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"Enter the world of Diablo Immortal, a new entry in the Diablo universe. Taking place between the events of Diablo II: Lord of Destruction and Diablo III, this mobile massively multiplayer online ARPG is a true Diablo hack-and-slash adventure, all in the palm of your hand."

- Product description(src)

Diablo Immortal
Diablo Immortal 2020 logo
Developer(s) Blizzard Entertainment


Released June 2, 2022
Genre(s) Massively multiplayer online, action role-playing game, hack and slash
Platform(s) Android (Android 8 or above)
Media Digital download
Input methods Mouse & keyboard (PC default)
Touch screen (mobile default)
Controller (optional)[1]

Diablo Immortal is a mobile MMOARPG (massively multiplayer online, action–role-playing game) for mobile devices and PC.


"The Worldstone lies shattered, yet great power remains within its corrupted fragments. Power that Diablo’s minions hope to harness to bring about the return of the Lord of Terror. The Archangel Tyrael is presumed dead, and mankind is left to deal with the aftermath of his actions. Fragments of the corrupted Worldstone taint the land, bringing forth ancient evils who are looking to harvest the stone’s power and use it to control humanity."

- Plot summary(src)

DI World Map

Map of Sanctuary in Diablo Immortal

Diablo Immortal tells stories set between the events of Diablo II: Lord of Destruction and Diablo III.[2] The game starts in the year 1270,[3] though as of the Age of Unmaking update, the timeframe has extended to approx. 1273. Many of the game's plot points have their origins in the Eternal Conflict.[4] The catalyst of the plot is the destruction of the Worldstone. Although destroyed, its fragments carried Baal's corruption with them, wreaking havoc across Sanctuary.[5] The game's main antagonist is Skarn, Herald of Diablo, who seeks to gather the Worldstone fragments to reignite the Eternal Conflict. Simultaneously, a fledging coven has emerged, its cultists roaming the land and spreading corruption wherever they trod.[6]


The game's villain roster

The game's plot is planned to include what happened to humanity after Tyrael destroyed the Worldstone,[2] how Tyrael was able to reform in Heaven,[7] the activities of Deckard Cain, why Malthael abandoned Heaven, how the Demon Hunters were founded, what the golden age of Westmarch was like[2] and the schemes of Adria and Maghda.[3] The player's character is a hero who allies themselves with the remnants of the Horadrim, aiming to prevent the enemies of Sanctuary from reclaiming and controlling the Worldstone.[8]

When asked if vignette-type stories will feature, the developers responded that "twenty years [the gap between Diablo II & III] is a long time."[9] Similarly, the game may explore key events in the series's lore (Destruction's End is one such example). However, the game will not extend to the timeframe of Diablo III or IV.[10]

System Requirements

Minimum Requirements For PC
  • Operating System: Windows® 7 / Windows® 8 / Windows® 10 / Windows® 11 (64-bit)
  • CPU: AMD FX-8100 or Intel Core i3
  • GPU: NVIDIA® GeForce® GTX 460, ATI Radeon™ HD 6850 or Intel® HD Graphics 530
  • Memory: 4 GB RAM
Recommended Specifications For PC
  • Operating System: Windows® 10 / Windows® 11 (64-bit)
  • CPU: Intel® Core i5 or AMD Ryzen™ 5
  • GPU: NVIDIA® GeForce® GTX 770 or AMD Radeon™ RX 470
  • Memory: 8 GB RAM
  • Disk Space Requirement: 62GB
Android Minimum Requirements
  • Operating System: Android OS 5.0
  • CPU: Snapdragon 660 / Exynos 9611
  • GPU: Adreno 512 / Mali-G72 MP3
  • Memory: 2GB RAM
  • Disk Space Requirement: 2.4GB
    • (with patch of additional 10GB this is 12.4 GB total)
iOS Minimum Requirements
  • Operating System: iOS 11
  • Hardware: iPhone 6s
  • Disk Space Requirement: 3.3GB (with patch of additional 9.5GB)[11]


