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(specified influence of dexterity)
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In [[Diablo II]], your Defense Rating helps determine your chances of being hit by an attacking enemy. Defense is just a type of physical damage reduce. All types of [[Armor]]: [[Body Armor]], [[Belts]], [[Boots]], [[Gloves]], [[Helms]], [[Shields]], and [[Shrunken Heads]] contributes to your Defense rating. Defense drops to zero while running.
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In [[Diablo II]], your Defense Rating helps determine your chances of being hit by an attacking enemy. Defense is just a type of physical damage reduce. All types of [[Armor]]: [[Body Armor]], [[Belts]], [[Boots]], [[Gloves]], [[Helms]], [[Shields]] and [[Shrunken Heads]] contributes to your Defense rating. Defense drops to zero while running.
   
 
NOTE: Your [[Strength]] determines what types of armor you can equip.
 
NOTE: Your [[Strength]] determines what types of armor you can equip.

Revision as of 00:43, 28 February 2011

In Diablo II, your Defense Rating helps determine your chances of being hit by an attacking enemy. Defense is just a type of physical damage reduce. All types of Armor: Body Armor, Belts, Boots, Gloves, Helms, Shields and Shrunken Heads contributes to your Defense rating. Defense drops to zero while running.

NOTE: Your Strength determines what types of armor you can equip.

NOTE: Your defense rating improves by 1 per 4 dexterity.

Character Attributes
Diablo I Diablo II Diablo III Diablo Immortal

StrengthDamage
DexterityAttack RatingArmor ClassBlock
VitalityLife
MagicMana
Resistances

StrengthDamage
DexterityAttack RatingDefenseBlock
VitalityLifeStamina
EnergyManaMana Regeneration
Resistances

StrengthDamageArmor
DexterityDamageArmor
IntelligenceDamageResistances
VitalityLife

StrengthDamageCombat Rating
IntelligenceDamageCombat Rating
Fortitude ArmorArmor PenetrationCombat Rating
VitalityLifeCombat Rating
WillpowerPotencyResistanceCombat Rating