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For the Diablo II spell, see Corpse Explosion.
Corpse Explosion
CorpseE2

Class: Necromancer (Diablo III)
Skill Category: Corpses
Active

Target an area exploding all corpses within 11 yards, each dealing 250% damage as Physical to enemies within 20 yards.

Damage Type: Physical
Other Stats: Requires a corpse
Necromancer corpseexplosion tf 02

Corpse Explosion is a Necromancer Corpse skill in Diablo III, a remake of the classic ability of the same name.

In-game

This skill targets an area, exploding all corpses within 11 yards radius. Each detonated corpse deals 150% damage as Physical to nearby enemies within 20 yards, multiple explosions can overlap.

Corpses are not detonated all at once, but rather in a quick chain reaction.

The skill costs no Essence to cast, and has no cooldown, so with sufficient corpses, it can be used again and again (including detonating the corpses of foes killed by the previous cast).

Runes

CorpseExplosion3
  • Final Embrace: Corpses pull themselves towards the nearest enemy before exploding, but Corpse Explosion will cost 3% of maximum Life per corpse to cast. Visually, each corpse will be transformed into a bloody minion similar to Tormented Stinger, which will then rush to the location of the nearest prey before detonating.
  • Close Quarters: Damage type changes to Poison, and damage of each corpse increases to 325% as Poison, but the spell will now explode corpses close to the Necromancer instead of those in the targeted area. Cast area does not change; it will always be placed on top of the Necromancer.
  • Bloody Mess: Explosion radius of each individual corpse increases to 25 yards. Radius of the cast area does not change.
  • Dead Cold: Damage type changes to Cold, and also Freezes all enemies caught in the explosion for 2 seconds.
  • Shrapnel: Damage type changes to Poison, and corpses will explode away from the Necromancer, hitting all targets in a short cone instead of circular blast. The cone is roughly 30 degrees wide, 30 yards long, and projects a fast-moving wave.

Non-rune enhancements

Passives

Trivia

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This section contains facts and trivia relevant to this article.
  • The ability was the first skill chosen for the Necromancer.[1]

References

  1. 2017-01-04, Developer Insights: 20 years of Diablo. Blizzard Entertainment, accessed on 2017-01-23
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