Diamond Skin Class: Wizard (Diablo III) Required Level: 8 Skill Category: Defensive Active Cooldown: 15 seconds Transform your skin to diamond for 3 seconds, absorbing up to 40% of maximum Life in damage from incoming attacks. Damage Type: Arcane Other Stats: Does not interrupt casting; Can be cast on the move; Can be used under crowd control effects |
Diamond Skin is an Arcane spell used by Wizards in Diablo III. Unlocked at level 8.
In-game[]
Encases the Wizard in diamond, absorbing unsaved damage. The diamond holds for up to 3 seconds, unless broken from damage earlier. Amount of damage absorbed is measured in percent of maximum Life.
Diamond Skin can be cast while stunned, frozen, feared or otherwise out of control. It does not end these effects, however.
The Illusionist passive triggers properly even if damage was entirely absorbed by Diamond Skin. However, absorbing damage with it does not prevent the Galvanizing Ward 5-seconds timer from being reset.
Runes:[]
- Crystal Shell: doubles the amount of damage the diamond shield can absorb, to 80% of maximum Life.
- Prism: while the Diamond Skin is active, Arcane Power cost of all spells is reduced by 9.
- Sleek Shell: while active, Diamond Shield also increases movement speed by 30%.
- Enduring Skin: increases duration to 6 seconds.
- Diamond Shards: when Diamond Skin fades, either naturally or from damage, it explodes for 863% damage as Arcane in 10 yards radius.
Non-rune enhancements:[]
- Dark Mage's Shade (Legendary Wizard Hat): automatically casts Diamond Skin when falling below 35% Life (15-20 seconds cooldown). This cooldown is separate from the normal cooldown of Diamond Skin, if the Wizard has one.
- Ashnagarr's Blood Bracer (Legendary Bracers): increases potency by 75-100%.
Development[]
This page contains obsolete content This article contains information that is no longer relevant to gameplay. |
Diamond Skin was an essential part of the melee Wizard build before patch 2.0., as with the help of Critical Mass it could be used at all times, keeping the cooldown at zero. This allowed Wizards to effectively perform a tanking role.
Prior to 2.4, it absorbed a flat amount instead of percentage of Life.
Primary Skills
Magic Missile • Shock Pulse • Spectral Blade • Electrocute
Secondary Skills
Ray of Frost • Arcane Orb • Arcane Torrent • Disintegrate
Defensive Skills
Frost Nova • Diamond Skin • Slow Time • Teleport
Force
Wave of Force • Energy Twister • Hydra • Meteor • Blizzard
Conjuration
Ice Armor • Storm Armor • Magic Weapon • Familiar • Energy Armor
Mastery
Explosive Blast • Mirror Image • Archon • Black Hole
Passive Skills
Power Hungry • Blur • Evocation • Glass Cannon • Prodigy • Astral Presence
Illusionist • Cold Blooded • Conflagration • Paralysis • Galvanizing Ward • Temporal Flux
Dominance • Arcane Dynamo • Unstable Anomaly • Unwavering Will • Audacity • Elemental Exposure
Removed
Critical Mass