Diablo Wiki
m (added Warped Fallen damage type)
Tag: Visual edit
Tag: Visual edit
 
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{{Quote|Fallen Ones are the lowest of the low. As a result, they tend to be bad-tempered and violent, attacking anything in their path.
[[File:Fallen.gif|right]]
 
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Carvers are only mildly insane, but that insanity gives them a low cunning and dangerous attitude.
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Devilkin are fully insane and attack in gibbering mobs, seeking to unnerve their foes.
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Dark Ones think nothing of the safety of their fellow Fallen Ones and gladly push their fellows into battle if it means that they survive.
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Warped Ones are the worst of a bad lot, and no task is too monstrous for them, if they are gathered in sufficent numbers.|Monster summary|The Awakening}}[[File:Fallen.gif|right]]
 
'''Fallen''' appear in ''[[Diablo II]]''.
 
'''Fallen''' appear in ''[[Diablo II]]''.
   
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The term "Fallen", as applied in ''Diablo II'', refers to the Imp variant of [[Fallen]], as distinct from the {{2|Fallen Shaman}}. They are the first [[Demons|demonic]] creatures the player encounters, and appear as small demons carrying a spiked club, short {{2|scimitar}}-like [[Short Sword (Diablo II)|sword]] or [[Hand Axe (Diablo II)|axe]] on one hand, and often a crude metallic [[Buckler (Diablo II)|shield]] or a torch in the other. They often scatter and run if one of their own is slain, but return to fight again if stopped by any obstacle. Fallen Shamans, if in proximity, can resurrect slain Fallen; Fallen resurrected in this manner do not count into experience points or drop loot if killed again. Fallen appear mostly in {{2|Act I}}, being found in small groups with a Fallen Shaman accompanying them and occasionally, entire camps of them can be found. Despite their overwhelming numbers, Fallen are fairly quick to kill (mostly in one blow) and before the Shaman can raise their fallen ones from the dead, the player would mostly have wiped out more than half the army.
 
The term "Fallen", as applied in ''Diablo II'', refers to the Imp variant of [[Fallen]], as distinct from the {{2|Fallen Shaman}}. They are the first [[Demons|demonic]] creatures the player encounters, and appear as small demons carrying a spiked club, short {{2|scimitar}}-like [[Short Sword (Diablo II)|sword]] or [[Hand Axe (Diablo II)|axe]] on one hand, and often a crude metallic [[Buckler (Diablo II)|shield]] or a torch in the other. They often scatter and run if one of their own is slain, but return to fight again if stopped by any obstacle. Fallen Shamans, if in proximity, can resurrect slain Fallen; Fallen resurrected in this manner do not count into experience points or drop loot if killed again. Fallen appear mostly in {{2|Act I}}, being found in small groups with a Fallen Shaman accompanying them and occasionally, entire camps of them can be found. Despite their overwhelming numbers, Fallen are fairly quick to kill (mostly in one blow) and before the Shaman can raise their fallen ones from the dead, the player would mostly have wiped out more than half the army.
   
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* '''Fallen''' can be found in:
* '''Fallen''' can be found in [[Blood Moor]] (no uniques on Normal), [[Den of Evil (Area)|Den of Evil]] (no uniques), [[Cold Plains]] (no uniques), [[Caves (Diablo II)|Cave 1-2]] (no uniques), [[Stony Field]] (minion-only), [[The Underground Passage|Underground Passage 1-2]] (minion-only).
 
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*#[[Blood Moor]] (no uniques on Normal),
* '''Carvers''' can be found in [[Stony Field]] (no uniques), [[Tristram]] (minion-only), [[The Underground Passage|Underground Passage 1-2]], [[Dark Wood]], [[Black Marsh]] (no uniques), [[The Hole|Hole 1-2]], [[Tamoe Highlands|Tamoe Highland]] (minion-only).
 
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*#[[Den of Evil (Area)|Den of Evil]] (minion-only/preset),
* '''Devilkin''' can be found in [[Tower Cellar|Tower Cellar 1-5]], [[Tamoe Highlands|Tamoe Highland]] (no-unique), [[The Pit|Pit 1-2]], [[Outer Cloister]] (minion-only), [[Barracks]] (minion-only).
 
