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− | {{future}} |
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{{for|the [[Diablo II]] spell|Decrepify (Diablo II)}} |
{{for|the [[Diablo II]] spell|Decrepify (Diablo II)}} |
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{{New Skill Template |
{{New Skill Template |
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| name = Decrepify |
| name = Decrepify |
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| icon = Dcrepify3.png |
| icon = Dcrepify3.png |
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− | | desc = A crippling [[curse]] that reduces the enemies’ [[movement speed]] by {{value|75%}} and their damage done by {{value| |
+ | | desc = A crippling [[curse]] that reduces the enemies’ [[movement speed]] by {{value|75%}} and their damage done by {{value|30%}} for {{value|30}} seconds. |
| class = Necromancer (Diablo III) |
| class = Necromancer (Diablo III) |
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| skill_cat = Curses |
| skill_cat = Curses |
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| gen = |
| gen = |
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− | | cd = |
+ | | cd = |
− | | level_required = |
+ | | level_required = {{value|14}} |
| res = Active |
| res = Active |
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| damage_type = Physical |
| damage_type = Physical |
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| cost = {{value|10}} [[Essence]] |
| cost = {{value|10}} [[Essence]] |
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| other = |
| other = |
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− | | skill_image = Necromancer_decrepify_tf_03. |
+ | | skill_image = Necromancer_decrepify_tf_03.jpg |
}} |
}} |
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'''Decrepify''' is a Curse {{3|Necromancer}} skill in ''[[Diablo III]]'', functioning similarly to [[Weaken]] and {{2|Decrepify}} from the previous game (though it does not reduce [[Physical]] [[resistance]] anymore). |
'''Decrepify''' is a Curse {{3|Necromancer}} skill in ''[[Diablo III]]'', functioning similarly to [[Weaken]] and {{2|Decrepify}} from the previous game (though it does not reduce [[Physical]] [[resistance]] anymore). |
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===Runes=== |
===Runes=== |
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⚫ | |||
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*'''Dizzying Curse''': Cursed enemies have a {{value|10%}} chance to be [[stun]]ned for {{value|2}} seconds when hit. |
*'''Dizzying Curse''': Cursed enemies have a {{value|10%}} chance to be [[stun]]ned for {{value|2}} seconds when hit. |
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*'''Enfeeblement''': Increase the potency of the movement speed reduction to {{value|100%}}, decaying by {{crimson|5%}} with every second for {{value|5}} seconds. ''Remaining duration uses the regular 75% speed reduction.'' |
*'''Enfeeblement''': Increase the potency of the movement speed reduction to {{value|100%}}, decaying by {{crimson|5%}} with every second for {{value|5}} seconds. ''Remaining duration uses the regular 75% speed reduction.'' |
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⚫ | |||
⚫ | |||
⚫ | |||
===Non-rune enhancements=== |
===Non-rune enhancements=== |
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*'''[[Grim Scythe (skill)|Cursed Scythe]]''': Enemies hit by the Scythe have a 15% chance to be inflicted with a random Curse of the Necromancer's arsenal; these curses do benefit from runes and enhancements, if any. |
*'''[[Grim Scythe (skill)|Cursed Scythe]]''': Enemies hit by the Scythe have a 15% chance to be inflicted with a random Curse of the Necromancer's arsenal; these curses do benefit from runes and enhancements, if any. |
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− | *'''[[Trag'oul's Corroded Fang]]''': The Cursed Scythe rune gains a 100% chance to apply a curse and increases damage against cursed enemies by 175-200%. |
+ | *'''[[Trag'oul's Corroded Fang]]''' (Legendary Scythe): The Cursed Scythe rune gains a 100% chance to apply a curse and increases damage against cursed enemies by 175-200%. |
− | *'''[[Dayntee's Binding]]''': the Necromancer gains a 40-50% reduction to all damage taken while Decrepify is active on at least one foe. |
+ | *'''[[Dayntee's Binding]]''' (Legendary Belt): the Necromancer gains a 40-50% reduction to all damage taken while Decrepify is active on at least one foe. |
− | *'''[[Spear of Jairo]]''': The Necromancer's {{3|Thorns}} is increased by 10-15% for every enemy afflicted by a Curse. |
+ | *'''[[Spear of Jairo]]''' (Legendary Spear): The Necromancer's {{3|Thorns}} is increased by 10-15% for every enemy afflicted by a Curse. |