Diablo Immortal app icon

App icon

Immortal can be played on both PC and mobile. Cross-play and cross-progression between platforms features.[12] The HUD is for the PC version, but the interfaces are identical.[13] To engage in cross-play between formats (e.g. between PC and mobile), a player must sync their Battle.net account with the device.[14]

Immortal is designed to be played in a variety of ways in terms of time, ranging from short sessions to 5-6 hours at a time.[9] The campaign is expected to take 10 hours to complete, but can last longer if the player has to level up for respective zones.[15] It does not have a traditional act structure, as it is intended that the game be updated over time, per its nature as an MMO.[16]

The game requires an Internet connection to play.[17] Beyond English and a few voiceovers, the game only features foreign subtitles. Non-English voiceovers are planned for post-launch.[15]

The game is divided into two types of areas—outdoor areas, where any player can drop in and out of[18] through "dynamic events"[19] and Dungeons, which are instanced, four-player experiences. Each dungeon has a specific number of monsters and a selection of bosses,[18] while monsters will respawn over time in outdoor areas. At launch, the game will have eight zones and seven dungeons.[3] Additional zones and dungeons will be added to the game post-launch.[12]

Elder Rifts also feature,[20] as do Challenge Rifts.

Enemies in the game don't scale to the player.[21] Dozens of players can operate in the same zone at any given time. Dungeons are a mix of handcrafted and randomized design. Players can play the game solo, but the dungeons are designed for team-play.[7]

Lairs also feature.[22]

Westmarch serves as the game hub, where players can interact with each other and purchase items from vendors before heading back into the world.[6] A loot system features, but at least in the demo, loot does not affect class appearance[23] (in the final version, loot will change class appearance).[24] Loot cannot be traded between players.[9] Legendary Items return from Diablo III.[3] though each function independently rather than act as part of a set. Hardcore mode is unlikely to feature due to the issue of possible disconnects. However, the developers are looking at implementing a similar model.[25]

Players can form Warbands and Clans.[12] The game has a Paragon system,[22] as well as the new Helliquary[26] and Legacy of the Horadrim systems.[27]

PvP features,[20] where each zone has a PvP event in a given area.[22] This is in addition to the Battleground.[28]

The game's level cap is expected to be 60 at release.[22] The Cycle of Strife serves as the game's intended endgame content.[26] Dawn of Damnation is a regular two week event.[15]

The game has a wide variety of monsters, even more than Diablo III. Defeating monsters opens pages in the Horadric Bestiary.[29]

Players can choose to be one of three factions—Adventurers, Shadows, and Immortals. Adventurers are the default faction (technically not a faction at all), while the Shadows are opt-in. Players can become an Immortal through completing certain game objectives.[28]

The game will have a number of servers at launch, but as of April 2022, the number has not been finalized. Players are allowed 5 character slots per server. It is unclear if the servers will be region-locked, but they will correspond to regions in a sense (e.g. NA East, NA West).[30]


Diablo Immortal Classes3

The game's classes

Classes in the game include the Barbarian, Crusader, Demon Hunter, Monk, Necromancer, and Wizard.[2] New classes will be released post-launch;[12] the Assassin and Witch Doctor have been mentioned as possibilities.[25] The Blood Knight class was released in 2023.[31] An additional class has also been teased to be released.[32]


There is no mana or resource system, only skill cooldowns.[23] Characters are controlled using a virtual thumbstick on the left side of the screen while the ability cluster is located on the right.[2] The class skills were designed around the mobile interface, to move a character and target a skill simultaneously.[9] The skills are divided into categories, and a a skill can fall under more than one category. Modifying a skill with a Legendary Item can change the category it falls under.

