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In [[Diablo II]], your Defense Rating helps determine your chances of being hit by an attacking enemy. All types of [[Armor]]: [[Body Armor]], [[Belts]], [[Boots]], [[Gloves]], [[Helms]], [[Shields]], and [[Shrunken Heads]] contributes to your Defense rating. Defense drops to zero while running.
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In [[Diablo II]], your Defense Rating helps determine your chances of being hit by an attacking enemy. Defense is just a type of physical damage reduse. All types of [[Armor]]: [[Body Armor]], [[Belts]], [[Boots]], [[Gloves]], [[Helms]], [[Shields]], and [[Shrunken Heads]] contributes to your Defense rating. Defense drops to zero while running.
   
NOTE: Your [[Strength]] determines what types of armor you can equip.
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NOTE: Your [[Strength]] determines what types of armor you can equip.
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NOTE: You gain a small defense bonus from dexterity.
   
 
{{Attributes}}
 
{{Attributes}}

Revision as of 21:41, 23 February 2010

In Diablo II, your Defense Rating helps determine your chances of being hit by an attacking enemy. Defense is just a type of physical damage reduse. All types of Armor: Body Armor, Belts, Boots, Gloves, Helms, Shields, and Shrunken Heads contributes to your Defense rating. Defense drops to zero while running.

NOTE: Your Strength determines what types of armor you can equip.

NOTE: You gain a small defense bonus from dexterity.

Character Attributes
Diablo I Diablo II Diablo III Diablo Immortal

StrengthDamage
DexterityAttack RatingArmor ClassBlock
VitalityLife
MagicMana
Resistances

StrengthDamage
DexterityAttack RatingDefenseBlock
VitalityLifeStamina
EnergyManaMana Regeneration
Resistances

StrengthDamageArmor
DexterityDamageArmor
IntelligenceDamageResistances
VitalityLife

StrengthDamageCombat Rating
IntelligenceDamageCombat Rating
Fortitude ArmorArmor PenetrationCombat Rating
VitalityLifeCombat Rating
WillpowerPotencyResistanceCombat Rating