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Dusk on the Mountain is a Prologue campaign quest available in Diablo IV.

It is automatically initiated in Nevesk, after confirming a new character and watching the prologue introduction. It is followed by the "Darkness Within" quest.

Objectives[]

  1. Find shelter in a nearby town. "I must search for shelter before I freeze in this blizzard."
  2. Find the source of the voices. "The town is not as abandoned as I had previously thought. Someone is here, and they may be in trouble."
  3. Speak with Oswen. "I've found a madman locked in a shed in Nevesk. Why is he here?"
  4. Follow Vani. "The man is raving about a tower, but I do not understand. Other townsfolk have arrived, perhaps they know more."
  5. Speak with Vani. "Apparently, the man is a monk sent by the Cathedral of Light. Whatever he saw in the tower must have driven him mad!"

Walkthrough[]

Head towards yellow quest indicator. After entering the town of Nevesk, the Wanderer hears voices coming from a nearby shed. Head towards the yellow indicator to interact with the shed door. After speaking with Oswen and Vani, follow Vani into tavern. On the way she tells the Wanderer that the monk went mad after entering a nearby ruin. Upon entering the tavern, the Wanderer meets the rest of the townsfolks: Isbel, Devmir, Elenta, Stanis, and Tovri. After speaking with Vani, the Wanderer then agrees to investigate the Icehowl Ruins.

Transcript[]

  • Wanderer: "Another abandoned town."
  • Strange Voice Male: "Demons...everywhere...fangs in the dark..."
  • Strange Voice Male: "Agh! He bit me!"
  • Strange Voice Female: "Careful. He's a wild one."
  • Wanderer: "What's going on here?"
  • Oswen: "What's it to you?"
  • Vani: "Oswen, hush. I'm sorry, wanderer. You've come at a difficult time. This madman stumbled into town and started causing trouble."
  • Delirious Man: "Demons...spilling from the ruins...kill us...kill us all..."
  • Wanderer: "Ruins? What is he talking about?"
  • Vani: "Come. I'll explain. There is evil stirring in the ruins to the north. That poor monk back there must have gone back inside. Even a holy man like him was driven mad by whatever he saw."
  • Isbel: "The woods around here are dangerous."
  • Wanderer: "It isn't safe here."
  • Vani: "Could you protect us from whatever is out there? We have nowhere else to turn."
  • Wanderer:
    • Druid: "The evil stirring in those ruins is an affront against nature. I will make things right."
    • Necromancer: "Evil is gathering strength in those ruins. I will bring it to heel."
    • Rogue: "I'm going to kill whatever is in those ruins before it gets the chance to kill me."
    • Sorceress: "If there is evil lurking in those ruins, I will drag it into the light of day."
  • Vani: "Truly? Oh, thank you."

Optional Dialogue[]

Optional Dialogue with Vani
  • Wanderer: "Finally, some shelter from the storm."
  • Vani: "I'm sorry, it's a bit cramped."
  • Wanderer: "It's still better than a cave.
  • Wanderer: "What can you tell me about the people here?"
  • Vari: "Elenta went a bit deaf last winter. You might need to speak up around her."
  • Wanderer: "What is this place?"
  • Vari: "Ah, nothing special about our little town, but it's home."
  • Wanderer: " What about the monk?"
  • Vari: "We'll do what we can for him. Might have to keep him in the shed for now though--he tried to bite off Oswen's fingers."
Other
  • Devmir: "Fire's looking good, but I should watch it a little longer...to make sure it doesn't go out."
  • Tovri: "If Devmir's taking all the space by the fire, just give him a shove."
  • Elenta: "What's that? You say something?"
  • Elenta: "Oh, you poor thing, travelling in this awful weather."

References[]

Prologue
Dusk on the Mountain
Darkness Within
A Hero's Return
A Hero's Reward
Prayers for Salvation
In Search of Answers
Rite of Passage
Missing Pieces
Act I
Ill Tidings
Tarnished Luster
The Knight and the Magpie
Undertaking
Below
In Her Wake
Storming the Gates
The Cost of Knowledge
Light's Guidance
Kor Valar
Pilgrimage
Light's Judgment
Light's Protection
Wayward
Shroud of the Horadrim
Fledgling Scholar
Crossing Over
Descent
Light's Resolve
Act II
An Unforeseen Visit
Dark Omens
Encroaching Shadows
Exhuming the Forgotten
Harrowed Lament
Apex of Misery
Parting Embers
Feral Nature
The Beast Within
The Path of Rage
Fangs of Corruption
Stemming the Flow
Buried Secrets
In Ruins
Entombed Legacy
Shadow Over Cerrigar
As the World Burns
Act III
The Spreading Darkness
Whittling Sanity
Suffering Disquiet
A Moment to Collect
Brought Low
The City of Blood and Dust
Small Blessings
Whispers from the Past
Through the Dark Gates
Descent into Flame
Loose Threads
Oasis of Memories
Flesh from Bone
Beneath the Mask
Piercing the Veil
Exhumed Relics
Act IV
Prying the Eye
A Master's Touch
Lost Arts
A Meeting of the Minds
Anguish Incarnate
Eye of the Storm
Act V
The Path Divided
Tainted Flesh
Cold Blood
Judgment of the Swamp
The Serpentine Path
Dirge of the Mire
The Slow, Beating Heart
A Cold and Lifeless Shore
Picking Through the Bones
Beneath the Wine-Dark Sea
Fragments of Mortality
Secrets of the Zakarum
Entombed Hatred
Swamp Hospitality
Witch of the Wastes
Encumbered Minds
The Cage of Grief
One Step Forward
On the Precipice
Knee-Deep in Filth
A Chorus of Voices
Act VI
Evil Stirs in Kehjistan
The Jewel of the East
The Scouring of Caldeum
The Walls Shake
Turning the Tide
Essence of Hatred
In Desolation's Wake
Light Extinguished
The Blind Eye
What Lies Ahead
Epilogue
Promises
A Heavy Burden
Legacy of the Horadrim
Whispers of the Dead
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