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"The Dark Wood? Whew. You know, I grew up not far from there. If you're heading to a place like that, you are going to need some better equipment..."

- Charsi(src)

Dark Wood-cncpt

The Dark Wood

The Dark Wood is a forest located in northern Khanduras.[1]

Lore[]

The Dark Wood is thickest in its south. The largest (and oldest) trees of the wood grow here.[2] The Justinian Road connects it to Westmarch.

History[]

The Dark Wood has long served as a shortcut for merchants traveling through northern Khanduras.[1]

In 1264, the forest was traversed by a group of heroes in their pursuit of the Dark Wanderer.[3] The following year, one of the shards of the destroyed Worldstone landed in the wood.[4]

In the intervening years, the forest grew increasingly dangerous. A forgotten evil began returning to strength within the shadowed forest, ready to challenge those who might dare tread within.[3] Demons plagued the forest, including the Fallen, which made their homes beneath the wood's darkest trees,[5] namely those which were deeply affected by Andariel's foul magics.[6] They established a village in the Cursed Grove, located in the forest's south.[7]

The rise of the Bloodsworn made the area far too dangerous for merchants to travel through, and Westmarch requested adventurers clear them out so that the route might be used again.[1] The Dark Wood was corrupted by the Blood Rose, but the creature was slain at the hands of a adventurer/group of adventurers.[8] The Sisterhood of the Sightless Eye later made efforts to cleanse the wood of corruption, starting with the Fetid Swamp. They requested aid from adventurers in Westmarch to aid them in this endeavor.[9]

Westmarch requested aid from adventurers. A large Fallen tribe dwelled in the western side of the wood. Villagers in the area were travelling west in search of shelter, but could not pass through safely. They requested that adventurers clear the area of the Fallen, so that the roads would remain clear.[10] Gorja Caspan declared that the forest itself had to be cleared, given the corruption that had taken it.[11]

In-game[]

Diablo II[]

Dark Wood
Act Act I
Quests The Search for Cain
Monsters Carver,
Skeleton Archer,
Vile Lancer,
Vile Hunter,
Spike Fiend
Preset:
Carver Shaman
Super Unique Monsters Treehead Woodfist
Adjacent Zones Stony Field, Black Marsh
Area Level Normal 5
Area Level Nightmare 38
Area Level Hell 68
Waypoint Yes

The Dark Wood is a forested area in Act I of Diablo II, and can be reached by travelling through the Underground Passage located in Stony Field. It is the home of the Tree of Inifuss, which the player will be required to find during the Search for Cain quest.

The Dark Wood is inhabited by the same monster types found in previous areas of Act I, however, the Carver packs are noticeably larger than before. A Super Unique Brute named Treehead Woodfist can also be found here, near the Tree of Inifuss.

A landmark that always appears in this area is the ruins of a large house, infested with numerous Carvers and Carver Shamans. The area has far more trees than any other area in Act I, with the foliage potentially obscuring foes. Two variants of Fallen camps are exclusive to this location.

The Dark Wood has one exit, leading into the Black Marsh.

Diablo Immortal[]

The Dark Wood appears as a zone in Diablo Immortal. It is a hub zone, and has a recommended Character Level of 20-29. Originally, it was completed after Ashwold Cemetery, but in the final version, players gain access to it after Westmarch.

Monsters[]

Zones[]

References[]