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*#[[Cold Plains]] (minion-only/preset),
* '''Dark Ones''' can be found in [[Jail|Jail 1-3]], [[Inner Cloister]], [[Cathedral (Diablo II)|Cathedral]] (minion-only), [[Catacombs|Catacombs 1,2,4]] (minion-only).
 
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*#[[Caves (Diablo II)|Cave 1-2]] (minion-only/preset),
* '''Warped Ones''' were supposed to be in [[Durance of Hate]] but the released game has them only as minions of [[Colenzo the Annihilator|Colenzo The Annihilator]].
 
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*#[[Stony Field]] (minion-only),
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*#[[The Underground Passage|Underground Passage 1-2]] (minion-only).
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*'''Carvers''' can be found in:
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*#[[Stony Field]] (preset),
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*#[[Tristram]] (minion-only),
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*#[[The Underground Passage|Underground Passage 1-2]],
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*#[[Dark Wood]],
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*#[[Black Marsh]] (minion-only/preset),
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*#[[The Hole|Hole 1-2]],
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*#[[Tamoe Highlands|Tamoe Highland]] (minion-only).
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*'''Devilkin''' can be found in:
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*#[[Tower Cellar|Tower Cellar 1-5]],
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*#[[Tamoe Highlands|Tamoe Highland]] (preset),
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*#[[The Pit|Pit 1-2]],
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*#[[Outer Cloister]] (minion-only),
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*#[[Barracks]] (minion-only).
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*'''Dark Ones''' can be found in:
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*#[[Jail|Jail 1-3]],
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*#[[Inner Cloister]],
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*#[[Cathedral (Diablo II)|Cathedral]] (minion-only),
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*#[[Catacombs|Catacombs 1-2, 4]] (minion-only/preset), Catacombs 3 (preset-only).
 
*'''Warped Ones''' used to spawn in the [[Durance of Hate]] in very old versions of the game (e.g. 1.00), but currently they only appear as minions of [[Colenzo the Annihilator|Colenzo The Annihilator]] in Act V.
   
 
===Stats===
 
===Stats===
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|hell_level=67
 
|hell_level=67
 
|hell_exp=17376
 
|hell_exp=17376
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|all_minion_group=2-3|all_group_size=2-3|all_run_speed=—|all_walk_speed=5}}
}}
 
 
{{Monster Infobox
 
{{Monster Infobox
 
|image=Carver.gif
 
|image=Carver.gif
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|hell_level=68
 
|hell_level=68
 
|hell_exp=18259
 
|hell_exp=18259
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|all_run_speed=—|all_group_size=2-4|all_minion_group=2-4|all_walk_speed=5}}
}}
 
 
{{Monster Infobox
 
{{Monster Infobox
 
|image=Devilkin.gif
 
|image=Devilkin.gif
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|hell_level=85
 
|hell_level=85
 
|hell_exp=33276
 
|hell_exp=33276
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|all_run_speed=—|all_minion_group=3-4|all_walk_speed=6|all_group_size=3-4}}
}}
 
 
{{Monster Infobox
 
{{Monster Infobox
 
|image=Dark One.gif
 
|image=Dark One.gif
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|hell_level=71
 
|hell_level=71
 
|hell_exp=20909
 
|hell_exp=20909
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|all_group_size=3-5|all_run_speed=—|all_minion_group=3-5|all_walk_speed=6}}
}}
 
 
{{Monster Infobox
 
{{Monster Infobox
 
|image=Warped One.gif
 
|image=Warped One.gif
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|hell_level=83
 
|hell_level=83
 
|hell_exp=31510
 
|hell_exp=31510
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|all_group_size=1|all_run_speed=&mdash;|all_walk_speed=8|all_minion_group=1}}</div>
}}</div>
 
 
In [[Hell (Difficulty)|Hell]] they are [[Immunity|Immune]] to [[Fire]].
 
In [[Hell (Difficulty)|Hell]] they are [[Immunity|Immune]] to [[Fire]].
   
