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Corpse Explosion Class: Necromancer (Diablo III) Skill Category: Corpses Active Target an area exploding all corpses within 11 yards, each dealing 250% damage as Physical to enemies within 20 yards. Damage Type: Physical Other Stats: Requires a corpse |
Corpse Explosion is a Necromancer Corpse skill in Diablo III, a remake of the classic ability of the same name.
In-game
This skill targets an area, exploding all corpses within 11 yards radius. Each detonated corpse deals 150% damage as Physical to nearby enemies within 20 yards, multiple explosions can overlap.
Corpses are not detonated all at once, but rather in a quick chain reaction.
The skill costs no Essence to cast, and has no cooldown, so with sufficient corpses, it can be used again and again (including detonating the corpses of foes killed by the previous cast).
Runes
- Final Embrace: Corpses pull themselves towards the nearest enemy before exploding, but Corpse Explosion will cost 3% of maximum Life per corpse to cast. Visually, each corpse will be transformed into a bloody minion similar to Tormented Stinger, which will then rush to the location of the nearest prey before detonating.
- Close Quarters: Damage type changes to Poison, and damage of each corpse increases to 325% as Poison, but the spell will now explode corpses close to the Necromancer instead of those in the targeted area. Cast area does not change; it will always be placed on top of the Necromancer.
- Bloody Mess: Explosion radius of each individual corpse increases to 25 yards. Radius of the cast area does not change.
- Dead Cold: Damage type changes to Cold, and also Freezes all enemies caught in the explosion for 2 seconds.
- Shrapnel: Damage type changes to Poison, and corpses will explode away from the Necromancer, hitting all targets in a short cone instead of circular blast. The cone is roughly 30 degrees wide, 30 yards long, and projects a fast-moving wave.
Non-rune enhancements
- The Johnstone: each corpse consumed in Land of the Dead increases the Necromancer's damage by 10% for 8-10 seconds after it ends.
Passives
- Fueled by Death: grants 3% increased movement speed for 5 seconds, stacking up to 10 times, for each Exploded corpse.
- Life from Death: each Exploded corpse has a 20% chance to create a Health Globe.
- Blood for Blood: removes the Life cost of Final Embrace rune when picking up a Health Globe, storing up to 3 charges.
- Blood is Power: every 100% of maximum Life drained by the Final Embrace rune will reduce all remaining cooldowns by 20%.
- Rathma's Shield: for 4 seconds after casting Land of the Dead, Army of the Dead or Simulacrum, Final Embrace rune will drain no Life on cast.
Trivia
- The ability was the first skill chosen for the Necromancer.[1]
References
- ↑ 2017-01-04, Developer Insights: 20 years of Diablo. Blizzard Entertainment, accessed on 2017-01-23
Primary Skills
Bone Spikes • Grim Scythe • Siphon Blood
Secondary Skills
Bone Spear • Skeletal Mage • Death Nova
Blood and Bone
Bone Armor • Bone Spirit • Blood Rush • Simulacrum
Reanimation
Command Skeletons • Command Golem • Army of the Dead • Land of the Dead
Curses
Decrepify • Leech • Frailty
Corpses
Corpse Explosion • Corpse Lance • Devour • Revive
Passives
Fueled by Death • Life from Death • Stand Alone • Bone Prison • Commander of the Risen Dead • Swift Harvesting • Extended Servitude • Rigor Mortis • Overwhelming Essence • Dark Reaping • Spreading Malediction • Eternal Torment • Final Service • Grisly Tribute • Draw Life • Serration • Aberrant Animator • Blood for Blood • Blood is Power • Rathma's Shield