Elemental Arrow Class: Demon Hunter (Diablo III) Required Level: 20 Skill Category: Secondary Active Cost: 10 Hatred Shoot a fire arrow that deals 300% damage as Fire to all enemies it passes through. Damage Type: Fire Other Stats: Requires Ranged Weapon |
Elemental Arrow is a Demon Hunter Secondary skill in Diablo III. It bears some resemblance to Amazon skills like Fire Arrow, Cold Arrow, Exploding Arrow, Ice Arrow, Immolation Arrow and Freezing Arrow.
In-game[]
Fires a charged arrow that pierces through all enemies in its path (roughly 80 yards), hitting each for Fire damage. It counts as missile, and cannot pierce through obstacles.
Runes:[]
- Ball Lightning: damage type changes to Lightning, arrow transforms into a piercing orb that slowly drifts forward, hitting all enemies within 10 yards for 300% damage as Lightning per tick.
- Frost Arrow: damage type changes to Cold, damage increases to 330%. Arrow no longer pierces, instead splitting to 10 additional arrows after the first hit, spraying over 160 degree arc behind the main target, also dealing 330% damage as Cold each. Every enemy hit is chilled by 60% for 1 second.
- Immolation Arrow: the arrow no longer pierces, but instead explodes upon reaching the enemy, dealing initial damage to the target and immolating the ground within 10 yards for 315% damage as Fire over 2 seconds. Multiple fire pools in one area stack.
- Lightning Bolts: damage type changes to Lightning, Critical Hits also Stun enemies for 1 second.
- Nether Tentacles: damage type changes to Physical, arrow transforms into a piercing orb that slowly drifts forward, hitting all enemies it pierces through for 300% damage as Physical per tick and healing the Demon Hunter for 0.4% of maximum Life per enemy hit per tick.
Non-rune enhancements:[]
- Buriza-Do Kyanon (Legendary Crossbow): non-piercing runes will have 1-2 guaranteed pierces, each time spreading the full detonation effect and flying further.
- Kridershot (Legendary Bow): instead of consuming 10 Hatred, Elemental Arrow generates 3-4 Hatred per shot, even if it does not hit an enemy.
- Augustine's Panacea (Legendary Quiver): Elemental Arrow is empowered depending on the skill rune:
- Ball Lightning now travels at 30% speed
- Frost Arrow damage and Chilled duration increased by 200-250%.
- Immolation Arrow ground damage over time increased by 200–250%.
- Lightning Bolts damage and Stun duration increased by 200–250%.
- Nether Tentacles damage and healing amount increased by 200–250%.
- Embodiment of the Marauder Set (Set Bonus for 4 items): any time the Demon Hunter fires Elemental Arrow, all of their Sentries will fire it as well at their current target, fully benefiting from runes and enhancements.
- Embodiment of the Marauder Set (Set Bonus for 6 items): for every active Sentry, damage of the Demon Hunter's own Elemental Arrow increases by +12000%.
Primary Skills
Hungering Arrow • Entangling Shot • Bolas • Evasive Fire • Grenade
Secondary Skills
Impale • Rapid Fire • Chakram • Elemental Arrow
Defensive Skills
Caltrops • Smoke Screen • Shadow Power
Hunting
Vault • Preparation • Companion • Marked for Death
Devices
Fan of Knives • Spike Trap • Sentry • Vengeance
Archery
Strafe • Multishot • Cluster Arrow • Rain of Vengeance
Passive Skills
Thrill of the Hunt • Tactical Advantage • Blood Vengeance • Steady Aim • Cull the Weak • Night Stalker
Brooding • Hot Pursuit • Archery • Numbing Traps • Perfectionist • Custom Engineering
Grenadier • Sharpshooter • Ballistics • Leech • Ambush • Awareness • Single Out