Earthen Bulwark Class: Druid (Diablo IV) Skill Category: Defensive Active Cooldown: 15 seconds Rocks surround the Druid for 3 seconds, making them Unstoppable and Absorbing damage. Upon expiration, the rocks shatter, dealing a percentage of the remaining shield amount as Physical damage to nearby enemies. While Unstoppable, Crowd Control effects are removed and prevented. Damage Type: Physical Other Stats: Earth skill; Can be used under Crowd Control effects; Breaks Crowd Control effects; Can be cast on the move; Does not interrupt casting |
Earthen Bulwark is a Defensive Earth skill used by Druid in Diablo IV.
In-game[]
While Earthen Bulwark is of very short duration, it can be used either offensively and defensively, its damage counting as full-fledged Earth skill hit (although it cannot deliver Crushing Blows). It also provides Immunity to Crowd Control.
If the shield is depleted before it can expire, it will deal no damage.
Using this skill will transform the Druid back into Human form.
Talents:[]
- Predatory Instinct (5): Deal 3% increased damage to nearby enemies per point.
- Call of the Wild (5): Critical Strike Chance is increased by 8% per point against the Wolves' focus target. Ravens passive attacks make enemies Vulnerable for 20% of the damage dealt per point.
- Overpower (5): Up to a 8% chance on hit per point to Knock Down Slowed enemies for 1 second.
- Scent of Blood (5): Deal 4% increased damage per point to Crowd Controlled enemies.
- Feral Spirit (5): Critical Strike Damage is increased by 6% per point for 4 seconds after using a Shapeshifting skill.
- Quickshift (1): After Shapeshifting into a different form, next skill deals 30% increased damage.
- Eye of the Storm (5): Critical Strikes with Storm skills increase the Critical Strike Chance of non-Storm skills by 5% per point for 3 seconds.
- Natural Resonance (5): Earth and Storm skills deal 2% increased damage per point.
- Primal Resonance: Earth skills deal 6% increased Crushing Blow damage per point.
- Earthbind (5): Earth skills have up to a 5% chance on hit per point to Immobilize enemies for 3 seconds.
- Fury of Nature (5): Enemies hit by Earth and Storm skills have up to a 20% chance to take 25% increased Critical Strike Damage from attacks per point for 5 seconds.
- Earthen Might (1): Enemies hit by Earth skills take 8% increased damage from Earth skills for 2 seconds, up to 40%.
Basic
Earthspike • Shred • Storm Strike • Maul • Wind Shear
Spirit
Pulverize • Landslide • Tornado
Defensive
Cyclone Armor • Earthen Bulwark • Trample • Debilitating Roar • Ravenous Bite
Wrath
Hurricane • Boulder
Companion
Wolves • Ravens • Vine Creeper
Ultimate
Cataclysm • Grizzly Rage • Petrify
Talents
Heightened Senses • Predatory Instinct • Iron Hide • Lupine Swiftness • Call of the Wild • Overpower • Rabid Strikes • Hunt the Weak • Scent of Blood • Feral Spirit • Quickshift • Storm and Claw • Abundance • Natural Balance • Eye of the Storm • Ancestral Fortitude • Elemental Exposure • Natural Resonance • Primal Resonance • Endless Tempest • Earthbind • Undergrowth • Fury of Nature • Perfect Storm • Earthen Might