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==History==
 
==History==
   
The expansion was planned during the development of ''[[Reaper of Souls]]'',<ref name = "PastFuture">2018-11-22, [https://www.kotaku.com.au/2018/11/the-past-present-and-future-of-diablo/ The Past, Present, And Future Of Diablo]. ''Kotaku'', accessed on 2018-11-22</ref> and was expected to be revealed at [[BlizzCon]] 2015. However, the plan was scrapped, and the expansion's content was broken down into free patch content. Examples included the [[Ruins of Sescheron]] and [[Greyhollow Island]].<ref name = "Source"/> The decision to can the game occurred in late 2013 or early 2014.<ref name = "PastFuture"/> The content was released for free at the insistence of [[Mike Morhaime]]. According to Morhaime, this descision "was about winning back the hearts and minds of people who were disappointed with the original release."<ref>2015, [http://www.pcgamesn.com/diablo-iii/diablo-3-s-huge-free-updates-are-thanks-to-mike-morhaime-dev-team-wants-nemesis-system-on-pc Diablo 3’s huge free updates are thanks to Mike Morhaime, dev team wants Nemesis system on PC]. ''PC Games'', accessed on 2016-07-08</ref>
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The expansion was planned during the development of ''[[Reaper of Souls]]'',<ref name = "PastFuture">2018-11-22, [https://www.kotaku.com.au/2018/11/the-past-present-and-future-of-diablo/ The Past, Present, And Future Of Diablo]. ''Kotaku'', accessed on 2018-11-22</ref> and was expected to be revealed at [[BlizzCon]] 2015. However, the plan was scrapped, and the expansion's content was broken down into free patch content. Examples included the [[Ruins of Sescheron]] and [[Greyhollow Island]].<ref name = "Source"/> The decision to can the game occurred in late 2013 or early 2014.<ref name = "PastFuture"/> The content was released for free at the insistence of [[Mike Morhaime]]. According to Morhaime, this decision "was about winning back the hearts and minds of people who were disappointed with the original release."<ref>2015, [http://www.pcgamesn.com/diablo-iii/diablo-3-s-huge-free-updates-are-thanks-to-mike-morhaime-dev-team-wants-nemesis-system-on-pc Diablo 3’s huge free updates are thanks to Mike Morhaime, dev team wants Nemesis system on PC]. ''PC Games'', accessed on 2016-07-08</ref>
   
Reportedly, [[Blizzard Entertainment]] was reluctant to commit to a second expansion because Diablo III lacks a steady revenue stream (aside from its Asian, free to play model), whereas most of its other games involve either a subscription fee (e.g. ''[[World of Warcraft]]'') or microtransactions (e.g. ''Hearthstone'' and ''[[Heroes of the Storm]]''), therefore the game has low profitability compared to other Blizzard games in most regions (Asia being a notable exception).<ref name = "Source">2016-07-06, [http://www.forbes.com/sites/insertcoin/2016/07/06/source-blizzard-broke-a-second-diablo-3-expansion-into-patch-content/#35cb11ae260a Source: Blizzard Broke A Second 'Diablo 3' Expansion Into Patch Content]. ''Forbes'', accessed on 2016-07-07</ref> According to a Blizzard employee, the overall sense within [[Team 3]] was that the cancellation of the expansion was a vote of no confidence from higher executives, who thought that Diablo III had been a "colossal fuck up." The team was instructed to move onto the mobile game ''[[Diablo Immortal]]'' or the PC game ''[[Diablo IV]]'', regardless of whatever form it might take.<ref name = "PastFuture"/>
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Reportedly, [[Blizzard Entertainment]] was reluctant to commit to a second expansion because Diablo III lacks a steady revenue stream (aside from its Asian, free to play model), whereas most of its other games involve either a subscription fee (e.g. ''[[World of Warcraft]]'') or microtransactions (e.g. ''Hearthstone'' and ''[[Heroes of the Storm]]''), therefore the game has low profitability compared to other Blizzard games in most regions (Asia being a notable exception).<ref name = "Source">2016-07-06, [http://www.forbes.com/sites/insertcoin/2016/07/06/source-blizzard-broke-a-second-diablo-3-expansion-into-patch-content/#35cb11ae260a Source: Blizzard Broke A Second 'Diablo 3' Expansion Into Patch Content]. ''Forbes'', accessed on 2016-07-07</ref> According to a Blizzard employee, the overall sense within [[Team 3]] was that the cancellation of the expansion was a vote of no confidence from higher executives, who thought that Diablo III had been a "colossal fuck-up." The team was instructed to move onto Diablo Immortal or ''[[Diablo IV]]'', regardless of whatever form it might take.<ref name = "PastFuture"/>
   
 
In July 2016, it was reported that the expansion was put on hold due to a lack of available staff.<ref>2016-07-04, [http://www.breathecast.com/articles/diablo-4-release-date-news-blizzard-to-hire-new-game-director-before-title-s-release-announcement-34623/ 'Diablo 4' Release Date News: Blizzard To Hire New Game Director Before Title’s Release Announcement?]. ''Breathcast'', accessed on 2016-07-05</ref>
 
In July 2016, it was reported that the expansion was put on hold due to a lack of available staff.<ref>2016-07-04, [http://www.breathecast.com/articles/diablo-4-release-date-news-blizzard-to-hire-new-game-director-before-title-s-release-announcement-34623/ 'Diablo 4' Release Date News: Blizzard To Hire New Game Director Before Title’s Release Announcement?]. ''Breathcast'', accessed on 2016-07-05</ref>

Revision as of 19:49, 16 October 2019

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This article contains information that is no longer relevant to gameplay, but is kept here for informational purposes.

The King in the North was the codename of a proposed second expansion for Diablo III.

History

The expansion was planned during the development of Reaper of Souls,[1] and was expected to be revealed at BlizzCon 2015. However, the plan was scrapped, and the expansion's content was broken down into free patch content. Examples included the Ruins of Sescheron and Greyhollow Island.[2] The decision to can the game occurred in late 2013 or early 2014.[1] The content was released for free at the insistence of Mike Morhaime. According to Morhaime, this decision "was about winning back the hearts and minds of people who were disappointed with the original release."[3]

Reportedly, Blizzard Entertainment was reluctant to commit to a second expansion because Diablo III lacks a steady revenue stream (aside from its Asian, free to play model), whereas most of its other games involve either a subscription fee (e.g. World of Warcraft) or microtransactions (e.g. Hearthstone and Heroes of the Storm), therefore the game has low profitability compared to other Blizzard games in most regions (Asia being a notable exception).[2] According to a Blizzard employee, the overall sense within Team 3 was that the cancellation of the expansion was a vote of no confidence from higher executives, who thought that Diablo III had been a "colossal fuck-up." The team was instructed to move onto Diablo Immortal or Diablo IV, regardless of whatever form it might take.[1]

In July 2016, it was reported that the expansion was put on hold due to a lack of available staff.[4]

Trivia

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This section contains facts and trivia relevant to this article.

References