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Dragon Flight
Teleports to an enemy and kicks it.
Class Assassin
Skill Tree Martial Arts
Level 24
Prerequisites Dragon Talon, Dragon Claw, Dragon Tail
Damage Type Physical
Mana Cost 15
Other Stats

Finishing Move

Synergies None
  • Active Effect: Teleports you to any enemy and kicks it.
  • Required Level: 24
  • Prerequisites: Dragon Talon, Dragon Claw, Dragon Tail
  • Gives synergy to: None
  • Receives synergy from: None

Usage

Finishing Move: This ability is a Finishing Move. You gain all the benefits listed below plus any bonus you may have from Charge-up Skills. These bonuses are dependant on the amount of charges you have, and from what skill each of those charges came from. You can mix and match charges, for example:

You attack a target twice with a level 13 Tiger Strike gaining two charges, using a Finishing Move now will give you +680% Damage. If you instead attack an enemy with a level 11 Cobra Strike gaining 1 more charge, then attack with a Finishing Move you will now gain +680% damage and 90% life stealing. You charge up all your charge-up skills but the charges will be gone after a short period if you don't use them up. So you can gain 3 charge of every skill you have time for, but it is not recommended to wait for long with their release.

Dragon Flight will teleport you and your minions to the monster you clicked. It requires a clear line of sight; in other words, trees, walls and other obstacles will omit a Dragon Flight beyond it. Use Dragon Flight to quickly bypass rivers or to teleport you out of danger when surrounded.

History

After years of disciplined physical conditioning, an Assassin can develop the ability to move faster than the eye can follow in one quick burst. Using this skill, she lunges at her target and delivers a devastating kick.

Skill Progression

Level 1 2 3 4 5 6 7 8 9 10 11
Bonus Attack 100% 120% 140% 160% 180% 200% 220% 240% 260% 280% 300%
Kick Damage 100% 125% 150% 175% 200% 225% 250% 275% 300% 325% 350%


Level 12 13 14 15 16 17 18 19 20 25
Bonus Attack 320% 340% 360% 380% 400% 420% 440% 460% 480% 580%
Kick Damage 375% 400% 425% 450% 475% 500% 525% 550% 575% 700%
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