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Diamond in the Rough is the sixth quest of Westmarch in Diablo Immortal. It follows on directly from Bounties Abroad, and leads back into said quest once completed.

Objectives[]

  • Follow Charsi to Rakkis Square.
    (Socketing a legendary gem is no simple matter. Thankfully, Charsi knows an expert at the Glittering Gems and Jewelery in Rakkis Plaza)
  • Defeat the Brigands (0/5).
    (You and Charsi have encountered a group of brigands attempting to rob Vic, the local jeweler! Stop them, quickly!)
  • Help Vic (0/1).
    (The bandits have been defeated, but Vic is in rough shape. He won't make it to the jeweler's shop without some assistance.)
  • Talk to Vic.
    (The bandits have been defeated, but Vic is in rough shape. He won't make it to the jeweler's shop without some assistance.)
  • Reach Seril, the Apprentice Jeweler.(1)
    (Thankfully, Vic seems no worse for wear. Bring his shipment to his apprentice, Seril, while Charsi and the jeweler make their way behind you.)
  • Talk to Vic.
    (Hobbling through the door, Vic has returned to the safety of his shop. Perhaps now would be a good time to find out more about the Legendary Gems?)

Transcript[]

As Charsi and the player approach Rakkis Square
  • Vic: (from a distance) Help! Thieves!
Diamond Rough

Vic is being accosted by brigands

  • Brigand: Kill those two before anyone else shows up!
  • Charsi: Get away from him! (attacks the brigands)
After defeating the brigands
Diamond Rough1

Help Vic up

  • Class: Are you all right? Can you walk?
  • Vic: Yes, I think I'm fine...thanks to the both of you. I may need some help getting back to my shop, however.
  • Charsi: We've got you. Vic's shop isn't too far from here.
  • Vic: Akarat bless the both of you. Adventurer, I don't think it's a good idea for me to carry these gems any longer. Please, take them to my workshop, and let my apprentice know we'll be there soon. (gives the player the shipment)
Diamond Rough2

Meet Vic's apprentice in his workshop

  • Seril: Master Vic? Is he all right? Usually his cart has arrived by now...
  • Class: He was attacked, but he's going to be fine. Charsi is bringing him here now. He asked me to guard these gems until he arrived.
  • Seril: Oh the shipment's safe! Thank the High Heavens! We would have been in a lot of trouble if that hadn't arrived. You're a real lifesaver, friend.
Stumbling Vic

Charsi brings Vic into the shop

  • Vic: I will tell you all...I have never been gladder to be home. Thank you, Charsi, and you, my new friend. (staggers behind the counter)
Diamond Rough3

Talk to Vic

  • Vic: The both of you are welcome in this shop any time!
    Ah, I see you met with my apprentice, Seril. Good! If you ever need to socket gems or craft more powerful varieties, come here and she can help you out. For a small fee, of course. We're not a charity. Ha ha.
  • Charsi: Well, it's time we got going. Stay safe. Okay, Vic? And...maybe don't carry so many gems on you next time!

Quest Rewards[]

The following items are rewarded for completing specific objectives, denoted by the superscript numbers in curved brackets written at the end of the particular objective.

  1. Feature unlocked: Market

Development[]

In the game's beta, this was the fifth Westmarch quest, followed Rift of the Elders, and lead directly into Tools of the Trade.

Original Transcript[]

The following lines were cut from the original version:

