The Council of Clans was a council, consisting of members of the major and minor Mage Clans of Kehjan. The Council was erected in order to prevent the growing hostilities between the different clans from erupting into an all-out war. Along with the Merchants Guild, the Council of Clans was the effective ruling body of Kehjan.

The Council consisted of one chosen member from each of the seven dominant clans, in addition to a member of the next seven (less-powerful) clans. Only the dominant clans had a vote, but the lesser clans could bring up articles for debate. The Council was presided over by a chairman. In addition, there was an enforcement arm of consisting of spell-casters who had given up their essence to the Council, effectively removing any tie to their old Clans. These mages were to track down renegade spell-casters who had broken the covenants set up by the Council.

The Council also held a close watch over all mages. All spellcasters were required to leave a small piece of their essence in a secret vault, so that the mages could be easily found if they went rogue. The vault could only be opened by a majority of at least three-fourths of the Council.

The entire Council, along with many - of not all - of the Merchants Guild's ruling body, was murdered by Malic, in order to turn the Mage Clans against the Edyrem. Whether this permanently disrupted the unstable alliance between the Clans remains unknown.

Clans and Orders of Sanctuary
Brotherhood of Armorers
Askari Castes
Amazon Caste
Oracle Caste
Barbarian Tribes/Clans
Bear Tribe
Bone Clan
Crane Tribe
Henknoc Tribe
Horde of the Ninety Savages
Owl Tribe
Oxen Tribe
Shadow Wolf Tribe
Snake Tribe
Stag Tribe
The Unclean
Targos Clan
Tribe of Thunder
City/Town Guards
Partha Guard
New Tristram Militia
Wortham Guard
Council of Clans
Council of Elders
High Council of Zakarum
Trade Consortium Council
Vizjerei Ruling Council
Temple of the Triune
House Chien
House Jitan
House Lancaster
House Malevolyn
House Nahr
House Natoli
House Nesardo
Knightly/Paladin Orders
Hand of Zakarum
Knights of Westmarch
Order of Paladins
Order of the Gauntlet
Protectors of the Word
Templar Order
Mage Clans
Ammuit Clan
Behistun Clan
Ennead Clan
Harakas Clan
Sarandesh Clan
Taan Clan
Vizjerei Clan
Zann Esu Clan
Personal Guards
Imperial Guard
Shield Guard
Brotherhood of the Bough
Hand of the Prophet
Initiates of Athulua
Monks of Ivgorod
Priests of Rathma
Sisterhood of the Sightless Eye
Religious Bodies
Cathedral of Light
Order of Light
First Ones
Society of Apothecaries
Umbaru Tribes/Clans
Clan of the Seven Stones
Oaxazi Tribe
Tribe of the Clouded Valley
Tribe of the Five Hills
Demon Hunters
Guardians of Sanctuary
The Nephalem
Accursed Multitude
Alliance of the Dying Sun
Clan Skeld
Council of Elders
Dying Ones
Guardian Brotherhood
Haroutunian Clan
Iron Wolves
Seekers of the Light
Thieves Guild
Trade Consortium
Westmarch Navy
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