* Fallen have a chance to deal Fire damage in [[Nightmare]] and [[Hell (Difficulty)|Hell]].
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*Fallen have a 10/20% chance to deal Fire damage in [[Nightmare]] and [[Hell (Difficulty)|Hell]].
* Carvers have a chance to deal [[Cold]] damage in [[Nightmare]] and [[Hell (Difficulty)|Hell]].
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* Carvers have a 10/20% chance to deal [[Cold]] damage in [[Nightmare]] and [[Hell (Difficulty)|Hell]].
* Devilkin have a chance to deal {{Ld}} damage in [[Nightmare]] and [[Hell (Difficulty)|Hell]].
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*Devilkin have a 10/20% chance to deal {{Ld}} damage in [[Nightmare]] and [[Hell (Difficulty)|Hell]].
* Dark Ones have a chance to deal [[Poison]] damage in [[Nightmare]] and [[Hell (Difficulty)|Hell]].
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* Dark Ones have a 10/20% chance to deal [[Poison]] damage in [[Nightmare]] and [[Hell (Difficulty)|Hell]].
*Warped Ones have a chance to deal [[Cold]] damage in [[Nightmare]] and [[Hell (Difficulty)|Hell]].
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*Warped Ones have a 10% chance to deal [[Cold]] damage in [[Nightmare]] and [[Hell (Difficulty)|Hell]].
   
 
===Unique Fallen===
 
===Unique Fallen===
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===Development===
 
===Development===
{{Obsolete}}In earlier versions of the game (e.g. 1.00) Warped Ones could spawn in the [[Durance of Hate]]. This was changed in later revisions, and thus they can only appear in the [[Throne of Destruction]] as [[Colenzo the Annihilator]]'s mob of minions.
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{{Obsolete}}In earlier versions of the game (e.g. 1.00) Warped Ones could spawn in the [[Durance of Hate]] Level 1-2. This was changed in later revisions, and thus they can only appear in the [[Throne of Destruction]] as [[Colenzo the Annihilator]]'s mob of minions.
   
 
==Trivia==
 
==Trivia==
 
{{trivia}}
 
{{trivia}}
  +
 
*It would take 195,582,515 Fallen kills to level a character to Level 99. Assuming one Fallen is killed per second, it would take six years, two months and thirteen days to reach Level 99.
 
*It would take 195,582,515 Fallen kills to level a character to Level 99. Assuming one Fallen is killed per second, it would take six years, two months and thirteen days to reach Level 99.
   

Latest revision as of 18:31, 28 May 2023

"Fallen Ones are the lowest of the low. As a result, they tend to be bad-tempered and violent, attacking anything in their path.


Carvers are only mildly insane, but that insanity gives them a low cunning and dangerous attitude.

Devilkin are fully insane and attack in gibbering mobs, seeking to unnerve their foes.

Dark Ones think nothing of the safety of their fellow Fallen Ones and gladly push their fellows into battle if it means that they survive.

Warped Ones are the worst of a bad lot, and no task is too monstrous for them, if they are gathered in sufficent numbers."

- Monster summary(src)

Fallen

Fallen appear in Diablo II.

In-game

The term "Fallen", as applied in Diablo II, refers to the Imp variant of Fallen, as distinct from the Fallen Shaman. They are the first demonic creatures the player encounters, and appear as small demons carrying a spiked club, short scimitar-like sword or axe on one hand, and often a crude metallic shield or a torch in the other. They often scatter and run if one of their own is slain, but return to fight again if stopped by any obstacle. Fallen Shamans, if in proximity, can resurrect slain Fallen; Fallen resurrected in this manner do not count into experience points or drop loot if killed again. Fallen appear mostly in Act I, being found in small groups with a Fallen Shaman accompanying them and occasionally, entire camps of them can be found. Despite their overwhelming numbers, Fallen are fairly quick to kill (mostly in one blow) and before the Shaman can raise their fallen ones from the dead, the player would mostly have wiped out more than half the army.

Stats

There are 5 other variations of Fallen in Diablo II: Fallen, Carvers, Devilkin, Dark Ones, and Warped Ones.

