TheKnight15 (talk | contribs) m (added Warped Fallen damage type) Tag: Visual edit |
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+ | {{Quote|Fallen Ones are the lowest of the low. As a result, they tend to be bad-tempered and violent, attacking anything in their path. |
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− | [[File:Fallen.gif|right]] |
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+ | |||
+ | |||
+ | Carvers are only mildly insane, but that insanity gives them a low cunning and dangerous attitude. |
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+ | |||
+ | Devilkin are fully insane and attack in gibbering mobs, seeking to unnerve their foes. |
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+ | |||
+ | Dark Ones think nothing of the safety of their fellow Fallen Ones and gladly push their fellows into battle if it means that they survive. |
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+ | |||
+ | Warped Ones are the worst of a bad lot, and no task is too monstrous for them, if they are gathered in sufficent numbers.|Monster summary|The Awakening}}[[File:Fallen.gif|right]] |
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'''Fallen''' appear in ''[[Diablo II]]''. |
'''Fallen''' appear in ''[[Diablo II]]''. |
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The term "Fallen", as applied in ''Diablo II'', refers to the Imp variant of [[Fallen]], as distinct from the {{2|Fallen Shaman}}. They are the first [[Demons|demonic]] creatures the player encounters, and appear as small demons carrying a spiked club, short {{2|scimitar}}-like [[Short Sword (Diablo II)|sword]] or [[Hand Axe (Diablo II)|axe]] on one hand, and often a crude metallic [[Buckler (Diablo II)|shield]] or a torch in the other. They often scatter and run if one of their own is slain, but return to fight again if stopped by any obstacle. Fallen Shamans, if in proximity, can resurrect slain Fallen; Fallen resurrected in this manner do not count into experience points or drop loot if killed again. Fallen appear mostly in {{2|Act I}}, being found in small groups with a Fallen Shaman accompanying them and occasionally, entire camps of them can be found. Despite their overwhelming numbers, Fallen are fairly quick to kill (mostly in one blow) and before the Shaman can raise their fallen ones from the dead, the player would mostly have wiped out more than half the army. |
The term "Fallen", as applied in ''Diablo II'', refers to the Imp variant of [[Fallen]], as distinct from the {{2|Fallen Shaman}}. They are the first [[Demons|demonic]] creatures the player encounters, and appear as small demons carrying a spiked club, short {{2|scimitar}}-like [[Short Sword (Diablo II)|sword]] or [[Hand Axe (Diablo II)|axe]] on one hand, and often a crude metallic [[Buckler (Diablo II)|shield]] or a torch in the other. They often scatter and run if one of their own is slain, but return to fight again if stopped by any obstacle. Fallen Shamans, if in proximity, can resurrect slain Fallen; Fallen resurrected in this manner do not count into experience points or drop loot if killed again. Fallen appear mostly in {{2|Act I}}, being found in small groups with a Fallen Shaman accompanying them and occasionally, entire camps of them can be found. Despite their overwhelming numbers, Fallen are fairly quick to kill (mostly in one blow) and before the Shaman can raise their fallen ones from the dead, the player would mostly have wiped out more than half the army. |
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+ | * '''Fallen''' can be found in: |
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− | * '''Fallen''' can be found in [[Blood Moor]] (no uniques on Normal), [[Den of Evil (Area)|Den of Evil]] (no uniques), [[Cold Plains]] (no uniques), [[Caves (Diablo II)|Cave 1-2]] (no uniques), [[Stony Field]] (minion-only), [[The Underground Passage|Underground Passage 1-2]] (minion-only). |
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+ | *#[[Blood Moor]] (no uniques on Normal), |
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− | * '''Carvers''' can be found in [[Stony Field]] (no uniques), [[Tristram]] (minion-only), [[The Underground Passage|Underground Passage 1-2]], [[Dark Wood]], [[Black Marsh]] (no uniques), [[The Hole|Hole 1-2]], [[Tamoe Highlands|Tamoe Highland]] (minion-only). |
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+ | *#[[Den of Evil (Area)|Den of Evil]] (minion-only/preset), |
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− | * '''Devilkin''' can be found in [[Tower Cellar|Tower Cellar 1-5]], [[Tamoe Highlands|Tamoe Highland]] (no-unique), [[The Pit|Pit 1-2]], [[Outer Cloister]] (minion-only), [[Barracks]] (minion-only). |
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+ | *#[[Cold Plains]] (minion-only/preset), |
