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− | + | {{Quote|There is a place of great evil in the wilderness.|[[Akara]]|nosrc=y}} |
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{{TOC right}} |
{{TOC right}} |
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− | + | The '''Den of Evil''' is the first quest that the player is offered upon creating a new game in ''[[Diablo II]]'', and can be activated by talking to Akara in the [[Rogue Encampment]]. Akara will tell the player of a cave filled with [[demons]] that may possibly attack the camp, and requests that they be destroyed. |
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− | The |
+ | The [[Den of Evil (Area)|Den of Evil]] is located in the [[Blood Moor]], just outside of the [[Rogue Encampment]]. The cave is noticeably dark and is home to {{2|Fallen}}, [[Fallen Shaman]], [[Zombie]]s, and [[Gargantuan Beast]]s. A [[Super Unique]] Zombie named [[Corpsefire]] is also located in the cave, usually at the end opposite of the entrance. |
− | Nearing the end of the quest, the quest will update itself with how many monsters are left within the Den. Once all monsters have been cleared, the Den will be flooded with light, and the player will be able to claim his or her reward from [[Akara]]. Along with earning her trust, |
+ | Nearing the end of the quest, the quest will update itself with how many monsters are left within the Den. Once all monsters have been cleared, the Den will be flooded with light, and the player will be able to claim his or her reward from [[Akara]]. Along with earning her trust, the player receives one free [[Skill Point]]. |
− | After patch 1.13, she will also give the option to reset all skill and attribute points, once. |
+ | After patch 1.13, she will also give the option to reset all skill and attribute points, once per difficulty. |
Completing this quest prompts [[Kashya]] to activate the next quest in Act I, [[Blood Raven (Quest)|Blood Raven]]. |
Completing this quest prompts [[Kashya]] to activate the next quest in Act I, [[Blood Raven (Quest)|Blood Raven]]. |
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+ | <gallery widths="310" orientation="portrait"> |
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− | <gallery> |
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Image:Den of Evil.JPG|Den of Evil |
Image:Den of Evil.JPG|Den of Evil |
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Image:Act1Q1.gif|Quest icon |
Image:Act1Q1.gif|Quest icon |
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</gallery> |
</gallery> |
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==Quest Activation Dialog== |
==Quest Activation Dialog== |
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⚫ | {{quote|There is a place of great evil in the wilderness. Kashya's Rogue scouts have informed me that a cave nearby is filled with shadowy creatures and horrors from beyond the grave. I fear that these creatures are massing for an attack against our encampment. If you are sincere about helping us, find the dark labyrinth and destroy the foul beasts. May the Great Eye watch over you.|[[Akara]]|nosrc=y}} |
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− | ===[[Akara]]=== |
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==NPC Quest Dialog== |
==NPC Quest Dialog== |
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===After Initiating=== |
===After Initiating=== |
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− | ====[[Akara]]==== |
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− | ====[[Charsi]]==== |
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− | ====[[Gheed]]==== |
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− | ====[[Kashya]]==== |
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− | ====[[Warriv]]==== |
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===Early Return=== |
===Early Return=== |
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− | ====[[Akara]]==== |
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− | ====[[Charsi]]==== |
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− | ====[[Gheed]]==== |
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− | ====[[Kashya]]==== |
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− | ====[[Warriv]]==== |
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===Upon Completion=== |
===Upon Completion=== |
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− | ====[[Akara]]==== |
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− | ====[[Charsi]]==== |
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− | ====[[Gheed]]==== |
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− | ====[[Kashya]]==== |
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− | ====[[Warriv]]==== |
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==Character Quest Dialog== |
==Character Quest Dialog== |
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===Den Entry=== |
===Den Entry=== |
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+ | {{quote|So dark. Perfect.|[[Assassin]]|nosrc=y}} |
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− | ====[[Amazon]]==== |
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− | ====[[Assassin]]==== |
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− | :''"So dark. Perfect."'' |
