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Fallen Ones are short, goblin-like creatures that appear in all three installments of Diablo, and as Fallen in Diablo II. They have been seen wielding swords, staves, and spears.

Whenever they appear, Fallen Ones are always cowardly; killing one of their kind in their vicinity will send the pack running. Like most of the low-level creatures, they are not very dangerous except in large numbers.

Lore

As hard as it is to believe, the fallen ones were once exalted demons of the Burning Hells. They served as Azmodan's hands, performing acts that he would not, could not involve himself in. They were the instrument of Azmodan's first failed attempt to usurp power from Diablo and his brothers, and after that failure, the fallen were subjected to the full wrath of Diablo. They were twisted into small, ridiculous imps, in contrast to their previously powerful forms. Moreover, if they expected Azmodan to reverse their condition, they were sadly mistaken. The infuriated Azmodan held them responsible for the Prime Evils' continued reign, and so he left the fallen in their new bodies, where their degradation would serve to amuse him for all eternity. Their failure provided him with the information he required to succeed in dethroning Diablo and his brothers - the event now known as the "Dark Exile" - but that fact did nothing to soften his heart toward the fallen.

When unleashed upon our realm by their master, Azmodan, these impish terrors display a tendency to swarm like flesh-hungry locusts, and they have been known to tear apart a sleeping village in minutes. Small of stature and simian in appearance, these creatures possess surprising strength and unnatural agility. Other than feasting on human flesh, the only act that gives these unspeakable horrors pleasure is breeding; hence the tendency to encounter them in large packs.

However, due to their small size, cowardice appears to be one of the chief features of this species. They quickly retreat when one of their brethren falls in battle.

Fallen ones display no obvious tendency towards greater organization beyond their predisposition to swarm. This is fortunate for humanity, for they are so numerous that if they were to band together in large numbers, they might easily overwhelm a small city.
- Demonicus de Zoltun Kulle


These demonic imps have, of late, become very common throughout the woodlands of the Western Kingdoms. Small and vicious, many worry that if these beings were to band together in large numbers, they might easily overthrow some of the smaller cities in the region. Luckily, cowardice appears to be one of the chief features of this species, and they quickly retreat at the sight of one of their brethren falling in battle. Although Fallen seek to congregate together, so far only small encampments have been found, with no obvious overall organization. While there are wild rumors of Fallen Shaman Priests leading camps of Fallen, supposedly with the power to raise them from the dead, this has yet to be substantiated. Carvers and Dark Ones, tougher cousins of the Fallen, have also been seen closer to the fringes of civilization, indicating that the Brothers' sway may be stronger than previously understood.

Diablo I

The Fallen Ones are the weaker goblin race; they are similar to Imps in many respects other than their inability to teleport or hold powerful magic. They are mischievous and cunning and seek to elevate their kind to great heights, even going so far as to steal Ogden's Inn's Sign in search of 'great power'. Most of them carry a nasty curved brush-hook of a sword, and a small round shield. Sometimes, though, they are armed with spears. They are about half as tall as a human being. In fact, they are so short that they have to jump to hit their opponent, like all goblins. Fallen Ones have several variations walking around: Carvers, Devilkin and Dark Ones

Stats

With Swords
Name Image Level Damage HP Resistance Immunity
Fallen One Fallen sword 1 1-4 1-2 None None
18 6-12 53-56 None None
33 10-22 104-106 None None
Carver Carver sword 3 2-7 2-4 None None
18 8-8 56-62 None None
33 14-34 108-116 None None
Devil Kin Devil Kin sword 5 4-10 8-12 None None
20 12-24 74-86 None None
35 22-46 132-148 Fire None
Dark One Dark One sword 7 4-12 12-18 None None
22 12-28 86-106 None None
37 22-54 148-172 Lightning None
With Spears
Name Image Level Damage HP Resistance Immunity
Fallen One Fallen Spear 1 1-3 1-2 None None
16 6-10 53-56 None None
31 10-18 104-108 None None
Carver Carver Spear 3 2-5 2-4 None None
18 8-14 56-62 None None
33 14-26 108-116 None None
Devil Kin Devil Kin Spear 5 3-7 6-12 None None
20 10-18 68-86 None None
35 18-34 124-148 Fire None
Dark One Dark One Spear 7 4-8 10-18 None None
22 12-20 80-104 None None
37 22-38 140-172 Lightning None

Unique Fallen Ones

With Spear

With Scimitar

Diablo II

Fallen Ones return in Diablo II as Fallen. They are the first demonic creatures the player encounters. After Diablo was freed in Diablo 1, they have started scouring the surrounding countryside and have taken a certain interest in magic. Many of them with greater magical acumen have risen to the ranks of Fallen Shaman.