  • Charsi: All done? Great! Let's head back to Rakkis Square. That's where all of the vendors and merchants are. You can find nearly everything in the world if you look hard enough.
  • Charsi: The Westmarch guard is out in full force. Still, I suppose it makes sense...
  • Charsi: Ashwold and Wortham have both fallen on hard times. I bet they're afraid something bad might happen here.
  • Charsi: Vic! He's in trouble! Get away from him!
  • Vic: Here, this gem is for you. Considering you're the reason they're even here, it's the least I could do.
  • Vic: Gems, like that one you hold, can be socketed into equipment to improve it. My apprentice handles the usual fare, but if you find one of the gems of legend, well...that's more my specialty.
Cold Isles
Relentless Tide (Tempest-only)
Wortham
Prologue
Ashwold Cemetery
The Risen Dead
The Exiled Apprentice
Consulting the Guards
The Handmaiden
The Tomb of the Queen
Into Ashwold Manor
Masters of Death
Battle for the Shard
City of the Light
Westmarch
Reach Cain
Fragments of the Past
Legends of Eld
Braving Rift
Bounties Abroad
Diamond in the Rough
Tools of the Trade
To the Dark Wood
Shard Bearer
Rift of the Elders
A Walk Through Westmarch
Trading at the Market
The Hilts Trader
Answers in the East
A Captain's Need
To the Docks
Docks of Westmarch
Dark Wood
Blackstone Village
Lucian's Hope
Bloodsworn Den
The Horadric Bestiary
Gathering the Reagents
Between Two Evils
Tree of Inifuss
Blood Resurrection
Delivering the Shards
Shassar Sea
Sea of Fire
A Trail in the Sand
Amber Blades
Lacuni's Roar
Loyalty's Price
Wisdom's Fragment
Fahir's Legacy
Final Fragment
Revealing the Path
Library of Zoltun Kulle
Library Beneath the Sand
Unseen Guardian
Restoring Order
Lost Runes
At Its Core
Source of Knowledge
The Eternal Guardian
Reforging the Soul
Recalling the Past
The Dark Exile
Heart of the Unknown
Bilefen
Welcome to the Jungle
Overgrown Temple
Blazing Raid
Among the Bodies
Heart of the Jungle
Parlay with Peril
The Final Summoning
To the Arena
Back to Westmarch
Mount Zavain
Into the Mountains
Khazra Aggression
Free the Captives
Devious Magic
Into the Khazra's Den
The Stranger's Identity
Track Dravec
Suspicious Cave
Strange Wooden Hut
Monastery in Crisis
Evil Stronghold
Dravec's Conspiracy
Save the Temple
Take Back the Worldstone Shard
Showdown at the Peak
Frozen Tundra
To the Frozen Tundra
Cold Pursuit
Through the Ruins
The Iceburn Tear
Those Who Come Before
Blessing of the Slain
The Realm of the Dead
Realm of Damnation
Into the Woods
Light Imprisoned
Carved in Blood
The Citadel's Shadow
The Dessicated Legion
Within Flames
The Last Lieutenant
Lord of Damnation
Bearer of Ill Omens
Forgotten Nightmares
News from the Mount
Emergency Reinforcement
Scouring the Mists
Seeker of Truth
Parting Mists
Terror's Tide
Starsign
Terror's Tide
Message in Blood
Voice in The Coffin
Find the Abducted
The Planks
What the Sea Owes
Breaking the Siege
Unexpected Reinforcement
Bound for Eternity
Stolen Lives
Terror Ascending
Age of Falling Towers
Trail of Terror
Destruction's Wake
Fare You Well
Forsaken Land
Thieves of the Shard
Fraying Bonds
Hidden Rot
An Elder's Hope
My Father's House
Hateful Blessings
Creation's Husk
Dark Rebirth
Tristram Cathedral
Splintered Souls
Lost Justice
The Broken Church
The Madness Below
Daughter of the Owl
Open Revolt (
Open Revolt: The Leftovers
Open Revolt: Owl's Perch
Open Revolt: Sabotage
Open Revolt: Vigilance)
No Salvation
Precipice of Horror
Oblivion Awaits
Writhing Abyss
Abyssal Verges
Crucible of Justice
Crucible of Justice
Shattered Sanctuary
Shattered Sanctuary
Protectors of Sanctuary (
An Oath Sanctified
Friends in the Shadows
Sight Unbound
The Dreadlands Remember
The Mountain's Might)
The Long Voyage
The Crown of the World
An Alliance to End Evil
The Fount of Madness
Survival's Price
Resounding Discord
A Fated Choice
Terror's Reign
Scars of Victory
The Writhing Wilds
The Writhing Wilds
Prince of Freedom
Prince of Freedom
Flesh Harvest
Flesh Harvest
Castle Cyrangar
Ruined Expedition
Join the Ranks
Exploring Cyrangar
The Ancestral Tableau
Secrets of Cyrangar
Purge the Depths
Cycle of Strife
The Cycle Begins
Overthrow
The Cycle Turns
Cycle's Spoils
Immortals
Immortal Trials
Shadows
Shadow Lottery
Gathering Shadows
Eyes in the Dark
Accursed Towers
Legacy of Strife
Exalted Night
Ruptured Tides
Bloodstained Moon
Helliquary
Opening the Helliquary
Demonic Remains
A Volatile Mix
Power of the Helliquary
Lassal the Flame-spun
Frozen in Fear
Gorgothra the Claimer
Twin Terrors
Izilech the Misshapen
Resist the Wrathborne
The Chainbreakers
Hearthrot Helliquary
Elite Quests
Curse of the Scepter
Stranger in the Sands
The Astral Bloom
Vowed in Blood
Tempered Instinct
Optional (Tutorial/Prelude) Quests
Abyssal Verges (Abyssal Verge/Erebban)
Legacy of the Horadrim (Legacy of the Horadrim)
The Fractured Plane (Fractured Plane)
Making a Masterwork (5-star Legendary Gem crafting)
The Greatest Pastime (Fishing)
Legacy of Strife (Accursed Towers)
Salvage Demonic Remains
Trial of the Hordes (Trial of the Hordes)
Familiars (Familiars)
Chronicling the Past (Adventurer's Chronicle)
Vanguard Raid (Vanguard)
New Wolf City Tavern
Ore Mining (Crafting)
Return to Sanctuary (Return to Sanctuary)
Removed
Dawn of Damnation
Go to Westmarch
Hostile Territory
The Demon's Lair