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{{quote|The dark berserkers are considered weaker demons, but their strength is still far greater than that of any [[human]]. I have found dark spells within [[Tristram Cathedral|the cathedral]], written in [[Archbishop Lazarus]]' own hand, explaining how to summon them. I pray that no other copies exist, so that this terrible knowledge will be lost forever.|[[Deckard Cain]]|Act I (Diablo III)}}
[[Image:Darkberserker..jpg|right]]
 
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[[File:Dark_berserker.png|thumb|Dark Berserker]]
'''Berserkers''' are [[Animals]]. It is likely that this monster is called a ''Berserker'', and ''Dark'' is a subtype applied to Berserkers and a variety of other related evil human monsters.
 
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'''Dark Bersekers''' (a.k.a. '''Pain Mongers''' and '''Manglers''') are [[demon]]s in service of the [[Coven]], and enemy type in ''[[Diablo III]]''. They are encountered in {{3|Act I}} and {{3|Act II}}, but not after players defeat [[Maghda]].
   
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==Lore==
Berserkers are the muscle of their evil, demon-worshiping cult. They are massive, powerful men who wear hoods and loincloths and carry huge [[maul]]s, with which they are happy to bash your brains in. Berserkers have a special overhead smashing attack, which they telegraph by powering up their mauls with a reddish glow. Their overhead attack is highly damaging, but if you dodge it the Berserker will hit the ground so hard their maul breaks through the ground and gets stuck there. While the Berserker struggles to pull his weapon free, he is defenseless and can be killed swiftly.
 
   
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Bersekers are weak by the standards of demonkind, but their strength is still far greater than that of any [[human]]. The means of summoning them was discovered by [[Archbishop Lazarus]]. Through these notes or otherwise, the means of summoning them was discovered by the Coven.<ref>''[[Diablo III]]'', ''[[Act I (Diablo III)|Act I]]''</ref>
[[Category: Monsters]]
 
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[[Category: Diablo III]]
 
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Their [[blood]] is black.<ref>''[[Storm of Light]]''</ref>
[[Category:Diablo III Monsters]]
 
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==In-game==
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Berserkers are demons. They have a special overhead smashing attack, which they telegraph by powering up their menacingly risen mauls with a reddish glow and a very distinguishable sound. Their overhead attack is highly damaging, able to one-shot a glass cannon hero. Regardless of whether the blow kills or not, however, it also inflicts a slight [[Knockback]]. To make up for this, if the attack misses, the Berserker will hit the ground so hard that their maul gets stuck. While the Berserker struggles to pull its weapon free (roughly 3 seconds without [[Crowd Control|control impairment]]), it is defenseless and can be killed swiftly.
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[[File:Art-trailer-monster07.jpg|thumb|Dark Berserkers]]
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Dark Berserkers are first encountered in [[The Doom in Wortham]] quest, when the character comments along the lines of "something is drawing near," or "something is approaching." They are usually found in small groups along with [[Dark Cultist|Cultists]], and are summoned by [[Maghda]] during most encounters. At some occasions, Cultist Summoners will summon a single Berserker instead of [[Hellion]]s.
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===Uniques===
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[[File:Darkberserker..jpg|thumb|A Dark Berserker old model]]
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*[[Battlerage the Plagued]] (Halls of Agony)
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*[[Bludgeonskull the Mauler]] (Halls of Agony)
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*[[Boneslag the Berserker]] (Halls of Agony)
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*[[Bonesplinter]] (Alcarnus)
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*[[Bradshaw the Behemoth]] (Ruined Cistern)
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*[[Jacobs the Gigantic]] (Ruined Cistern)
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*[[Malthous]] (Arreat Crater)
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*[[Manning the Monstrous]] (Ruined Cistern)
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*[[Sammash]] (Alcarnus)
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*[[Shatterbone]] (Alcarnus)
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*[[Treefist Woodhead]] (Halls of Agony)
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*[[Vengeance Guardian]] ([[Set Dungeon]])
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*[[Wargiant]] (Restless Sands event)
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*[[Wrath Dealer]] (Set Dungeon)
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==References==
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<references/>
 
[[Category:Demons]]
 
[[Category:Act 1 Bestiary (Diablo III)]]
 
[[Category:Act 2 Bestiary (Diablo III)]]
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[[Category:Coven]]

Latest revision as of 10:22, 12 October 2018

"The dark berserkers are considered weaker demons, but their strength is still far greater than that of any human. I have found dark spells within the cathedral, written in Archbishop Lazarus' own hand, explaining how to summon them. I pray that no other copies exist, so that this terrible knowledge will be lost forever."
Dark berserker

Dark Berserker

Dark Bersekers (a.k.a. Pain Mongers and Manglers) are demons in service of the Coven, and enemy type in Diablo III. They are encountered in Act I and Act II, but not after players defeat Maghda.

Lore

Bersekers are weak by the standards of demonkind, but their strength is still far greater than that of any human. The means of summoning them was discovered by Archbishop Lazarus. Through these notes or otherwise, the means of summoning them was discovered by the Coven.[1]

Their blood is black.[2]

In-game

Berserkers are demons. They have a special overhead smashing attack, which they telegraph by powering up their menacingly risen mauls with a reddish glow and a very distinguishable sound. Their overhead attack is highly damaging, able to one-shot a glass cannon hero. Regardless of whether the blow kills or not, however, it also inflicts a slight Knockback. To make up for this, if the attack misses, the Berserker will hit the ground so hard that their maul gets stuck. While the Berserker struggles to pull its weapon free (roughly 3 seconds without control impairment), it is defenseless and can be killed swiftly.

Art-trailer-monster07

Dark Berserkers

Dark Berserkers are first encountered in The Doom in Wortham quest, when the character comments along the lines of "something is drawing near," or "something is approaching." They are usually found in small groups along with Cultists, and are summoned by Maghda during most encounters. At some occasions, Cultist Summoners will summon a single Berserker instead of Hellions.

Uniques

Darkberserker.

A Dark Berserker old model

References