Diablo Wiki
Earthspike

Class: Druid (Diablo IV)
Skill Category: Basic
Resource used: Active
Generate: 12 Spirit

Sunder the earth, impaling the first enemy hit for Physical damage.
Each time Earthspike hits an enemy, the chance to deal Crushing Blow to that target is increased by 10%.


Damage Type: Physical
Other Stats: Earth skill

Earthspike is a Basic Earth skill used by Druid in Diablo IV.

In-game[]

As with most Earth skills, Earthspike relies on the Crushing Blow mechanic, although unlike most other skills, it actually increases the enemy's chance to suffer it, both from itself and from other Earth spells. The effect lasts and stacks infinitely, but is reset after the Crushing Blow actually triggers on that enemy.

Using this skill will transform the Druid back into Human form.

Talents:[]

  • Predatory Instinct (5): Deal 3% increased damage to nearby enemies per point.
  • Call of the Wild (5): Critical Strike Chance is increased by 8% per point against the Wolves' focus target. Ravens passive attacks make enemies Vulnerable for 20% of the damage dealt per point.
  • Overpower (5): Up to a 8% chance on hit per point to Knock Down Slowed enemies for 1 second.
  • Scent of Blood (5): Deal 4% increased damage per point to Crowd Controlled enemies.
  • Feral Spirit (5): Critical Strike Damage is increased by 6% per point for 4 seconds after using a Shapeshifting skill.
  • Quickshift (1): After Shapeshifting into a different form, next skill deals 30% increased damage.
  • Abundance (5): Basic skills generate 5% more Spirit per point.
  • Eye of the Storm (5): Critical Strikes with Storm skills increase the Critical Strike Chance of non-Storm skills by 5% per point for 3 seconds.
  • Natural Resonance (5): Earth and Storm skills deal 2% increased damage per point.
  • Primal Resonance: Earth skills deal 6% increased Crushing Blow damage per point.
  • Earthbind (5): Earth skills have up to a 5% chance on hit per point to Immobilize enemies for 3 seconds.
  • Fury of Nature (5): Enemies hit by Earth and Storm skills have up to a 20% chance to take 25% increased Critical Strike Damage from attacks per point for 5 seconds.
  • Earthen Might (1): Enemies hit by Earth skills take 8% increased damage from Earth skills for 2 seconds, up to 40%.

Basic
EarthspikeShredStorm StrikeMaulWind Shear
Spirit
PulverizeLandslideTornado
Defensive
Cyclone ArmorEarthen BulwarkTrampleDebilitating RoarRavenous Bite
Wrath
HurricaneBoulder
Companion
WolvesRavensVine Creeper
Ultimate
CataclysmGrizzly RagePetrify
Talents
Heightened SensesPredatory InstinctIron HideLupine SwiftnessCall of the WildOverpowerRabid StrikesHunt the WeakScent of BloodFeral SpiritQuickshiftStorm and ClawAbundanceNatural BalanceEye of the StormAncestral FortitudeElemental ExposureNatural ResonancePrimal ResonanceEndless TempestEarthbindUndergrowthFury of NaturePerfect StormEarthen Might