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*'''Visceral Impact''': also [[Stun]]s the target for {{value|3}} seconds. |
*'''Visceral Impact''': also [[Stun]]s the target for {{value|3}} seconds. |
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*'''Shredding Splinters''': Damage type changes to [[Poison]], and each Lance [[slow]]s the target by {{value|10%}} and reduces its damage done by {{value|6%}} for {{value|10}} seconds. Stacks up to {{value|5}} times. |
*'''Shredding Splinters''': Damage type changes to [[Poison]], and each Lance [[slow]]s the target by {{value|10%}} and reduces its damage done by {{value|6%}} for {{value|10}} seconds. Stacks up to {{value|5}} times. |
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− | *'''Ricochet''': Corpse Lance has a {{value|20%}} chance to ricochet to one additional target with same damage. This effect may chain repeatedly, if chances roll right. |
+ | *'''Ricochet''': Corpse Lance has a {{value|20%}} chance to ricochet to one additional target with same damage. ''This effect may chain repeatedly, if chances roll right. Ricochet target must be different from the previous target hit.'' |
{{D3NecroSkills}} |
{{D3NecroSkills}} |
Revision as of 22:38, 27 April 2017
This page contains future content This article contains information that has not yet been released. The subject matter may not be accurate and/or may change before release. |
- Not to be confused with Bone Spear.
Corpse Lance Class: Necromancer (Diablo III) Skill Category: Corpses Active Targets an enemy to summon bone projectiles from nearby corpses that cause 900% damage as Physical to the target. Damage Type: Physical Other Stats: Requires a corpse |
Corpse Lance is a Necromancer Corpse skill in Diablo III.
In-game
This skill targets an enemy, consuming one or more nearby corpses to create a stack of several sharp bones from each. These bones will float in the air for about 0.25 seconds, and then fly at high speed at their designated target, dealing a single hit for high Physical damage per corpse.
The Lance does not count as a projectile, and will bypass other enemies and most obstacles to hit its intended target.
The skill costs no Essence to cast, and has no cooldown, so with sufficient corpses, it can be used again and again (including consuming the corpses of foes killed by the previous cast).
Runes
- Brittle Touch: Damage type changes to Cold, and enemies hit by the Lance become brittle, increasing their chance to be critically hit by 5% for 5 seconds. This effect stacks from multiple Lances, but the duration of each stack is not renewed.
- Blood Lance: Each cast will spend 5% of the Necromancer's total Life to launch an additional Lance from their own body. This extra Lance deals 300% damage as Physical.
- Visceral Impact: also Stuns the target for 3 seconds.
- Shredding Splinters: Damage type changes to Poison, and each Lance slows the target by 10% and reduces its damage done by 6% for 10 seconds. Stacks up to 5 times.
- Ricochet: Corpse Lance has a 20% chance to ricochet to one additional target with same damage. This effect may chain repeatedly, if chances roll right. Ricochet target must be different from the previous target hit.
Primary Skills
Bone Spikes • Grim Scythe • Siphon Blood
Secondary Skills
Bone Spear • Skeletal Mage • Death Nova
Blood and Bone
Bone Armor • Bone Spirit • Blood Rush • Simulacrum
Reanimation
Command Skeletons • Command Golem • Army of the Dead • Land of the Dead
Curses
Decrepify • Leech • Frailty
Corpses
Corpse Explosion • Corpse Lance • Devour • Revive
Passives
Fueled by Death • Life from Death • Stand Alone • Bone Prison • Commander of the Risen Dead • Swift Harvesting • Extended Servitude • Rigor Mortis • Overwhelming Essence • Dark Reaping • Spreading Malediction • Eternal Torment • Final Service • Grisly Tribute • Draw Life • Serration • Aberrant Animator • Blood for Blood • Blood is Power • Rathma's Shield