Westmarch (hub)
Cain's Workshop
Central Square
Charsi's Smithy
Emmit's Tailory
Gideon's Row
Glittering Gems & Jewelery
Iben Fahd's Sanctum
Immortal Overlook (Hall of Ascension)
Palace Courtyard
Pathway to the Docks
Rakkis Plaza
Scribe's Caravan
Selynne's Basilica
Storehouse District
The Docks
The King's Road
The Wolf Gate
Training Grounds
Westmarch Besieged
Wolf City Tavern (Court of Whispers)
Wynton's Grand Market
Wortham
The Festering Woods
The Traders' Road
Unseen Lair
Vile Refuge
Ashwold Cemetery
Ashwold Manor
Carriage Landing
Crypt of Honored Dead
Dornan's Retreat
Eastern Gardens
Groundskeeper's Residence
Guard's Watch
Lords' Rest
Queen Asylla's Tomb
Shadowed Lane
Silent Overlook
The Handmaiden's Cottage
The Ossuary
The Outskirts
Dark Wood
Arach's Den
Blackstone Village
Bloodsworn Den
Cairn-Crested Path
Cursed Grove
Derelict Timberyard
Fetid Swamp
Forgotten Tower
Justinian Road
Lair of the Blood Rose
Nesting Grounds
Rogue Battlecamp
Sanguine Ruins
Tree of Inifuss
Shassar Sea
Chamber of Sacrifice
Chamber of Truth
Chamber of Wisdom
Domain of Horror
Forgotten Path
Lacuni Incursion
Oasis of No Return
Prison of the Scorpion
Ruins of Greater Fahira
Sereth Outpost
Tabri's Encampment
Tomb of Fahir
Windswept Sands
Library of Zoltun Kulle
A Mirrored World
Archive of Secrets
Enlightenment's Threshold
Hall of Transmutation
Hidden Alcove
Master's Sanctum
Obliterated Realm
Ruined Promenade
Shattered Prison
Statue of Resurgence
The Central Core
The Chaos Engine
The Forbidden Archive
The Grand Vestibule
The Terminus
Well of Knowledge
Writhing Ingress
Bilefen
Abandoned Village
Cadeus's Hut
Captain Rhodri's Private Dock
Crimsonblade Haven
Deathmire (cut)
Fetish Village
Forsaken Ruins (cut)
Hermit's Outpost
Immortal Palisade
Infested Quagmire
Kikuras Lowlands
Kikuras Rapids
Northern Wetlands
Port Justinian
Putrid Marsh
Rhodri's Ship
Southern Wetlands
Temple of Namari
The Drowned Lagoon
Mount Zavain
Foggy Plains
Misty Valley
Moon Clan Encampment
Refuge of Damnation
Sanctified Earth Monastery
Sentinel's Watch
Silent Monastery
Soul Crucible
Zakarum Cemetery
Frozen Tundra
Abandoned Village
Bitter Hearth
Cavern of Echoes
Ice Clan Village
Plains of Blood
Ruins of Sescheron
Realm of Damnation
Citadel of the Damned
Forest of Misery
Halls of Punishment
Plains of Torment
The Last Vestige
Stormpoint
Abandoned Prison
Barbican Transverse
Dread Reaver
Prison Lift
Ship Graveyard
Stormpoint Battlement
The Planks
The Shanties
Windswept Shoals
Ancients' Cradle
Commingling Pit
Exiles' Repose
The Granges
Hall of Unholy Nativity
Halls of Mutinous Concord
Hinderlands
Husk of Creation
Shieldholm
Spoiled Grove
Wriggling Wylds
Southern Dreadlands
Ashen Heights
Ashen Plains
Broken Church
Desolate Gaol
Gray Wards
Gully of Madness
Outsiders' Camp
Staalbreak
Staalbreak Outskirts
Underdeeps
Helliquary
Claimer's Hollow
Fellsteel Foundry
The Frigid Void
Hall of Fangs
Scorched Hellscape
Voidwound
Hall of Decadence
Rattlebreath Hall
Scarlet Palace
Starless Shrine
Ytar's Rest
Hearthrot
Atrium Ignic
Crooked Castelet
Entropic Prison
Fulminous Parapet
Hall of the Mountain Breaker
Sunken Grotto
Soulhewn
Citadel of Resurgence
Courtyard Malforum
Desert of the Shard
Pestilent Depths
Castle Cyrangar
Cyrangar Depths
Cyrangar Outer Hall
Rite of Cleansing
Ruinous Revelation
Unbound Precipice
Village of Scattered Souls
Other
Accursed Towers
Astral Realm
Bygone Islet
Cage of Creation
Erebban
Fractured Plane
Lidwinter Woods
Makkasar
Path of Memories
Shimmering Tropic
Taan Star Observatory
Tristram
Tembury
Thys Chapterhouse
Voidwound Cage
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