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Doom Serpents Active Cost: 30 Mana (-5 per Spell Level) Unleashes twin serpents to hunt the prey. Damage Type: Magic |
Doom Serpents was a spell in demo version of Diablo I. In the released game, it was cut.
General Information[]
The spell would release a projectile consisting of two snakes corkscrewing around each other. This would home in on a target, possibly hitting two targets much like Elemental, but would not appear without a valid target. It could only damage beasts (and the Butcher), dealing high Magic damage.
In the end, the spell icon was used for the Guardian, and mechanics were partially reincorporated into Elemental.
Class Skills — Identify • Item Repair • Rage • Search • Staff Recharge • Trap Disarm
Page 1 — Firebolt • Charged Bolt • Healing • Heal Other • Holy Bolt • Inferno
Page 2 — Fire Wall • Flash • Lightning • Resurrect • Stone Curse • Telekinesis • Town Portal
Page 3 — Chain Lightning • Elemental • Fireball • Flame Wave • Guardian • Mana Shield • Phasing
Page 4 — Apocalypse • Blood Star • Bone Spirit • Golem • Teleport • Nova
Page 5 — Berserk • Ring of Fire • Immolation • Lightning Wall • Reflect • Search • Warp
Scroll and Staff Only — Infravision • Identify • Jester • Magi • Mana
Cut — Blood Boil • Blood Ritual • Doom Serpents • Etherealize • Invisibility • Mindmace • Sentinel