Fallen appear as small demons carrying a spiked club, short Scimitar-like sword or axe on one hand, and often a crude metallic shield or a torch in the other. They scatter and run if one of their own is slain, but return to fight again if stopped by any obstacle. Fallen Shamans, if in proximity, can resurrect slain Fallen; Fallen resurrected in this manner do not count into experience points or drop loot if killed again.

Like in Diablo I, there are 4 other variations of Fallen: Carvers, Devilkin, Dark Ones, and Warped Ones.

Stats

Fallen
Fallen
Property Normal Nightmare Hell
Type Demon Demon Demon
Act(s) found in 1 1 1
Monster Level ? ? ?
Experience ? ? ?
Health points 1-4 131-288 771-2261
Damage 1 1-2 13-27 34-68
Attack Rating 1 8 664 2451
Damage 2 1-2 15-31 38-76
Attack Rating 2 8 627 2315
Defense 5 369 933
% to Block 9 9 9
Damage Resist 0 0 15
Magic Resist 0 0 0
Fire Resist 0 0 100
Cold Resist 0 0 40
Lightning Resist 0 0 0
Poison Resist 0 0 0
Drain Effectiveness 100 85 75
Immunities
Fire
Chill Effectiveness 50 40 33
Walk/Run Speed ? ?
Group/Minion Size ? ?
Carver
Carver
Property Normal Nightmare Hell
Type Demon Demon Demon
Act(s) found in 1 1 1
Monster Level ? ? ?
Experience ? ? ?
Health points 4-9 148-326 792-2324
Damage 1 2-4 14-28 35-70
Attack Rating 1 31 696 2485
Damage 2 2-4 16-32 39-78
Attack Rating 2 31 657 2347
Defense 25 386 946
% to Block 16 16 16
Damage Resist 0 0 15
Magic Resist 0 0 0
Fire Resist 0 0 110
Cold Resist 0 0 40
Lightning Resist 0 0 0
Poison Resist 0 0 0
Drain Effectiveness 100 85 75
Immunities
Fire
Chill Effectiveness 50 40 33
Walk/Run Speed ? ?
Group/Minion Size ? ?


Devilkin
Devilkin
Property Normal Nightmare Hell
Type Demon Demon Demon
Act(s) found in 1 1 1
Monster Level ? ? ?
Experience ? ? ?
Health points 4-12 156-344 1159-3400
Damage 1 2-5 14-29 43-86
Attack Rating 1 52 712 3067
Damage 2 2-5 16-33 48-96
Attack Rating 2 52 673 2896
Defense 35 394 1155
% to Block 25 25 25
Damage Resist 0 0 15
Magic Resist 0 0 0
Fire Resist 0 0 120
Cold Resist 0 0 40
Lightning Resist 0 0 0
Poison Resist 0 0 0
Drain Effectiveness 100 85 75
Immunities
Fire
Chill Effectiveness 50 40 33
Walk/Run Speed ? ?
Group/Minion Size ? ?
Dark One
Dark One
Property Normal Nightmare Hell
Type Demon Demon Demon
Act(s) found in 1 1 1
Monster Level ? ? ?
Experience ? ? ?
Health points 8-19 174-382 857-2514
Damage 1 3-7 15-31 36-72
Attack Rating 1 80 745 2588
Damage 2 3-7 17-35 40-81
Attack Rating 2 80 703 2444
Defense 50 411 983
% to Block 36 36 36
Damage Resist 0 0 15
Magic Resist 0 0 0
Fire Resist 0 0 125
Cold Resist 0 0 40
Lightning Resist 0 0 0
Poison Resist 0 0 0
Drain Effectiveness 100 85 75
Immunities
Fire
Chill Effectiveness 50 40 33
Walk/Run Speed ? ?
Group/Minion Size ? ?



Warped One
Warped One
Property Normal Nightmare Hell
Type Demon Demon Demon
Act(s) found in 3,5 5 5
Monster Level ? ? ?
Experience ? ? ?
Health points 45-118 293-645 116-3273
Damage 1 11-23 20-40 42-84
Attack Rating 1 389 972 2998
Damage 2 11-24 22-45 47-94
Attack Rating 2 389 918 2832
Defense 201 529 1131
% to Block 49 49 49
Damage Resist 50 66 75
Magic Resist 50 66 75
Fire Resist 50 66 75
Cold Resist 50 66 75
Lightning Resist 50 66 75
Poison Resist 50 66 75
Drain Effectiveness 100 85 75
Immunities
Chill Effectiveness 50 40 33
Walk/Run Speed ? ?
Group/Minion Size ? ?

In Hell they are Immune to Fire.


Unique Fallen

Diablo III

ImpD3

The Fallen Imp

Fallen Ones were revealed to make their return on May 22, 2009. Fallen Imps and Fallen Shamans are familiar to Diablo II, but newcomers such as Fallen Lunatics, Fallen Overseers, and Fallen Hounds make these returning enemies more formidable than ever.

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