Diablo Wiki
For class lore, see Druids.
For the class as it appears in Diablo II, see Druid (Diablo II).
"The Druid is a savage shapeshifter, fluidly transforming between the forms of a towering bear or a vicious werewolf to fight alongside the creatures of the wild. He also commands the power of earth, wind, and storm, unleashing nature’s wrath to devastating effect."

- Class description(src)


The Druid

The Druid is a class in Diablo IV.


The Druid is a shapeshifter class, and can change forms at will. They also have access to earth and storm magic. Different skills utilize different forms. Storm magic persists on the battlefield, so players able to unleash torrents of lightning, wind, and rain before shifting forms to ravage foes.[1]

A unique class mechanic of the Druid is the chance to deal Crushing Blows with any Earth skills, reducing the enemy Life by a flat percentage of their total (not current) health, although its effect against bosses and other players is reduced.[1]

Another mechanic used in many Druid skills is Vulnerable debuff, an inversion of Fortified. While Vulnerable, the enemy takes 30% additional damage from attacks. Vulnerable lasts until the enemy loses the specified amount of Life from any source, not expiring over time and stacking the Vulnerable damage (but not the damage bonus) from multiple applications.

Unlike Diablo II, Druid has no skills that exist purely to transform in and out of the various Forms: instead, each skill can only be cast from one (sometimes two, but not any) form, shifting to it before cast without any extra action. Once shapeshifted, the Druid remains in that form for 3 seconds or until a different action forces them to shapeshift again. The three forms are human, Werebear and Werewolf.

At Tur Dulra, Druids can find four animal spirits here, each of which provides a boon. Players can have one boon from each spirit, and two from one of them. Eventually, a fifth animal spirit boon is unlocked.[2]

Druid Skills

EarthspikeShredStorm StrikeMaulWind Shear
Cyclone ArmorEarthen BulwarkTrampleDebilitating RoarRavenous Bite
WolvesRavensVine Creeper
CataclysmGrizzly RagePetrify
Heightened SensesPredatory InstinctIron HideLupine SwiftnessCall of the WildOverpowerRabid StrikesHunt the WeakScent of BloodFeral SpiritQuickshiftStorm and ClawAbundanceNatural BalanceEye of the StormAncestral FortitudeElemental ExposureNatural ResonancePrimal ResonanceEndless TempestEarthbindUndergrowthFury of NaturePerfect StormEarthen Might


The Druid was not originally going to be a playable class in Diablo IV. The developers reversed course after seeing a piece of concept art.

When designing the class, the developers cut out fire magic and replaced it with storm and earth magic, as it was felt that the use of fire didn't feel right for a class that was meant to be in tune with nature.[3]



  1. 1.0 1.1 Blizzard Entertainment. (2019, November 2). Diablo IV Feature Overview. Diablo Blog. Retrieved on 2019-11-02.
  2. 2022-03-10, DIABLO IV OPEN BETA LIVE Q&A RECAP. Blizzplanet, accessed on 2023-03-15
  3. 2019-11-05, BlizzCon 2019 Diablo 4: Unveiled Panel Transcript. Blizzplanet, accessed on 2020-04-10