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− | * '''Dark Ones''' can be found in [[Jail|Jail 1-3]], [[Inner Cloister]], [[Cathedral (Diablo II)|Cathedral]] (minion-only), [[Catacombs|Catacombs 1,2,4]] (minion-only). |
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+ | *#[[Caves (Diablo II)|Cave 1-2]] (minion-only/preset), |
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⚫ | |||
+ | *#[[Stony Field]] (minion-only), |
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+ | *#[[The Underground Passage|Underground Passage 1-2]] (minion-only). |
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+ | *'''Carvers''' can be found in: |
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+ | *#[[Stony Field]] (preset), |
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+ | *#[[Tristram]] (minion-only), |
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+ | *#[[The Underground Passage|Underground Passage 1-2]], |
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+ | *#[[Dark Wood]], |
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+ | *#[[Black Marsh]] (minion-only/preset), |
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+ | *#[[The Hole|Hole 1-2]], |
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+ | *#[[Tamoe Highlands|Tamoe Highland]] (minion-only). |
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+ | *'''Devilkin''' can be found in: |
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+ | *#[[Tower Cellar|Tower Cellar 1-5]], |
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+ | *#[[Tamoe Highlands|Tamoe Highland]] (preset), |
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+ | *#[[The Pit|Pit 1-2]], |
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+ | *#[[Outer Cloister]] (minion-only), |
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+ | *#[[Barracks]] (minion-only). |
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+ | *'''Dark Ones''' can be found in: |
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+ | *#[[Jail|Jail 1-3]], |
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+ | *#[[Inner Cloister]], |
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+ | *#[[Cathedral (Diablo II)|Cathedral]] (minion-only), |
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+ | *#[[Catacombs|Catacombs 1-2, 4]] (minion-only/preset), Catacombs 3 (preset-only). |
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⚫ | |||
===Stats=== |
===Stats=== |
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|hell_level=67 |
|hell_level=67 |
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|hell_exp=17376 |
|hell_exp=17376 |
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+ | |all_minion_group=2-3|all_group_size=2-3|all_run_speed=—|all_walk_speed=5}} |
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− | }} |
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{{Monster Infobox |
{{Monster Infobox |
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|image=Carver.gif |
|image=Carver.gif |
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|hell_level=68 |
|hell_level=68 |
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|hell_exp=18259 |
|hell_exp=18259 |
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+ | |all_run_speed=—|all_group_size=2-4|all_minion_group=2-4|all_walk_speed=5}} |
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− | }} |
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{{Monster Infobox |
{{Monster Infobox |
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|image=Devilkin.gif |
|image=Devilkin.gif |
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|hell_level=85 |
|hell_level=85 |
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|hell_exp=33276 |
|hell_exp=33276 |
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+ | |all_run_speed=—|all_minion_group=3-4|all_walk_speed=6|all_group_size=3-4}} |
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− | }} |
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{{Monster Infobox |
{{Monster Infobox |
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|image=Dark One.gif |
|image=Dark One.gif |
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|hell_level=71 |
|hell_level=71 |
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|hell_exp=20909 |
|hell_exp=20909 |
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+ | |all_group_size=3-5|all_run_speed=—|all_minion_group=3-5|all_walk_speed=6}} |
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− | }} |
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{{Monster Infobox |
{{Monster Infobox |
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|image=Warped One.gif |
|image=Warped One.gif |
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|hell_level=83 |
|hell_level=83 |
