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'''Decrepify''' is a Curse {{3|Necromancer}} skill in ''[[Diablo III]]'', functioning similarly to [[Weaken]] and {{2|Decrepify}} from the previous game (though it does not reduce [[Physical]] [[resistance]] anymore). |
'''Decrepify''' is a Curse {{3|Necromancer}} skill in ''[[Diablo III]]'', functioning similarly to [[Weaken]] and {{2|Decrepify}} from the previous game (though it does not reduce [[Physical]] [[resistance]] anymore). |
Revision as of 17:41, 30 June 2017
This page contains future content This article contains information that has not yet been released. The subject matter may not be accurate and/or may change before release. |
Decrepify Class: Necromancer (Diablo III) Skill Category: Curses Active Cost: 10 Essence Cooldown: 120 seconds A crippling curse that reduces the enemies’ movement speed by 75% and their damage done by 30% for 30 seconds. Damage Type: Physical |
Decrepify is a Curse Necromancer skill in Diablo III, functioning similarly to Weaken and Decrepify from the previous game (though it does not reduce Physical resistance anymore).
In-game
When activated, this skill curses the ground within the targeted area for 1 second. Any enemy touched by it will be cursed for 30 seconds.
Unlike Diablo II Curses, in Diablo III multiple curses can afflict the same target.
Runes
- Opportunist: Gain a 3% movement speed increase for every enemy cursed, up to 30%.
- Borrowed Time: Gain 1% cooldown reduction for every enemy cursed, up to 20%. This does not reduce the remaining cooldowns, only decreases the future ones.
- Wither: Damage reduction increases to 40%, but curse no longer reduces movement speed.
- Dizzying Curse: Cursed enemies have a 10% chance to be stunned for 2 seconds when hit.
- Enfeeblement: Increase the potency of the movement speed reduction to 100%, decaying by 5% with every second for 5 seconds. Remaining duration uses the regular 75% speed reduction.
Non-rune enhancements
- Cursed Scythe: Enemies hit by the Scythe have a 15% chance to be inflicted with a random Curse of the Necromancer's arsenal; these curses do benefit from runes and enhancements, if any.
- Trag'oul's Corroded Fang (Legendary Scythe): The Cursed Scythe rune gains a 100% chance to apply a curse and increases damage against cursed enemies by 175-200%.
- Dayntee's Binding: the Necromancer gains a 40-50% reduction to all damage taken while Decrepify is active on at least one foe.
- Spear of Jairo: The Necromancer's Thorns is increased by 10-15% for every enemy afflicted by a Curse.
- Prayer of Briggs: Uncursed enemies are pulled to the targeted location when a Curse is applied to them.
- Cursed Form: While active, Simulacrum makes all Curse skills apply all three curses to each target, even if the Necromancer does not have the other two Curses on their skill set.
Passives
- Eternal Torment: reduces Essence cost by 50% and increases duration to 5 minutes.
- Spreading Malediction: Increases the Necromancer's damage done by 1% for every enemy afflicted by any Curse.
Images
Primary Skills
Bone Spikes • Grim Scythe • Siphon Blood
Secondary Skills
Bone Spear • Skeletal Mage • Death Nova
Blood and Bone
Bone Armor • Bone Spirit • Blood Rush • Simulacrum
Reanimation
Command Skeletons • Command Golem • Army of the Dead • Land of the Dead
Curses
Decrepify • Leech • Frailty
Corpses
Corpse Explosion • Corpse Lance • Devour • Revive
Passives
Fueled by Death • Life from Death • Stand Alone • Bone Prison • Commander of the Risen Dead • Swift Harvesting • Extended Servitude • Rigor Mortis • Overwhelming Essence • Dark Reaping • Spreading Malediction • Eternal Torment • Final Service • Grisly Tribute • Draw Life • Serration • Aberrant Animator • Blood for Blood • Blood is Power • Rathma's Shield