | 0 | 0 |
Fire Resist | 35 | 70 | 110 |
Cold Resist | 0 | 0 | 0 |
Lightning Resist | 0 | 0 | 0 |
Poison Resist | 0 | 0 | 0 |
Drain Effectiveness | 100 | 75 | 66 |
Immunities | — | — | Fire |
Chill Effectiveness | 50 | 40 | 33 |
Walk/Run Speed | ? | ? | |
Group/Minion Size | ? | ? |
Property | Normal | Nightmare | Hell |
---|---|---|---|
Type | Demon | Demon | Demon |
Act(s) found in | 1 | 1 | 1 |
Monster Level | 11 | 42 | 72 |
Experience | 105 | 5778 | 50292 |
Health points | 24–39 | 400–656 | 1933–4218 |
Damage 1 | 4–9 | 15–31 | 36–72 |
Attack Rating 1 | 92 | 888 | 3059 |
Damage 2 | 4–9 | 15–31 | 36–72 |
Attack Rating 2 | 92 | 888 | 3059 |
Defense | 55 | 450 | 1066 |
% to Block | 12 | 12 | 12 |
Damage Resist | 0 | 0 | 15 |
Magic Resist | 0 | 0 | 0 |
Fire Resist | 40 | 80 | 115 |
Cold Resist | 0 | 0 | 0 |
Lightning Resist | 0 | 0 | 0 |
Poison Resist | 0 | 0 | 0 |
Drain Effectiveness | 100 | 85 | 66 |
Immunities | — | — | Fire |
Chill Effectiveness | 50 | 40 | 33 |
Walk/Run Speed | ? | ? | |
Group/Minion Size | ? | ? |
Property | Normal | Nightmare | Hell |
---|---|---|---|
Type | Demon | Demon | Demon |
Act(s) found in | 5 | 5 | 5 |
Monster Level | 40 | 55 | 83 |
Experience | 1621 | 13413 | 72715 |
Health points | 139–230 | 645–1055 | 2455–5356 |
Damage 1 | 13–30 | 20–40 | 42–84 |
Attack Rating 1 | 389 | 1134 | 3498 |
Damage 2 | 13–30 | 20–40 | 42–84 |
Attack Rating 2 | 389 | 1134 | 3498 |
Defense | 201 | 567 | 1212 |
% to Block | 39 | 39 | 39 |
Damage Resist | 0 | 0 | 25 |
Magic Resist | 20 | 50 | 50 |
Fire Resist | 70 | 100 | 120 |
Cold Resist | 0 | 0 | 0 |
Lightning Resist | 0 | 0 | 0 |
Poison Resist | 0 | 0 | 0 |
Drain Effectiveness | 0 | 0 | 0 |
Immunities | — | Fire | Fire |
Chill Effectiveness | 50 | 40 | 33 |
Walk/Run Speed | ? | ? | |
Group/Minion Size | ? | ? |
- In Hell mode Fallen Shamans are immune to Fire. Warped Shamans are also immune to Fire in Nightmare.
Unique Fallen Shamans
- Bishibosh--A green Fallen Shaman found on the Cold Plains. He is Fire Enchanted and Magic Resistant.
- Colenzo the Annihilator--The only Warped Shaman found in the game, he is the first monster summoned by Baal with a cadre of Warped Ones in the Throne of Destruction. He is Fire Enchanted.
Development
At some point, Fallen, Carver, Devilkin, Dark One Shamans were called: Enraged, Demented, Deranged, Depraved Shamans.
Diablo I: Fallen One • Hellfire: Devil Kin Brute
Diablo II: Fallen • Fallen Shaman
Diablo Immortal: Fallen Grunt • Fallen Brute • Fallen Imp • Fallen • Fallen Firestarter • Fallen Soldier • Fallen Shaman • Fallen Swordsman Guard • Fallen War Matron
Diablo III: Fallen One • Fallen Shaman • Fallen Lunatic • Fallen Overseer • Fallen Hound
Diablo IV: Fallen • Fallen Grunt • Fallen Lunatic • Fallen Overseer • Fallen Shaman