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{{for|the [[Diablo II]] spell|Decrepify (Diablo II)}}
{{future}}
 
{{for|the [[Diablo II]] spell|Decrepify}}
 
 
{{New Skill Template
 
{{New Skill Template
 
| name = Decrepify
 
| name = Decrepify
| icon =
+
| icon = Dcrepify3.png
| desc = A crippling curse that reduces the enemy units’ movement speed by {{value|75%}} and reduces damage done by {{value|20%}} for {{value|30}} seconds.
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| desc = A crippling [[curse]] that reduces the enemies’ [[movement speed]] by {{value|75%}} and their damage done by {{value|30%}} for {{value|30}} seconds.
 
| class = Necromancer (Diablo III)
 
| class = Necromancer (Diablo III)
 
| skill_cat = Curses
 
| skill_cat = Curses
 
| gen =
 
| gen =
| cd = {{value|120}} seconds
+
| cd =
| level_required =
+
| level_required = {{value|14}}
 
| res = Active
 
| res = Active
 
| damage_type = Physical
 
| damage_type = Physical
 
| cost = {{value|10}} [[Essence]]
 
| cost = {{value|10}} [[Essence]]
 
| other =
 
| other =
| skill_image = Necromancer_decrepify_tf_03.png
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| skill_image = Necromancer_decrepify_tf_03.jpg
 
}}
 
}}
'''Decrepify''' is a {{3|Necromancer}} skill in ''[[Diablo III]]''.
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'''Decrepify''' is a Curse {{3|Necromancer}} skill in ''[[Diablo III]]'', functioning similarly to [[Weaken]] and {{2|Decrepify}} from the previous game (though it does not reduce [[Physical]] [[resistance]] anymore).
   
 
==In-game==
 
==In-game==
 
When activated, this skill curses the ground within the targeted area for 1 second. Any enemy touched by it will be cursed for 30 seconds.
   
  +
Unlike ''[[Diablo II]]'' Curses, in ''Diablo III'' multiple curses can afflict the same target.
When activated, this skill curses the ground within the targeted area.
 
   
 
===Runes===
 
===Runes===
*'''Opportunist''': Gain a {{value|3%}} movement speed increase for every enemy cursed.
+
*'''Dizzying Curse''': Cursed enemies have a {{value|10%}} chance to be [[stun]]ned for {{value|2}} seconds when hit.
 
*'''Enfeeblement''': Increase the potency of the movement speed reduction to {{value|100%}}, decaying by {{crimson|5%}} with every second for {{value|5}} seconds. ''Remaining duration uses the regular 75% speed reduction.''
 
*'''Wither''': Damage reduction increases to {{value|40%}}, but curse no longer reduces movement speed.
 
*'''Opportunist''': Gain a {{value|3%}} movement speed increase for every enemy cursed, up to {{value|30%}}.
  +
*'''Borrowed Time''': Gain {{value|1%}} [[cooldown]] reduction for every enemy cursed, up to {{value|20%}}. ''This does not reduce the remaining cooldowns, only decreases the future ones.''
   
  +
===Non-rune enhancements===
*'''Borrowed Time''': Gain {{value|1%}} cooldown reduction for every enemy cursed.
 
  +
*'''[[Grim Scythe (skill)|Cursed Scythe]]''': Enemies hit by the Scythe have a 15% chance to be inflicted with a random Curse of the Necromancer's arsenal; these curses do benefit from runes and enhancements, if any.
  +
*'''[[Trag'oul's Corroded Fang]]''' (Legendary Scythe): The Cursed Scythe rune gains a 100% chance to apply a curse and increases damage against cursed enemies by 175-200%.
  +
*'''[[Dayntee's Binding]]''' (Legendary Belt): the Necromancer gains a 40-50% reduction to all damage taken while Decrepify is active on at least one foe.
  +
*'''[[Spear of Jairo]]''' (Legendary Spear): The Necromancer's {{3|Thorns}} is increased by 10-15% for every enemy afflicted by a Curse.
  +
*'''[[Briggs' Wrath]]''' (Legendary Ring): Uncursed enemies are pulled to the targeted location when a Curse is applied to them.
  +
*'''[[Simulacrum|Cursed Form]]''': While active, Simulacrum makes all Curse skills apply all three curses to each target, even if the Necromancer does not have the other two Curses on their skill set.
   