− | *'''[[ |
+ | *'''[[Briggs' Wrath]]''' (Legendary Ring): Uncursed enemies are pulled to the targeted location when a Curse is applied to them. |
*'''[[Simulacrum|Cursed Form]]''': While active, Simulacrum makes all Curse skills apply all three curses to each target, even if the Necromancer does not have the other two Curses on their skill set. |
*'''[[Simulacrum|Cursed Form]]''': While active, Simulacrum makes all Curse skills apply all three curses to each target, even if the Necromancer does not have the other two Curses on their skill set. |
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<gallery> |
<gallery> |
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File:DecrepifySymbol.jpg|Decrepify rune |
File:DecrepifySymbol.jpg|Decrepify rune |
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+ | P6_Necro_Decrepify_GroundPulse.jpg |
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DecrepifyCast2.png |
DecrepifyCast2.png |
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+ | Necromancer decrepify tf 03.png |
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+ | p6_necro_decrepify_debuffSymbol01_add.jpg|Decrepify rune |
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+ | p6_necro_decrepify_A_debuff_add.jpg|Decrepify curse indicator |
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</gallery> |
</gallery> |
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{{D3NecroSkills}} |
{{D3NecroSkills}} |
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+ | [[Category:Curses]] |
Latest revision as of 21:16, 20 August 2019
Decrepify Class: Necromancer (Diablo III) Required Level: 14 Skill Category: Curses Active Cost: 10 Essence A crippling curse that reduces the enemies’ movement speed by 75% and their damage done by 30% for 30 seconds. Damage Type: Physical |
Decrepify is a Curse Necromancer skill in Diablo III, functioning similarly to Weaken and Decrepify from the previous game (though it does not reduce Physical resistance anymore).
In-game
When activated, this skill curses the ground within the targeted area for 1 second. Any enemy touched by it will be cursed for 30 seconds.
Unlike Diablo II Curses, in Diablo III multiple curses can afflict the same target.
Runes
- Dizzying Curse: Cursed enemies have a 10% chance to be stunned for 2 seconds when hit.
- Enfeeblement: Increase the potency of the movement speed reduction to 100%, decaying by 5% with every second for 5 seconds. Remaining duration uses the regular 75% speed reduction.
- Wither: Damage reduction increases to 40%, but curse no longer reduces movement speed.
- Opportunist: Gain a 3% movement speed increase for every enemy cursed, up to 30%.
- Borrowed Time: Gain 1% cooldown reduction for every enemy cursed, up to 20%. This does not reduce the remaining cooldowns, only decreases the future ones.
Non-rune enhancements
- Cursed Scythe: Enemies hit by the Scythe have a 15% chance to be inflicted with a random Curse of the Necromancer's arsenal; these curses do benefit from runes and enhancements, if any.
- Trag'oul's Corroded Fang (Legendary Scythe): The Cursed Scythe rune gains a 100% chance to apply a curse and increases damage against cursed enemies by 175-200%.
- Dayntee's Binding (Legendary Belt): the Necromancer gains a 40-50% reduction to all damage taken while Decrepify is active on at least one foe.
- Spear of Jairo (Legendary Spear): The Necromancer's Thorns is increased by 10-15% for every enemy afflicted by a Curse.
- Briggs' Wrath (Legendary Ring): Uncursed enemies are pulled to the targeted location when a Curse is applied to them.
- Cursed Form: While active, Simulacrum makes all Curse skills apply all three curses to each target, even if the Necromancer does not have the other two Curses on their skill set.
Passives
- Eternal Torment: reduces Essence cost by 50% and increases duration to 5 minutes.
- Spreading Malediction: Increases the Necromancer's damage done by 1% for every enemy afflicted by any Curse.
Images
Primary Skills
Bone Spikes • Grim Scythe • Siphon Blood
Secondary Skills
Bone Spear • Skeletal Mage • Death Nova
Blood and Bone
Bone Armor • Bone Spirit • Blood Rush • Simulacrum
Reanimation
Command Skeletons • Command Golem • Army of the Dead • Land of the Dead
Curses
Decrepify • Leech • Frailty
Corpses
Corpse Explosion • Corpse Lance • Devour • Revive
Passives
Fueled by Death • Life from Death • Stand Alone • Bone Prison • Commander of the Risen Dead • Swift Harvesting • Extended Servitude • Rigor Mortis • Overwhelming Essence • Dark Reaping • Spreading Malediction • Eternal Torment • Final Service • Grisly Tribute • Draw Life • Serration • Aberrant Animator • Blood for Blood • Blood is Power • Rathma's Shield