  • Damage: These are skills that reduce the enemy's health, either in an instant or over a period of time. Most skills fall under this category.
  • Buff: These are skills that add a bonus to the player, or even heal them. Most skills in this category deal no damage.
  • Channel: These are skills that have a long action period. Instead of cooldowns, these skills have energy bars that deplete as the skill is used and recover when not in use.
  • Charge: These are skills that can be implemented at various intensities. Holding the skill button increases the power of the skill, and releasing the button casts the skill at a particular intensity. Skills that also fall under damage are accompanied by a knockback effect at max power.
  • Control: These are skills that inflict a negative status effect on an enemy, ranging from Slow, Immobilize or Blind and their variants.
  • Dash: These are skills that transport the player to another location in their action. Some Dash skills can negate immobilizing effects, and pass through small obstacles.
  • Gather: These are skills that pull enemies to a central location.

Each class has a choice of 13 skills and 2 Primary Attacks, of which only 5 skills and a Primary Attack may be equipped at a time.[3] These include Ultimate abilities; each class gains a charge for their Ultimate by using basic attacks. Once this charge has been built up, players can choose to augment their basic attack for a short time.[33]

Each skill has a rank system. Ranks are automatically gained as the player's character advances in level.


The PC version uses the traditional mouse and keyboard setup from past games. Additionally, WASD character movement is available for PC players.[12] The PC controls can be rebound.[13]

The mobile version uses touchscreen controls.[2] The hero is controlled via a virtual analog stick in the bottom-left corner of the screen, while the player's abilities are laid out along the bottom-right corner.[34] The mobile features limited controller support. An intended goal is for the game to be fully compatible with controllers. As of the closed beta, the game does not include controller support for UI menus such as inventory, skills, Codex, Paragon, or vendors. These aspects still require use of the touchscreen.

Diablo Immortal Controller

Default controller button mappings for both PC and mobile

As of release, the following controllers are supported for the following devices:

Windows Wired Controllers
  • Xbox One Wireless Controller
  • Logitech Gamepad F510
  • Logitech Gamepad F710
  • Sony Dualshock 3
  • Sony Dualshock 4
  • Sony DualSense Controller (PS5)
  • Nintendo Switch Joycons (via Grip and USB C)
  • Nintendo Switch Pro Controller (via USB C)
  • Xbox Adaptive Controller
  • Xbox Elite Controller
  • Xbox Elite Controller Series 2
Windows Bluetooth Controllers/Proprietary Dongle
  • Xbox One Wireless Bluetooth Controller
  • SteelSeries Stratus Duo (via Bluetooth)
  • Sony Dualshock 3 (via 8 Bitdo Bluetooth Adapter)
  • Sony Dualshock 4 (via Bluetooth)
  • Sony DualSense Controller (PS5)
  • Nintendo Switch Pro Controller (via Mayflash Magic NS)
  • Backbone One Controller
  • Razer Kishi
  • Rotor Riot Controller (Mfi)
  • SteelSeries Nimbus (Mfi)
  • Sony Dualshock 4
  • Sony DualSense Wireless Controller (PS5)
  • Xbox Elite Controller Series 2 (iOS 15+)
  • Xbox Adaptive Controller (iOS 14+)
  • Xbox One Wireless Bluetooth Controller
  • Xbox Series X/S Bluetooth Controller
  • Xbox One Wireless Bluetooth Controller
  • Xbox Series X/S Bluetooth Controller
  • SteelSeries Stratus Duo
  • Sony Dualshock 4
  • Sony DualSense Wireless Controller (PS5)
  • Xbox Elite Controller Series 2
  • Xbox Adaptive Controller
  • Razer Kishi
  • 8bitdo SN30 Pro Controller[11]


Diablo Immortal is free-to-play, with optional in-app purchases. Examples include Crests and Reforge Stones. Immortal also has a battle pass progression system that allows players to earn rewards by completing seasonal quests and other in-game activities. The battle pass has both free and paid tracks. All players can claim rewards such as Reforge Stones and Crests through the free track, while players with the paid track will have access to exclusive cosmetics and even more rewards.[35] An empowered battle pass can be purchased for $4.99 a month. This paid version gives the user extra goodies with each rank up that are not available in the free tier. Some of the unlocks are reserved for the Empowered tier, including special chat emotes and extra quests that will award battle points.[36]

The game features a Market system which connects anonymous buyers and sellers, with no ability to cash-out. There are limits to what can and cannot be put on the Market. While it will be a possible source of certain materials, supplementary items, and Legendary Gems, it is not a place to acquire gear. It’s also a way for all players, including those who choose to never make an in-game purchase, to exchange items they find for additional in-game currency, beyond what they’re able to earn through play.