Fallen
Fallen
Property Normal Nightmare Hell
Type Demon Demon Demon
Act(s) found in 1 1 1
Monster Level 1 36 67
Experience 18 1669 17376
Health points 1–4 131–288 771–2261
Damage 1 1–2 13–27 34–68
Attack Rating 1 8 664 2451
Damage 2 1–2 15–31 38–76
Attack Rating 2 8 627 2315
Defense 5 369 933
% to Block 9 9 9
Damage Resist 0 0 15
Magic Resist 0 0 0
Fire Resist 0 0 100
Cold Resist 0 0 40
Lightning Resist 0 0 0
Poison Resist 0 0 0
Drain Effectiveness 100 85 75
Immunities Fire
Chill Effectiveness 50 40 33
Walk/Run Speed 5
Group/Minion Size 2-3 2-3
Carver
Carver
Property Normal Nightmare Hell
Type Demon Demon Demon
Act(s) found in 1 1 1
Monster Level 5 38 68
Experience 42 1910 18259
Health points 4–9 148–326 792–2324
Damage 1 2–4 14–28 35–70
Attack Rating 1 31 696 2485
Damage 2 2–4 16–32 39–78
Attack Rating 2 31 657 2347
Defense 25 386 946
% to Block 16 16 16
Damage Resist 0 0 15
Magic Resist 0 0 0
Fire Resist 0 0 110
Cold Resist 0 0 40
Lightning Resist 0 0 0
Poison Resist 0 0 0
Drain Effectiveness 100 85 75
Immunities Fire
Chill Effectiveness 50 40 33
Walk/Run Speed 5
Group/Minion Size 2-4 2-4
Devilkin
Devilkin
Property Normal Nightmare Hell
Type Demon Demon Demon
Act(s) found in 1 1 1
Monster Level 7 39 85
Experience 53 2043 33276
Health points 4–12 156–344 1159–3400
Damage 1 2–5 14–29 43–86
Attack Rating 1 52 712 3067
Damage 2 2–5 16–33 48–96
Attack Rating 2 52 673 2896
Defense 35 394 1155
% to Block 25 25 25
Damage Resist 0 0 15
Magic Resist 0 0 0
Fire Resist 0 0 120
Cold Resist 0 0 40
Lightning Resist 0 0 0
Poison Resist 0 0 0
Drain Effectiveness 100 85 75
Immunities Fire
Chill Effectiveness 50 40 33
Walk/Run Speed 6
Group/Minion Size 3-4 3-4
Dark One
Dark One
Property Normal Nightmare Hell
Type Demon Demon Demon
Act(s) found in 1 1 1
Monster Level 10 41 71
Experience 72 2340 20909
Health points 8–19 174–382 857–2514
Damage 1 3–7 15–31 36–72
Attack Rating 1 80 745 2588
Damage 2 3–7 17–35 40–81
Attack Rating 2 80 703 2444
Defense 50 411 983
% to Block 36 36 36
Damage Resist 0 0 15
Magic Resist 0 0 0
Fire Resist 0 0 125
Cold Resist 0 0 40
Lightning Resist 0 0 0
Poison Resist 0 0 0
Drain Effectiveness 100 85 75
Immunities Fire
Chill Effectiveness 50 40 33
Walk/Run Speed 6
Group/Minion Size 3-5 3-5
Warped One
Warped One
Property Normal Nightmare Hell
Type Demon Demon Demon
Act(s) found in 5 5 5
Monster Level 40 55 83
Experience 1206 5812 31510
Health points 45–118 293–645 116–3273
Damage 1 11–23 20–40 42–84
Attack Rating 1 389 972 2998
Damage 2 11–24 22–45 47–94
Attack Rating 2 389 918 2832
Defense 201 529 1131
% to Block 49 49 49
Damage Resist 50 66 75
Magic Resist 50 66 75
Fire Resist 50 66 75
Cold Resist 50 66 75
Lightning Resist 50 66 75
Poison Resist 50 66 75
Drain Effectiveness 100 85 75
Immunities Fire
Chill Effectiveness 50 40 33
Walk/Run Speed 8
Group/Minion Size 1 1

In Hell they are Immune to Fire.

Unique Fallen

Development

Tome This page contains obsolete content
This article contains information that is no longer relevant to gameplay, but is kept here for informational purposes.

In earlier versions of the game (e.g. 1.00) Warped Ones could spawn in the Durance of Hate Level 1-2. This was changed in later revisions, and thus they can only appear in the Throne of Destruction as Colenzo the Annihilator's mob of minions.

Trivia

WikiLogoSmall
This section contains facts and trivia relevant to this article.
  • It would take 195,582,515 Fallen kills to level a character to Level 99. Assuming one Fallen is killed per second, it would take six years, two months and thirteen days to reach Level 99.
  • Upon encountering a player, a Fallen may mention the name of Rakanishu or other names as a rallying cry.