Diablo Wiki
Tag: rte-source
Tag: rte-source
Line 37: Line 37:
 
*'''[[Life from Death]]''': each corpse converted to a Lance has a 20% chance to create a [[Health Globe]].
 
*'''[[Life from Death]]''': each corpse converted to a Lance has a 20% chance to create a [[Health Globe]].
 
*'''[[Blood for Blood]]''': removes the Life cost of Blood Lance rune when picking up a [[Health Globe]], storing up to 3 charges.
 
*'''[[Blood for Blood]]''': removes the Life cost of Blood Lance rune when picking up a [[Health Globe]], storing up to 3 charges.
  +
*'''[[Blood is Power]]''': every 5% of maximum Life drained by the Blood Lance rune will reduce all remaining [[cooldown]]s by 1%.
  +
*'''[[Rathma's Shield]]''': for 4 seconds after casting [[Land of the Dead]], [[Army of the Dead]] or [[Simulacrum]], Blood Lance rune will drain no Life on cast.
   
 
==Bugs==
 
==Bugs==

Revision as of 17:37, 3 May 2017

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Not to be confused with Bone Spear.
Corpse Lance
CorpseLance2

Class: Necromancer (Diablo III)
Skill Category: Corpses
Active

Targets an enemy to summon bone projectiles from nearby corpses that cause 900% damage as Physical to the target.

Damage Type: Physical
Other Stats: Requires a corpse
CorpseLances

Corpse Lance is a Necromancer Corpse skill in Diablo III.

In-game

This skill targets an enemy, consuming one or more nearby corpses to create a stack of several sharp bones from each. These bones will float in the air for about 0.25 seconds, and then fly at high speed at their designated target, dealing a single hit for high Physical damage per corpse. If cast without a specific target, they will simply target a random foe in range.

The Lance does not count as a projectile, and will bypass other enemies and most obstacles to hit its intended target.

The skill costs no Essence to cast, and has no cooldown, so with sufficient corpses, it can be used again and again (including consuming the corpses of foes killed by the previous cast).

Runes

  • Brittle Touch: Damage type changes to Cold, and enemies hit by the Lance become brittle, increasing their chance to be critically hit by 5% for 5 seconds. This effect stacks from multiple Lances, but the duration of each stack is not renewed.
BloodyLance3

Blood Lance

  • Blood Lance: Each corpse-consuming cast (not just Corpse Lance!) will also spend 5% of the Necromancer's total Life to launch an additional Lance from their own body. This extra Lance deals 300% damage as Physical.
  • Visceral Impact: also Stuns the target for 3 seconds.
  • Shredding Splinters: Damage type changes to Poison, and each Lance slows the target by 10% and reduces its damage done by 6% for 10 seconds. Stacks up to 5 times.
  • Ricochet: Corpse Lance has a 20% chance to ricochet to one additional target with same damage. This effect may chain repeatedly, if chances roll right. Ricochet target must be different from the previous target hit.

Passives

Bugs

Because of the way this skill works with Blood Lance rune, in beta it was extremely dangerous to take it in combination with Devouring Aura and Land of the Dead, as it would immediately drain all of the Necromancer's Life, uncontrollably and unstoppably.