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|hell_exp=31510 |
|hell_exp=31510 |
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+ | |all_group_size=1|all_run_speed=—|all_walk_speed=8|all_minion_group=1}}</div> |
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− | }}</div> |
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In [[Hell (Difficulty)|Hell]] they are [[Immunity|Immune]] to [[Fire]]. |
In [[Hell (Difficulty)|Hell]] they are [[Immunity|Immune]] to [[Fire]]. |
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− | * |
+ | *Fallen have a 10/20% chance to deal Fire damage in [[Nightmare]] and [[Hell (Difficulty)|Hell]]. |
− | * Carvers have a chance to deal [[Cold]] damage in [[Nightmare]] and [[Hell (Difficulty)|Hell]]. |
+ | * Carvers have a 10/20% chance to deal [[Cold]] damage in [[Nightmare]] and [[Hell (Difficulty)|Hell]]. |
− | * |
+ | *Devilkin have a 10/20% chance to deal {{Ld}} damage in [[Nightmare]] and [[Hell (Difficulty)|Hell]]. |
− | * Dark Ones have a chance to deal [[Poison]] damage in [[Nightmare]] and [[Hell (Difficulty)|Hell]]. |
+ | * Dark Ones have a 10/20% chance to deal [[Poison]] damage in [[Nightmare]] and [[Hell (Difficulty)|Hell]]. |
− | *Warped Ones have a chance to deal [[Cold]] damage in [[Nightmare]] and [[Hell (Difficulty)|Hell]]. |
+ | *Warped Ones have a 10% chance to deal [[Cold]] damage in [[Nightmare]] and [[Hell (Difficulty)|Hell]]. |
===Unique Fallen=== |
===Unique Fallen=== |
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===Development=== |
===Development=== |
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− | {{Obsolete}}In earlier versions of the game (e.g. 1.00) Warped Ones could spawn in the [[Durance of Hate]]. This was changed in later revisions, and thus they can only appear in the [[Throne of Destruction]] as [[Colenzo the Annihilator]]'s mob of minions. |
+ | {{Obsolete}}In earlier versions of the game (e.g. 1.00) Warped Ones could spawn in the [[Durance of Hate]] Level 1-2. This was changed in later revisions, and thus they can only appear in the [[Throne of Destruction]] as [[Colenzo the Annihilator]]'s mob of minions. |
==Trivia== |
==Trivia== |
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{{trivia}} |
{{trivia}} |
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+ | |||
*It would take 195,582,515 Fallen kills to level a character to Level 99. Assuming one Fallen is killed per second, it would take six years, two months and thirteen days to reach Level 99. |
*It would take 195,582,515 Fallen kills to level a character to Level 99. Assuming one Fallen is killed per second, it would take six years, two months and thirteen days to reach Level 99. |
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Latest revision as of 18:31, 28 May 2023
Carvers are only mildly insane, but that insanity gives them a low cunning and dangerous attitude.
Devilkin are fully insane and attack in gibbering mobs, seeking to unnerve their foes.
Dark Ones think nothing of the safety of their fellow Fallen Ones and gladly push their fellows into battle if it means that they survive.
Warped Ones are the worst of a bad lot, and no task is too monstrous for them, if they are gathered in sufficent numbers."- Monster summary(src)
Fallen appear in Diablo II.
In-game
The term "Fallen", as applied in Diablo II, refers to the Imp variant of Fallen, as distinct from the Fallen Shaman. They are the first demonic creatures the player encounters, and appear as small demons carrying a spiked club, short scimitar-like sword or axe on one hand, and often a crude metallic shield or a torch in the other. They often scatter and run if one of their own is slain, but return to fight again if stopped by any obstacle. Fallen Shamans, if in proximity, can resurrect slain Fallen; Fallen resurrected in this manner do not count into experience points or drop loot if killed again. Fallen appear mostly in Act I, being found in small groups with a Fallen Shaman accompanying them and occasionally, entire camps of them can be found. Despite their overwhelming numbers, Fallen are fairly quick to kill (mostly in one blow) and before the Shaman can raise their fallen ones from the dead, the player would mostly have wiped out more than half the army.
- Fallen can be found in:
- Blood Moor (no uniques on Normal),
- Den of Evil (minion-only/preset),
- Cold Plains (minion-only/preset),
- Cave 1-2 (minion-only/preset),
- Stony Field (minion-only),
- Underground Passage 1-2 (minion-only).
- Carvers can be found in:
- Stony Field (preset),
- Tristram (minion-only),
- Underground Passage 1-2,
- Dark Wood,
- Black Marsh (minion-only/preset),
- Hole 1-2,
- Tamoe Highland (minion-only).
- Devilkin can be found in:
- Tower Cellar 1-5,
- Tamoe Highland (preset),
- Pit 1-2,
- Outer Cloister (minion-only),
- Barracks (minion-only).
