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Crusader-cursed

A Crusader with a cursed weapon

Cursed Items are a variant of Legendary Items in Diablo Immortal. They were introduced in the Age of Falling Towers update. They can provide extremely powerful bonuses to bolster a character build.

Cursed Items are obtainable from completing PvP matches in the Accursed Towers gameplay mode, and can also be dropped by enemies while collecting Cursed Shards from a PvE match. All Legendary Items that drop anywhere in Sanctuary also have a chance of being a Cursed Item.

Cursed Items come with a positive property attached to them. The property will not activate unless the owner has at least one other Cursed Item equipped that shares the same property. Properties activate only when enemies are present, and will grow in power as the player equips multiple Cursed Items with the same property, with increases occurring at 4 and 6 items.

Properties[]

Positive Property 2 pieces 3 pieces 4 pieces 5 pieces 6 pieces Image
Atrophied
Atrophied DIcon
When you deal continuous damage to an enemy, a dark field will appear under them dealing additional continuous damage to any enemies that remain in the area. TBA TBA TBA TBA TBA
Blustered
Blustered DIcon
When Thousand Winds deactivates you send forth a tornado that targets the nearest enemy, knocking away and dealing 150% of your damage to any enemies in its path. Effect cannot occur more often than once every 90 seconds. Cooldown reduced to 60 seconds. The tornado stuns all nearby enemies for 1 second when it dissipates. Cooldown reduced to 50 seconds. Cooldown reduced to 40 seconds. The tornado stuns all nearby enemies for 2 seconds when it dissipates. Cooldown reduced to 30 seconds. TBA
Detested
Detested DIcon
Create a dark void beneath you that lasts for 6 seconds when you use a skill that causes loss of control. Enemies take 24% of your damage every second they remain within the area. Effect cannot occur more often than once every 90 seconds. Cooldown reduced to 60 seconds. Damage dealt to onemies in the void is increased by 6%. Cooldown reduced to 50 seconds. Cooldown reduced to 40 seconds. Damage dealt to enemies in the void is increased by 12%. Cooldown reduced to 30 seconds. Detested DICurse
Ghosted
Ghosted DIcon
Create an illusion with 40% of your Life when you use a Buff skill. The illusion will take a portion of your incoming damage and lasts for 6 seconds. Effect cannot occur more often than once every 90 seconds. Cooldown reduced to 60 seconds. Cooldown reduced to 50 seconds. Cooldown reduced to 40 seconds. Cooldown reduced to 30 seconds. Ghosted DICurse
Lashed
Lashed DIcon
Your Primary Attack now has a chance to generate three crackling whips that target nearby enemies and deal 24% of your damage per second over 3 seconds to any enemies they hit. Effect cannot occur more often than once every 30 seconds. Cooldown reduced to 20 seconds. When an enemy dies while still taking damage from a whip, it will explode for 12% of your damage. Cooldown reduced to 15 seconds. Cooldown reduced to 12 seconds. When an enemy dies while still taking damage from a whip, it will explode for 24% of your damage. Cooldown reduced to 9 seconds. Lashed DICurse
Nettled
Nettled DIcon
After you gain a shield, for the next 6 seconds, every time you are hit you will counterattack dealing 40% of your damage to all nearby enemies. Cannot occur more often than once every 90 seconds. Cooldown reduced to 60 seconds. Cooldown reduced to 50 seconds. Cooldown reduced to 40 seconds. Cooldown reduced to 30 seconds. TBA
Tortured
Tortured DIcon
Leave a trail of lurid flames behind you when you use a Dash skill. The flames last for 3 seconds and deal 36% of your damage per second to any enemy caught in its path. Effect cannot occur more often than once every 30 seconds. Cooldown reduced to 20 seconds. Enemies in the flames are Immobilized for 1 second. Cooldown reduced to 15 seconds. Cooldown reduced to 12 seconds. Enemies in the flames are Immobilized for 2 seconds. Cooldown reduced to 9 seconds. Tortured DICurse
Vexed
Vexed DIcon
When your summons enter the battlefield, you let out a roar dealing 130% of your damage to nearby enemies. Effect cannot occur more often than once every 90 seconds. Cooldown reduced to 60 seconds. The roar drives your summons into a furious rage, increasing their Movement and Attack Speed by 24% for 3 seconds. Cooldown reduced to 50 seconds. Cooldown reduced to 40 seconds. The roar drives your summons into a furious rage, increasing their Movement and Attack Speed by 24% for 6 seconds. Cooldown reduced to 30 seconds. Vexed DICurse
Wired
Wired DIcon
After you kill an enemy, release a surge of lightning that jumps 6 times between nearby enemies and deals 60% of your damage to them. Effect cannot occur more often than once every 30 seconds. Cooldown reduced to 20 seconds. Damage dealt to enemies hit by a surge is increased by 9%. Cooldown reduced to 15 seconds. Cooldown reduced to 12 seconds. Damage dealt to enemies hit by a surge is increased by 18%. Cooldown reduced to 9 seconds. TBA

History[]

Originally, Cursed Items had negative properties attached to them. These could be one of the following:

  • Despondent: Damage dealt by your summons reduced by 4%.
  • Dulled: Damage dealt to shielded enemies reduced by 4%.
  • Enfeebled: Damage dealt to full Life enemies reduced by 5%.
  • Fatigued: Primary Attack Damage reduced by 3%.
  • Fettered: Beneficial effect duration reduced by 3%.
  • Interrupted: Continual damage reduced by 2.5%.
  • Jammed: Damage dealt is reduced by 4% for 1 seconds after defeating an enemy.
  • Parched: Healing Potion cooldown increased by 4%.
  • Rigid: Dash skill cooldowns increased by 3%.
  • Shrunken: Maximum Life and Size reduced by 1%.

The negative properties would only activate while the item's positive property was also active. Multiple instances of the same active negative property would stack. The Nightmare Manifest update removed the negative properties, allowing the positive properties to be used without penalty.

References[]

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