The game has three types of currencies—gold, platinum, and Eternal Orbs. Gold functions as it did in prior games. Platinum can be earned through daily gameplay activities or purchased with real money. Players can also obtain platinum by selling items via the Market. Platinum is used for activities such as exchanging goods on the Market or crafting charms. Eternal Orbs are acquired with real money only, and can be used for purchasing Platinum, as well as other items such as the Battle Pass, Specialized Reforged Stones, Crests, and cosmetics.[35]


"Good things come to those who wait, but evil things often take longer."

The first hint of Diablo Immortal arguably goes as far back as 2014, where the idea of the fragments of the Worldstone being explored was raised at BlizzCon 2014. Valerie Watrous commented that it would be an interesting idea to explore.[37] Reportedly, the idea of a Diablo mobile game was something Blizzard had discussed "for a long time" (as of 2018).[25] Reportedly, the decision to make Diablo Immortal occurred in 2016 or '17.[38] The game came together after discussions from both Blizzard and NetEase, and is a joint venture. NetEase was chosen due to their prior experience with ARPGs, and their presence in the Chinese mobile market.[39] Reportedly, the main reason for the game's existence was to cash in on the Chinese market, where the Diablo series has been extremely popular. According to some sources, the original idea was to release the game in China first, see how it went, and then release it in the West. The source further claimed that in China, the quality bar was lower than the West and that the equivalent of an alpha game could be considered a full release there. However, Blizzard made the decision to give the game extra polish and carry out a simultaneous worldwide release.[38]

The decision to set Immortal between Diablo II and III was influenced by Diablo II: Resurrected. As a remake of Diablo II, it was thought that Immortal could be "a nice throughline," picking up from where II ended (the destruction of the Worldstone) and working from there. It was also felt that it could be a way to expand on what happened between II and IIIWyat Chang has used Tyrael as an example, namely the gap between his appearance in II (destroying the Worldstone) and descending as a comet in III.[40]

By late 2015, Blizzard was hiring for positions for a new Diablo project. By June 2016, Blizzard had opened a position for a game director.[41] The position openings were either filled or removed by September 2016.[42] In January 2017, Julian Love stated that in regards to another main series installment, "I think everyone wants that."[43] In February 2017, David Brevik stated that "there's no doubt in my mind" that there would be a Diablo IV.[44] At BlizzCon 2017, Brandy Camel confirmed that Blizzard was "exploring what's next" for the franchise, but that they had nothing to show (to the public) yet. Diablo content creators were asked for feedback on what they speculated would be in the works.[45] In December 2017, Goldman Sachs stated that a Diablo game was predicted to release in 2019.[46] In August 2018, Camel confirmed that multiple Diablo projects were in development.[47] In September of the same year, the existence of a new Diablo game was inadvertently revealed with a leaked description for Diablo: Issue 1.[48] Again in September, Goldman Sachs sent a message to investors advising them of several launch announcements at BlizzCon 2018, including the Diablo IV project and a Diablo or Warcraft mobile title.[49] In October 2018, a "Reign of Terror" title was leaked via BlizzCon 2018 merchandise.[50] Afterwards, addressing the issue, Blizzard stated: "these are names and copy used for some of the new products available at BlizzCon this year, and not direct references to content at the show."[51] In the same month, Blizzard stated that it wouldn't announce all of its Diablo projects at the event.[52] The game was revealed at BlizzCon 2018.[2] 

It is not being developed by Team 3.[39] Development is split between a Blizzard development team and a NetEase development team.[53] The Blizzard team working on the game is fairly large in size.[21] New content will be added to the game over time.[3] As of BlizzCon 2018, there are no plans to port the game to PC,[54] and its pricing model has yet to be determined. However, in a subsequent interview, it was stated that the developers were being "non-explicit" in regards to ports. It was mentioned that "future games" in the same vein would probably have cross-platform play, with Hearthstone being cited as an example.