- Dark Ones can be found in:
- Jail 1-3,
- Inner Cloister,
- Cathedral (minion-only),
- Catacombs 1-2, 4 (minion-only/preset), Catacombs 3 (preset-only).
- Warped Ones used to spawn in the Durance of Hate in very old versions of the game (e.g. 1.00), but currently they only appear as minions of Colenzo The Annihilator in Act V.
Stats
There are 5 other variations of Fallen in Diablo II: Fallen, Carvers, Devilkin, Dark Ones, and Warped Ones.
Property | Normal | Nightmare | Hell |
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Type | Demon | Demon | Demon |
Act(s) found in | 1 | 1 | 1 |
Monster Level | 1 | 36 | 67 |
Experience | 18 | 1669 | 17376 |
Health points | 1–4 | 131–288 | 771–2261 |
Damage 1 | 1–2 | 13–27 | 34–68 |
Attack Rating 1 | 8 | 664 | 2451 |
Damage 2 | 1–2 | 15–31 | 38–76 |
Attack Rating 2 | 8 | 627 | 2315 |
Defense | 5 | 369 | 933 |
% to Block | 9 | 9 | 9 |
Damage Resist | 0 | 0 | 15 |
Magic Resist | 0 | 0 | 0 |
Fire Resist | 0 | 0 | 100 |
Cold Resist | 0 | 0 | 40 |
Lightning Resist | 0 | 0 | 0 |
Poison Resist | 0 | 0 | 0 |
Drain Effectiveness | 100 | 85 | 75 |
Immunities | — | — | Fire |
Chill Effectiveness | 50 | 40 | 33 |
Walk/Run Speed | 5 | — | |
Group/Minion Size | 2-3 | 2-3 |
Property | Normal | Nightmare | Hell |
---|---|---|---|
Type | Demon | Demon | Demon |
Act(s) found in | 1 | 1 | 1 |
Monster Level | 5 | 38 | 68 |
Experience | 42 | 1910 | 18259 |
Health points | 4–9 | 148–326 | 792–2324 |
Damage 1 | 2–4 | 14–28 | 35–70 |
Attack Rating 1 | 31 | 696 | 2485 |
Damage 2 | 2–4 | 16–32 | 39–78 |
Attack Rating 2 | 31 | 657 | 2347 |
Defense | 25 | 386 | 946 |
% to Block | 16 | 16 | 16 |
Damage Resist | 0 | 0 | 15 |
Magic Resist | 0 | 0 | 0 |
Fire Resist | 0 | 0 | 110 |
Cold Resist | 0 | 0 | 40 |
Lightning Resist | 0 | 0 | 0 |
Poison Resist | 0 | 0 | 0 |
Drain Effectiveness | 100 | 85 | 75 |
Immunities | — | — | Fire |
Chill Effectiveness | 50 | 40 | 33 |
Walk/Run Speed | 5 | — | |
Group/Minion Size | 2-4 | 2-4 |
Property | Normal | Nightmare | Hell |
---|---|---|---|
Type | Demon | Demon | Demon |
Act(s) found in | 1 | 1 | 1 |
Monster Level | 7 | 39 | 85 |
Experience | 53 | 2043 | 33276 |
Health points | 4–12 | 156–344 | 1159–3400 |
Damage 1 | 2–5 | 14–29 | 43–86 |
Attack Rating 1 | 52 | 712 | 3067 |
Damage 2 | 2–5 | 16–33 | 48–96 |
Attack Rating 2 | 52 | 673 | 2896 |
Defense | 35 | 394 | 1155 |
% to Block | 25 | 25 | 25 |
Damage Resist | 0 | 0 | 15 |
Magic Resist | 0 | 0 | 0 |
Fire Resist | 0 | 0 | 120 |
Cold Resist | 0 | 0 | 40 |
Lightning Resist | 0 | 0 | 0 |
Poison Resist | 0 | 0 | 0 |
Drain Effectiveness | 100 | 85 | 75 |
Immunities | — | — | Fire |
Chill Effectiveness | 50 | 40 | 33 |
Walk/Run Speed | 6 | — | |
Group/Minion Size | 3-4 | 3-4 |
Property | Normal | Nightmare | Hell |
---|---|---|---|
Type | Demon | Demon | Demon |
Act(s) found in | 1 | 1 | 1 |
Monster Level | 10 | 41 | 71 |
Experience | 72 | 2340 | 20909 |
Health points | 8–19 | 174–382 | 857–2514 |
Damage 1 | 3–7 | 15–31 | 36–72 |
Attack Rating 1 | 80 | 745 | 2588 |
Damage 2 | 3–7 | 17–35 | 40–81 |
