| Cyclone Armor Class: Druid (Diablo IV) Skill Category: Defensive Resource used: Passive Powerful winds protect the Druid, granting 15% ranged damage reduction. When an enemy in melee range hits them, there is up to a 15% chance for the winds to knock it back. Damage Type: Physical Other Stats: Storm skill |
Cyclone Armor is a Defensive Storm skill used by Druid in Diablo IV, loosely based on the classic spell of the same name, but completely passive instead of semi-active.
In-game[]
While the damage reduction only applies to the ranged attackers, melee attacking enemies will also have a chance to be pushed away from the Druid. However, this effect has a cooldown for each particular foe, and some attacks (mostly those that deliver damage over time) have a much lower chance to trigger it.
Since Cyclone Armor deals no damage, it will not benefit from most talents and effects.
Talents:[]
- Fury of Nature (5): Enemies hit by Earth and Storm skills have up to a 20% chance to take 25% increased Critical Strike Damage from attacks per point for 5 seconds.
Basic
Earthspike • Shred • Storm Strike • Maul • Wind Shear
Spirit
Pulverize • Landslide • Tornado
Defensive
Cyclone Armor • Earthen Bulwark • Trample • Debilitating Roar • Ravenous Bite
Wrath
Hurricane • Boulder
Companion
Wolves • Ravens • Vine Creeper
Ultimate
Cataclysm • Grizzly Rage • Petrify
Talents
Heightened Senses • Predatory Instinct • Iron Hide • Lupine Swiftness • Call of the Wild • Overpower • Rabid Strikes • Hunt the Weak • Scent of Blood • Feral Spirit • Quickshift • Storm and Claw • Abundance • Natural Balance • Eye of the Storm • Ancestral Fortitude • Elemental Exposure • Natural Resonance • Primal Resonance • Endless Tempest • Earthbind • Undergrowth • Fury of Nature • Perfect Storm • Earthen Might