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− | ===={{2|Barbarian}}==== |
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− | ====[[Druid]]==== |
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− | ====[[Necromancer]]==== |
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− | ====[[Paladin]]==== |
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− | ====[[Sorceress]]==== |
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===Quest Completion=== |
===Quest Completion=== |
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− | == |
+ | ==Strategy== |
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− | ====[[Assassin]]==== |
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− | ===={{2|Barbarian}}==== |
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+ | Like many quests in ''Diablo II'', the Den of Evil can be skipped entirely, as it is not necessary to finish the game. However, it is relatively safe, and its reward of one skill point is very valuable, so it is highly recommended. |
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− | ====[[Druid]]==== |
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− | ====[[Necromancer]]==== |
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− | ====[[Paladin]]==== |
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− | ====[[Sorceress]]==== |
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− | ==Strategy== |
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+ | ==Easter Egg== |
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+ | After killing most of the creatures and having the quest notice pop up stating how many monsters are left in the den, if a [[Fallen Shaman (Diablo II)|shaman]] is left alive and resurrects more than five [[Fallen|fallen]], the quest counter will instead read "Monsters Left: 666". |
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− | It is common for players to train in the last act before moving on to the next difficulty level; however, the Den quest is very safe to do and it is useful to finish this quest, then go back to the previous difficulty for the free skill point. |
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+ | {{Diablo II Quests}} |
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+ | [[de:Höhle des Bösen]] |
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− | {{Diablo_II_Quests}} |
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[[Category:Act I Quests]] |
[[Category:Act I Quests]] |
Revision as of 14:23, 11 November 2018
- Akara
The Den of Evil is the first quest that the player is offered upon creating a new game in Diablo II, and can be activated by talking to Akara in the Rogue Encampment. Akara will tell the player of a cave filled with demons that may possibly attack the camp, and requests that they be destroyed.
The Den of Evil is located in the Blood Moor, just outside of the Rogue Encampment. The cave is noticeably dark and is home to Fallen, Fallen Shaman, Zombies, and Gargantuan Beasts. A Super Unique Zombie named Corpsefire is also located in the cave, usually at the end opposite of the entrance.
Nearing the end of the quest, the quest will update itself with how many monsters are left within the Den. Once all monsters have been cleared, the Den will be flooded with light, and the player will be able to claim his or her reward from Akara. Along with earning her trust, the player receives one free Skill Point. After patch 1.13, she will also give the option to reset all skill and attribute points, once per difficulty.
Completing this quest prompts Kashya to activate the next quest in Act I, Blood Raven.
Quest Activation Dialog
- Akara
NPC Quest Dialog
After Initiating
- Akara
- Charsi
- Gheed
- Kashya
- Warriv
Early Return
- Akara
- Charsi
- Gheed
- Kashya
- Warriv
Upon Completion
- Akara
- Charsi
- Gheed
- Kashya
- Warriv
Character Quest Dialog
Den Entry
- Amazon
- Assassin
- Druid
- Paladin
Quest Completion
- Amazon
- Assassin
- Druid
- Paladin
Strategy
This early in the game, the player's defenses are low and life is also low, so it is better to be prepared. Remember to attack Shamans first before attacking their minions, as they can resurrect Fallen Ones.
It is important to keep in mind that every monster in the Den must be slain for this quest to be completed, so make sure to be meticulous in the slaughter. Fallen Ones will often run and hide in corners, making finishing this quest somewhat troublesome.
Like many quests in Diablo II, the Den of Evil can be skipped entirely, as it is not necessary to finish the game. However, it is relatively safe, and its reward of one skill point is very valuable, so it is highly recommended.
Easter Egg
After killing most of the creatures and having the quest notice pop up stating how many monsters are left in the den, if a shaman is left alive and resurrects more than five fallen, the quest counter will instead read "Monsters Left: 666".
Diablo II and Lord of Destruction quests |
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Diablo II quests |
Act I — Den of Evil • Sisters' Burial Grounds •
Search for Cain • The Forgotten Tower • Tools of the Trade • Sisters to the Slaughter |
Diablo II: Lord of Destruction quests |
Act V — Siege on Harrogath • Rescue on Mount Arreat • Prison of Ice • Betrayal of Harrogath • Rite of Passage • Eve of Destruction |