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{{future}}
 
 
{{for|the [[Diablo II]] spell|Corpse Explosion}}
 
{{for|the [[Diablo II]] spell|Corpse Explosion}}
 
{{New Skill Template
 
{{New Skill Template
 
| name = Corpse Explosion
 
| name = Corpse Explosion
 
| icon = CorpseE2.png
 
| icon = CorpseE2.png
| desc = Target an area exploding all [[corpses]] within {{value|11}} yards, each dealing {{value|350%}} damage as [[Physical]] to enemies within {{value|20}} yards.
+
| desc = Target an area exploding up to {{value|5}} [[corpses]] within {{value|11}} yards, each dealing {{value|1050%}} damage as [[Physical]] to enemies within {{value|20}} yards.
 
| class = Necromancer (Diablo III)
 
| class = Necromancer (Diablo III)
 
| skill_cat = Corpses
 
| skill_cat = Corpses
 
| gen =
 
| gen =
 
| cd =
 
| cd =
| level_required =
+
| level_required = {{value|4}}
 
| res = Active
 
| res = Active
 
| damage_type = Physical
 
| damage_type = Physical
 
| cost =
 
| cost =
 
| other = Requires a [[corpse]]
 
| other = Requires a [[corpse]]
| skill_image = Necromancer_corpseexplosion_tf_02.png
+
| skill_image = Necromancer_corpseexplosion.jpg
 
}}
 
}}
 
'''Corpse Explosion''' is a {{3|Necromancer}} Corpse skill in ''[[Diablo III]]'', a remake of the [[Corpse Explosion|classic ability of the same name]].
 
'''Corpse Explosion''' is a {{3|Necromancer}} Corpse skill in ''[[Diablo III]]'', a remake of the [[Corpse Explosion|classic ability of the same name]].
   
 
==In-game==
 
==In-game==
This skill targets an area, exploding all [[corpses]] within 11 yards radius. Each detonated corpse deals 150% damage as [[Physical]] to nearby enemies within 20 yards, multiple explosions can overlap.
+
This skill targets an area, exploding up to 5 [[corpses]] within 11 yards radius. Each detonated corpse deals 350% damage as [[Physical]] to nearby enemies within 20 yards, multiple explosions can overlap.
   
Corpses are not detonated all at once, but rather in a quick chain reaction.
+
Corpses are not detonated all at once, but rather in a quick chain reaction. Mouse cursor will highlight the corpses that will be detonated if the spell is cast at this specific point.
   
 
The skill costs no [[Essence]] to cast, and has no [[cooldown]], so with sufficient corpses, it can be used again and again (including detonating the corpses of foes killed by the previous cast).
 
The skill costs no [[Essence]] to cast, and has no [[cooldown]], so with sufficient corpses, it can be used again and again (including detonating the corpses of foes killed by the previous cast).
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===Runes===
 
===Runes===
 
[[File:CorpseExplosion3.gif|thumb]]
 
[[File:CorpseExplosion3.gif|thumb]]
*'''Final Embrace''': Corpses pull themselves towards the nearest enemy before exploding, but Corpse Explosion will cost {{crimson|3%}} of maximum [[Life]] per corpse to cast. ''Visually, each corpse will be transformed into a bloody minion similar to [[Tormented Stinger]], which will then rush to the location of the nearest prey before detonating.''
 
*'''Close Quarters''': Damage type changes to [[Poison]], damage of each corpse decreases to {{value|325%}} as Poison, and the spell will now explode corpses close to the Necromancer instead of those in the targeted area. ''Cast area does not change; it will always be placed on top of the Necromancer.''
 
 
*'''Bloody Mess''': Explosion radius of each individual corpse increases to {{value|25}} yards. Radius of the cast area does not change.
 
*'''Bloody Mess''': Explosion radius of each individual corpse increases to {{value|25}} yards. Radius of the cast area does not change.
 
*'''Close Quarters''': Damage type changes to [[Poison]], damage of each corpse increases to {{value|1575%}} as Poison, and the spell will now explode corpses close to the Necromancer instead of those in the targeted area. ''Cast area does not change; it will always be placed on top of the Necromancer.''
 
*'''Shrapnel''': Damage type changes to [[Poison]], and corpses will explode away from the Necromancer, hitting all targets in a short cone instead of circular blast. ''The cone is roughly 30 degrees wide, 30 yards long, and projects a fast-moving wave.''
 