While the game looks similar to Diablo III, it uses different technology.

Inspiration was taken from the prior games in regards to Immortal's systems.[7] When choosing the game's classes, the classes of Diablo II & III were looked at. Six were chosen from Diablo III as it was felt that they represented the franchise "very well." One of the first considerations was the game's control scheme.[9] The game is designed to be played for all ages, while PC Diablo games will remain M-rated.[39] As of late 2018, the game originally had a mana system, but BlizzCon 2018 had been replaced with a cooldown system. During development, the team alternated between the Diablo III paradigm (where each class had its own unique resource) and the Diablo II paradigm (where every class used mana).[55] As of BlizzCon 2018, the itemization was also being looked into, including the possibility of socketed items. Both Diablo II and Diablo III were looked at for inspiration as to how to approach itemization. Similarly, as of this point in time, the game's business model has yet to be decided.[56]

In March 2019, NetEase CFO Yang Zhaoxuan announced that the game was "pretty much ready," but implied that the game's release date would be decided by Activision Blizzard.[57] In the same month, it was reported that the game was available for pre-loading in Taiwan.[58]

The game is expected to receive monthly and/or weekly updates.[7] These will include balance changes, new zones, dungeons, bosses, loot, additional stories, and new classes.[33]

The game entered technical alpha in December, 2020.[20] A closed beta began for Australian and Canadian players on October 28, 2021. The beta was rolled out to Japanese, South Korean, and Chinese players at a later date.[1]

The game was originally intended for a 2021 release, but was pushed back to the first half of 2022.[59] Pre-orders for iOS opened on March 28, 2022.[60]

In April, 2022, it was announced that the game would simultaniously release for PC, and that it would release in June.[12] The decision to develop the game for PC was one that the team went back and forth on for a large part of the development process. On one hand, they felt that they couldn't do the title justice by releasing a game originally designed for mobile on PC. On the other, they wanted to have as many gamers play the game as possible, especially "dedicated PC fans." In the end, the deciding factor was the knowledge that many players would emulate the game onto PC regardless.[13] The decision to port the game to PC came late in the game's development cycle, after the mobile beta period had concluded (late 2021/early 2022).[40]

While the mouse and keyboard control scheme was taken from previous games, the decision to include a WASD configuration was that because many of the game's abilities are charged, WASD would allow players to continue attacking while charging. This is doable on a mobile touchscreen, but not for mouse and keyboard.[13]

A PC beta was held between the announcement and the game's final release. Progress made in the beta will be retained.[12] The PC version exited beta in August, 2023.[61]

The game's Asia-Pacific servers entered public testing on June 22, 2022. The game became available on Windows PC, Android, and iOS in Asia Pacific regions such as Hong Kong, Indonesia, Macao, Malaysia, The Philippines, Singapore, Taiwan, and Thailand. The game will also be available in Vietnam on PC only.[62]


As of August 2022, the developers' current plan is to release new content for the game every two weeks. These updates will come in the form of either mini or major updates.

  • Mini Updates: Includes Battle Pass seasons, in-game events, feature updates.
  • Major Updates: New gameplay features, free storyline expansions, in-game events.[63]

Major updates that have been released thus far include:

  1. Forgotten Nightmares (2022)
  2. Terror's Tide (2022)
  3. Age of Falling Towers (2023)
  4. Destruction's Wake (2023)
  5. Dark Rebirth (2023)
  6. Splintered Souls (2023)
  7. Precipice of Horror (2024)
  8. Age of Unmaking (2024)


The announcement of Diablo Immortal received significant attention in the gaming media for the negative reception it received. Fans and some media figures focused on it being planned as a mobile-only game, partnership with NetEase, and the choice to announce it at BlizzCon to an audience of predominantly PC gaming, heavily enfranchised fans, many of whom were eager for news about Diablo IV. Upon release, Immortal was criticized for its microtransactions, but performed well financially and remains highly played, particularly among the mobile gaming audience.


