Diablo Wiki
(clean up)
No edit summary
Line 21: Line 21:
   
 
*[[Hardcore]]
 
*[[Hardcore]]
Hardcore is regarded by some players as the most realistic way to play. When the player dies in hardcore, the game ends for that character and cannot be revived. However, if the player has the loot corpse option on, it can be looted by other players. When one allows their corpse to be looted, they may become a target of other players, so it is wise to only use the option when needed. To be able to create Hardcore characters, one must defeat Diablo or Baal in the Normal difficulty. Some items that can be obtained by Ladder characters can't be obtained by Hardcore characters, and vice versa.
+
Hardcore is regarded by some players as the most realistic way to play. When the player dies in hardcore, the game ends for that character and cannot be revived. However, if the player has the loot corpse option on, it can be looted by other players. When one allows their corpse to be looted, they may become a target of other players, so it is wise to only use the option when needed. To be able to create Hardcore characters, one must defeat Diablo or Baal in the Normal difficulty. Some items that can be obtained by Ladder characters can't be obtained by Hardcore characters, and vice versa.
   
 
====Warning!====
 
====Warning!====
 
If a single-player character leaves the game with items equipped but their corpse is still out, they will ''lose'' all the items on the corpse. Characters that are played online will receive the corpse which has the highest sale value to a merchant.
 
If a single-player character leaves the game with items equipped but their corpse is still out, they will ''lose'' all the items on the corpse. Characters that are played online will receive the corpse which has the highest sale value to a merchant.
  +
  +
==Reaper of Souls==
  +
in ''[[Diablo III: Reaper of Souls]]'' . Normal, Nightmare, Hell, Inferno is no more. and new Difficulty updated. as - Normal, Hard, Expert, Master, Torment (I-VI)
   
 
{{Difficulties}}
 
{{Difficulties}}

Revision as of 00:36, 11 December 2013

Difficulty changes how hard one plays, generally by debuffing the player while buffing monsters to make the gameplay more challenging. In the Diablo series, there are three main difficulty levels, along with two sub levels. In Diablo III, a forth difficulty was added. In the harder difficulties, the player will be able to get equipment and items that are much more powerful than on the previous difficulty, allowing the player to overcome some debuffs they may receive. In Nightmare and Hell, the player will lose experience when their character dies, if they're a Ladder character.

To advance to a higher difficulty, the player must defeat the final boss in the last act within that game's story. Expansions add to the story, therefore requiring you to progress farther before allowing you to enter a harder difficulty.

Main Difficulty Types

Normal is the easiest difficulty and the first one you start with when creating a new character. In Normal, the player is not debuffed and the monsters are not buffed, making it the basic difficulty type in Diablo.

Nightmare is the next difficulty, which is harder to play. In Nightmare, the player is debuffed (generally by making skills and such 2/3's effective, along with decreasing resistances), while the monsters are buffed (generally by giving them more Life and increasing their damage).

Hell is the last difficulty setting or second-to-last in Diablo III. In Hell, the player is debuffed even more than nightmare with monsters being buffed even more than nightmare. The Hell difficulty allows the player to be able to access Uber Tristram in Diablo II, allowing something else for high-leveled players to do.

Inferno is the fourth, final, and hardest difficulty introduced in Diablo III. The lowest monster level found here will be 61, which is 1 level higher than the level 60-cap for player characters. Monsters will increase by one additional level for every act.

Sub Types

  • Softcore

Softcore is the basic way to play. The player can die any number of times without having to worry about their character being permanently killed. When a player dies, they can either go back to the place they died and retrieve their corpse or be revived by an ally, allowing them to gain back their items. If a player leaves the game but still has a corpse, it can be easily reacquired in the Town of the currect Act.

Hardcore is regarded by some players as the most realistic way to play. When the player dies in hardcore, the game ends for that character and cannot be revived. However, if the player has the loot corpse option on, it can be looted by other players. When one allows their corpse to be looted, they may become a target of other players, so it is wise to only use the option when needed. To be able to create Hardcore characters, one must defeat Diablo or Baal in the Normal difficulty. Some items that can be obtained by Ladder characters can't be obtained by Hardcore characters, and vice versa.

Warning!

If a single-player character leaves the game with items equipped but their corpse is still out, they will lose all the items on the corpse. Characters that are played online will receive the corpse which has the highest sale value to a merchant.

Reaper of Souls

in Diablo III: Reaper of Souls . Normal, Nightmare, Hell, Inferno is no more. and new Difficulty updated. as - Normal, Hard, Expert, Master, Torment (I-VI)