(specified influence of dexterity) |
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− | In [[Diablo II]], your Defense Rating helps determine your chances of being hit by an attacking enemy. Defense is just a type of physical damage reduce. All types of [[Armor]]: [[Body Armor]], [[Belts]], [[Boots]], [[Gloves]], [[Helms]], [[Shields]] |
+ | In [[Diablo II]], your Defense Rating helps determine your chances of being hit by an attacking enemy. Defense is just a type of physical damage reduce. All types of [[Armor]]: [[Body Armor]], [[Belts]], [[Boots]], [[Gloves]], [[Helms]], [[Shields]] and [[Shrunken Heads]] contributes to your Defense rating. Defense drops to zero while running. |
NOTE: Your [[Strength]] determines what types of armor you can equip. |
NOTE: Your [[Strength]] determines what types of armor you can equip. |
Revision as of 00:43, 28 February 2011
In Diablo II, your Defense Rating helps determine your chances of being hit by an attacking enemy. Defense is just a type of physical damage reduce. All types of Armor: Body Armor, Belts, Boots, Gloves, Helms, Shields and Shrunken Heads contributes to your Defense rating. Defense drops to zero while running.
NOTE: Your Strength determines what types of armor you can equip.
NOTE: Your defense rating improves by 1 per 4 dexterity.
Character Attributes | |||
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Diablo I | Diablo II | Diablo III | Diablo Immortal |
Strength — Damage |
Strength — Damage |
Strength — Damage • Armor |
Strength — Damage • Combat Rating |