"Our hope is that our existing hardcore fans will play this game and love it, learn new things about the lore, but engage with a similar kind of gameplay that they know and love," he said. "The main difference now being that they can walk around with this in their pocket and play it anytime, anywhere. But then also bring in a new, broader audience that maybe likes action-RPGs but hasn't experienced Diablo. And then if we're really good at our jobs, bring in an entirely new mobile audience that has never played a mobile action-RPG or any RPG before. To get all of that right is a challenge we think about every day."

Reception to the game at its release was predominantly negative. Both the cinematic and gameplay trailers from BlizzCon 2018 received an overwhelming amount of "dislikes"; many more times than the "likes" amount in both cases. The Diablo Reddit was also noted for fans expressing dissatisfaction[54] along with YouTube.[53] At a followup Q&A, the news that the game would not receive a PC release was met with boos, and taunts were thrown out throughout the session. One member of the public even asked whether the game was an "out of season April Fool's joke." Reasons for the outcry were pointed out as being how the Diablo series was predominantly a PC-based series, and that Blizzard partnering with NetEase was a source of contention, as Blizzard had previously kept development in-house.[54] It was also suggested that fan expectation for Diablo IV had played a role in the outcry.

Game websites were more amicable, but some pointed out the game's simplified gameplay when compared to Diablo III.[23] Others gave more positive feedback.[24]

In response to fan outcry, Wyatt Cheng confirmed that other Diablo games were in development[64] by separate teams.[65] In an interview with Kotaku, Allen Adham stated that Blizzard had expected some backlash to the game, but "not to this degree" and "that being said, we knew our audience here desperately wants to see and hear about one thing in particular." Nathan Grayson noted that Blizzard had made a blog post that had effectively told fans not to expect Diablo IV, but postulated that some might have taken this as an attempt at reverse psychology. Adham confirmed in the same interview that the blog post had indeed been intended to dissuade fan expectations for Diablo IV.[53]

David Brevik gave a mixed reception to the game, stating that he was willing to reserve judgement, but was puzzled by Blizzard's decision to partner with Netease, given that Blizzard already had mobile experience with Hearthstone, and had a negative experience with outsourcing in StarCraft: Ghost. He commented that BlizzCon 2018 hadn't been the correct venue to announce the game.[66] Jonathan Morin commented "I think I was ahead of my time," referring to his development of Diablo Junior 14 years before the announcement of Immortal.[67]


Upon release, the game was heavily criticized for its microtransactions.[68]

As of April 2022, the game has over 30 million registered players.[12] Within the first few months of its release, earnings from Immortal were estimated at over $1 million per day,[69] and as of July 2022, the game had earned over $100 million in microtransactions. The majority of microtransactions occurred in the United States, followed by South Korea and Japan.[68] It won the Best Mobile RPG award from the Pocket Gamer Awards and received nominations from Google Play, Apple Store Awards, The Game Awards, and D.I.C.E Awards.[70]

The game's playerbase surged after the release of Diablo IV.[71] Most of the game's playerbase is comprised of mobile gamers, with pre-existing Diablo players a minority within the Immortal fanbase.[72]

As of December 2023, it is the fifth most played mobile RPG globally.[72]


  • Game Informer: 8.5/10[73]



This section contains facts and trivia relevant to this article.
  • As of April 2022, the average time mobile players spend on Immortal is 2-4 hours per session.[13]
  • The game will not be available in the Netherlands or Belgium, due to their anti-lootbox legislation.[74]
  • As of June, 2023, players have killed over 17 billion monsters in Immortal, and have died 1.2 billion deaths.[75]


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  37. 2013-12-08, BlizzCon 2013 – Diablo III Lore and Story Q&A Panel Transcript. Blizzplanet, accessed on 2014-03-24
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