  +
===Passives===
*'''Wither''': Damage reduction increased to {{value|30%}}, but no longer reduces movement speed.
 
  +
*'''[[Eternal Torment]]''': reduces Essence cost by 50% and increases duration to 5 minutes.
 
  +
*'''[[Spreading Malediction]]''': Increases the Necromancer's damage done by 1% for every enemy afflicted by any Curse.
*'''Dizzying Curse''': Cursed enemies have a {{value|10%}} chance to be stunned for {{value|2}} seconds when hit.
 
 
*'''Enfeeblement''': Increase the potency of the movement speed reduction for the first {{value|5}} seconds.
 
   
 
==Images==
 
==Images==
 
<gallery>
 
<gallery>
 
File:DecrepifySymbol.jpg|Decrepify rune
 
File:DecrepifySymbol.jpg|Decrepify rune
  +
P6_Necro_Decrepify_GroundPulse.jpg
  +
DecrepifyCast2.png
  +
Necromancer decrepify tf 03.png
  +
p6_necro_decrepify_debuffSymbol01_add.jpg|Decrepify rune
  +
p6_necro_decrepify_A_debuff_add.jpg|Decrepify curse indicator
 
</gallery>
 
</gallery>
 
{{D3NecroSkills}}
 
{{D3NecroSkills}}
  +
[[Category:Curses]]

Latest revision as of 21:16, 20 August 2019

For the Diablo II spell, see Decrepify (Diablo II).
Decrepify
Dcrepify3

Class: Necromancer (Diablo III)
Required Level: 14
Skill Category: Curses
Active
Cost: 10 Essence

A crippling curse that reduces the enemies’ movement speed by 75% and their damage done by 30% for 30 seconds.

Damage Type: Physical
Necromancer decrepify tf 03

Decrepify is a Curse Necromancer skill in Diablo III, functioning similarly to Weaken and Decrepify from the previous game (though it does not reduce Physical resistance anymore).

In-game

When activated, this skill curses the ground within the targeted area for 1 second. Any enemy touched by it will be cursed for 30 seconds.

Unlike Diablo II Curses, in Diablo III multiple curses can afflict the same target.

Runes

  • Dizzying Curse: Cursed enemies have a 10% chance to be stunned for 2 seconds when hit.
  • Enfeeblement: Increase the potency of the movement speed reduction to 100%, decaying by 5% with every second for 5 seconds. Remaining duration uses the regular 75% speed reduction.
  • Wither: Damage reduction increases to 40%, but curse no longer reduces movement speed.
  • Opportunist: Gain a 3% movement speed increase for every enemy cursed, up to 30%.
  • Borrowed Time: Gain 1% cooldown reduction for every enemy cursed, up to 20%. This does not reduce the remaining cooldowns, only decreases the future ones.

Non-rune enhancements

  • Cursed Scythe: Enemies hit by the Scythe have a 15% chance to be inflicted with a random Curse of the Necromancer's arsenal; these curses do benefit from runes and enhancements, if any.
  • Trag'oul's Corroded Fang (Legendary Scythe): The Cursed Scythe rune gains a 100% chance to apply a curse and increases damage against cursed enemies by 175-200%.
  • Dayntee's Binding (Legendary Belt): the Necromancer gains a 40-50% reduction to all damage taken while Decrepify is active on at least one foe.
  • Spear of Jairo (Legendary Spear): The Necromancer's Thorns is increased by 10-15% for every enemy afflicted by a Curse.
  • Briggs' Wrath (Legendary Ring): Uncursed enemies are pulled to the targeted location when a Curse is applied to them.
  • Cursed Form: While active, Simulacrum makes all Curse skills apply all three curses to each target, even if the Necromancer does not have the other two Curses on their skill set.

Passives

  • Eternal Torment: reduces Essence cost by 50% and increases duration to 5 minutes.
  • Spreading Malediction: Increases the Necromancer's damage done by 1% for every enemy afflicted by any Curse.

Images