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Critical Mass Critical Mass
Critical Hits have a chance to reduce the remaining cooldowns of all spells by 1 second.

"As the blast obliterated the walls, she spun the energy of the shockwave into a new spell and hurled it at her stupefied foes." — The Harrowing of Korlean's Stronghold

Critical Mass was a Wizard passive skill, unlocked at level 50. As of patch 2.0., Critical Mass has been removed from the game and replaced with Dominance.


Critical Mass was the most used passive ability for non-Hardcore Wizards before patch 2.0, and the second most used (after Unstable Anomaly) by Hardcore characters. It effectively allowed players to keep the cooldowns of certain spells (most notably Diamond Skin and Archon) at zero with high enough critical hit chance.

Chance of critical hit to reduce the cooldown was equal to the ability's Proc Coefficient.


This section contains facts and trivia relevant to this article.
  • In the real-world nuclear physics, critical mass refers to the minimum amount of fissile material needed to sustain a nuclear chain reaction.