Attack Rating 2 | 80 | 703 | 2444 |
Defense | 50 | 411 | 983 |
% to Block | 36 | 36 | 36 |
Damage Resist | 0 | 0 | 15 |
Magic Resist | 0 | 0 | 0 |
Fire Resist | 0 | 0 | 125 |
Cold Resist | 0 | 0 | 40 |
Lightning Resist | 0 | 0 | 0 |
Poison Resist | 0 | 0 | 0 |
Drain Effectiveness | 100 | 85 | 75 |
Immunities | — | — | Fire |
Chill Effectiveness | 50 | 40 | 33 |
Walk/Run Speed | 6 | — | |
Group/Minion Size | 3-5 | 3-5 |
Property | Normal | Nightmare | Hell |
---|---|---|---|
Type | Demon | Demon | Demon |
Act(s) found in | 5 | 5 | 5 |
Monster Level | 40 | 55 | 83 |
Experience | 1206 | 5812 | 31510 |
Health points | 45–118 | 293–645 | 116–3273 |
Damage 1 | 11–23 | 20–40 | 42–84 |
Attack Rating 1 | 389 | 972 | 2998 |
Damage 2 | 11–24 | 22–45 | 47–94 |
Attack Rating 2 | 389 | 918 | 2832 |
Defense | 201 | 529 | 1131 |
% to Block | 49 | 49 | 49 |
Damage Resist | 50 | 66 | 75 |
Magic Resist | 50 | 66 | 75 |
Fire Resist | 50 | 66 | 75 |
Cold Resist | 50 | 66 | 75 |
Lightning Resist | 50 | 66 | 75 |
Poison Resist | 50 | 66 | 75 |
Drain Effectiveness | 100 | 85 | 75 |
Immunities | — | — | Fire |
Chill Effectiveness | 50 | 40 | 33 |
Walk/Run Speed | 8 | — | |
Group/Minion Size | 1 | 1 |
In Hell they are Immune to Fire.
- Fallen have a 10/20% chance to deal Fire damage in Nightmare and Hell.
- Carvers have a 10/20% chance to deal Cold damage in Nightmare and Hell.
- Devilkin have a 10/20% chance to deal Lightning damage in Nightmare and Hell.
- Dark Ones have a 10/20% chance to deal Poison damage in Nightmare and Hell.
- Warped Ones have a 10% chance to deal Cold damage in Nightmare and Hell.
Unique Fallen
- Rakanishu-- A dark blue Extra Fast Lightning Enchanted Carver found next to the Cairn Stones. Formidable because of his speed and his propensity to shoot off Charged Bolt, Lightning Resist is needed particularly for physical fighters to fight it, especially those that face him the first time.
Development
This page contains obsolete content This article contains information that is no longer relevant to gameplay, but is kept here for informational purposes. |
In earlier versions of the game (e.g. 1.00) Warped Ones could spawn in the Durance of Hate Level 1-2. This was changed in later revisions, and thus they can only appear in the Throne of Destruction as Colenzo the Annihilator's mob of minions.
Trivia
- It would take 195,582,515 Fallen kills to level a character to Level 99. Assuming one Fallen is killed per second, it would take six years, two months and thirteen days to reach Level 99.
- Upon encountering a player, a Fallen may mention the name of Rakanishu or other names as a rallying cry.
Diablo I: Fallen One • Hellfire: Devil Kin Brute
Diablo II: Fallen • Fallen Shaman
Diablo Immortal: Fallen Grunt • Fallen Brute • Fallen Imp • Fallen • Fallen Firestarter • Fallen Soldier • Fallen Shaman • Fallen Swordsman Guard • Fallen War Matron
Diablo III: Fallen One • Fallen Shaman • Fallen Lunatic • Fallen Overseer • Fallen Hound
Diablo IV: Fallen • Fallen Grunt • Fallen Lunatic • Fallen Overseer • Fallen Shaman