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Crackling Aura Passive Deals Lightning damage to a random enemy every 11 seconds. Intervals are reduced based on allocated points. Total Ranks: 5 Requires: Overcharge OR Ceaseless Bolts |
Crackling Aura is a Sorceress passive talent, loosely resembling the classic Thunder Storm spell and Storm Armor.
In-game[]
The damage of the Aura is dynamic (changing with the Sorceress's own stats), but additional points will only reduce the interval between strikes. It always chooses a random foe within the standard cast range (same as most other spells), with no control over which one will be hit. It only affects a single target.
Lightning damage done by the Aura can critically hit and does benefit from most other talents:
Talents:[]
- Potent Warding (5): Elemental damage and resistances are increased by 2% per point.
- Devastation (5): Critical Strike chance is increased by 2% per point.
- Precision Magic (5): Elemental damage increases over time, up to a maximum of 5% per point after 3 seconds. Attacking resets this effect.
- Inexorable Reach (5): Damage is increased by 3% per point against enemies outside of melee range.
- Ceaseless Bolts (5): Lightning Critical Strikes increase Critical Strike chance by 2% per point for 5 seconds, up to 10% per point.
- Overcharge (5): Lightning Critical Strikes have up to a 1% chance per point to release 3 Charged Bolts.
- Convulsions (5): Lightning skills have up to a 2% chance per point to Stun enemies for 3 seconds.
- Stagger (5): Enemies deal 4% less damage per point for 3 seconds after being hit by Lightning skills.
- Shocking Strikes (1): Each time Lightning skills hit an enemy, they take 8% increased Lightning damage for 1.5 seconds, stacking up to 40%.
- Lightning Mastery (1): Lightning damage is increased by 40% against enemies within melee range.
- Burning Resonance (5): Damaging a Burning enemy has up to a 25% chance to restore 2% Mana per point.
- Frostbite (5): Damage against Chilled enemies is increased by 2% per point.
- Endless Winter (1): Critical strike chance against Chilled and Frozen enemies is increased by 30%, but Chill effects no longer Freeze.
Minor Destruction
Lightning • Fire Bolt • Frost Bolt • Arc Lash
Major Destruction
Charged Bolts • Fireball • Ice Shards • Incinerate • Chain Lightning • Frozen Orb
Defensive
Flame Shield • Ice Armor • Blizzard • Teleport
Conjuration
Frost Nova • Lightning Spear • Ice Blades • Hydra
Mastery
Firewall • Nova • Meteor • Ball Lightning
Ultimate
Deep Freeze • Inferno • Conduit
Talents
Potent Warding • Devastation • Align the Elements • Precision Magic • Inexorable Reach • Elemental Attunement • Char to Ash • Soulfire • Blaze of Glory • Burning Resonance • Devouring Flames • Endless Pyre • Conflagration • Numbing Cold • Icy Touch • Cold Snap • Hoarfrost • Frostbite • Chill to the Bone • Endless Winter • Ceaseless Bolts • Overcharge • Convulsions • Stagger • Crackling Aura • Shocking Strikes • Lightning Mastery