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Devour
DevourIcon

Class: Necromancer (Diablo III)
Skill Category: Corpses
Active
Generate: 10 Essence per corpse

Consumes all corpses within 60 yards to restore 10 Essence per corpse.

Damage Type: Physical
Other Stats: Requires a corpse
DevourerCorpse

Devour is a Necromancer Corpse skill in Diablo III. It very loosely resembles the Carrion Vine and Solar Creeper.

In-game

When cast, consumes all nearby monster corpses (radius is wide enough to affect the entire screen) to replenish the Necromancer's Essence.

The skill costs no Essence to cast, and has no cooldown, so with sufficient corpses, it can be used again and again.

Runes

DevourerAura

Devouring Aura

  • Ruthless: Also consumes all of the Necromancer's minions for additional 10 Essence per minion killed.
  • Voracious: Reduces all Essence costs by 2% for each corpse consumed for 5 seconds. This effect stacks.
  • Devouring Aura: The skill can no longer be cast at an area, and instead, when activated, becomes a passive aura that consumes all corpses within 15 yards of the Necromancer yards, restoring 11 Essence per corpse. The range of this effect is increased by 50% of effective gold pickup radius. The skill will show a faintly pulsing aura displaying the radius.
  • Satiated: Increases maximum Life by 2% for 2 seconds for each corpse devoured. Current Life increases proportionally; the absolute value of current Life does not decrease when maximum Life is returned to normal value.
DevourCorpses
  • Cannibalize: Each corpse consumed also restores 3% of maximum Life.

Non-rune enhancements

Passives

Development

The logic behind the Necromancer's Devour skill was that though it can feel wasteful, the decision to consume all the corpses is intentional, so Devour isn't used mindlessly.[1]

References

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