*'''Dead Cold''': Damage type changes to [[Cold]], and also [[Freeze]]s all enemies caught in the explosion for {{value|2}} seconds.
 
*'''Dead Cold''': Damage type changes to [[Cold]], and also [[Freeze]]s all enemies caught in the explosion for {{value|2}} seconds.
 
*'''Final Embrace''': Corpses pull themselves towards the nearest enemy before exploding, but Corpse Explosion will cost {{crimson|2%}} of maximum [[Life]] per corpse to cast. ''Visually, each corpse will be transformed into a bloody minion similar to [[Tormented Stinger]], which will then rush to the location of the nearest prey before detonating.''
*'''Shrapnel''': Damage type changes to Poison, and corpses will explode away from the Necromancer, hitting all targets in a short cone instead of circular blast. ''The cone is roughly 30 degrees wide, 30 yards long, and projects a fast-moving wave.''
 
  +
 
===Non-rune enhancements===
 
===Non-rune enhancements===
*'''[[The Johnstone]]''': each corpse consumed in [[Land of the Dead]] increases the Necromancer's damage by 10% for 8-10 seconds after it ends.
+
*'''[[The Johnstone]]''' (Legendary Amulet): [[Land of the Dead]] grants 50 stacks of Macabre Knowledge when it expires. Macabre Knowledge increases the damage of [[Corpse Lance]] and Corpse Explosion by 150-200%. Can store up to 200 stacks.
*'''[[Grasps of Essence]]''': when an Exploded corpse damages at least one enemy, Corpse Explosion deals 75-100% increased damage for 6 seconds, stacking up to 5 times.
+
*'''[[Grasps of Essence]]''' (Legendary Gloves): when an Exploded corpse damages at least one enemy, Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 5 times.
 
*'''[[Corpsewhisper Pauldrons]]''' (Legendary Pauldrons): [[Corpse Lance]] damage is increased by 25-30% for 3 seconds for each corpse consumed by any skill, stacking up to 20 times.
*'''[[Fate's Vow]]''': after consuming 15-20 corpses, unleashes a [[Death Nova]].
 
  +
*'''[[Trag'Oul's Avatar]] Set''' (Set Bonus for 6 items): Final Embrace deals 3800% increased damage. Healing from skills is increased by 100%.
*'''[[Corpsewhisper Pauldrons]]''': [[Corpse Lance]] damage is increased by 15-20% for 3 seconds for each cast of any skill that consumes a corpse, stacking up to 80 times.
 
  +
*'''[[Pestilence Master's Shroud]] Set''' (Set Bonus for 2 items): each corpse consumed fires a [[Corpse Lance]] at a nearby enemy.
  +
*'''[[Pestilence Master's Shroud]] Set''' (Set Bonus for 4 items): each enemy hit by Corpse Explosion reduces the Necromancer's damage taken by 2% for 15 seconds, stacking up to 50%.
  +
*'''[[Pestilence Master's Shroud]] Set''' (Set Bonus for 6 items): increases damage by 3300%, and each corpse consumed grants an Empowered Bone Spear charge that increases the damage of the next {{3|Bone Spear}} by 3300%. Can store up to 100 charges, each cast consuming 1 charge.
   
 
===Passives===
 
===Passives===
 
*'''[[Fueled by Death]]''': grants 3% increased [[movement speed]] for 5 seconds, stacking up to 10 times, for each Exploded corpse.
 
*'''[[Fueled by Death]]''': grants 3% increased [[movement speed]] for 5 seconds, stacking up to 10 times, for each Exploded corpse.
 
*'''[[Life from Death]]''': each Exploded corpse has a 20% chance to create a [[Health Globe]].
 
*'''[[Life from Death]]''': each Exploded corpse has a 20% chance to create a [[Health Globe]].
*'''[[Blood for Blood]]''': removes the Life cost of Final Embrace rune when picking up a [[Health Globe]], storing up to 3 charges.
+
*'''[[Blood for Blood]]''': removes the Life cost of Final Embrace rune when picking up a [[Health Globe]], storing up to 10 charges.
 
*'''[[Blood is Power]]''': every 100% of maximum Life drained by the Final Embrace rune will reduce all remaining [[cooldown]]s by 20%.
 
*'''[[Blood is Power]]''': every 100% of maximum Life drained by the Final Embrace rune will reduce all remaining [[cooldown]]s by 20%.
 
*'''[[Rathma's Shield]]''': for 4 seconds after casting [[Land of the Dead]], [[Army of the Dead]] or [[Simulacrum]], Final Embrace rune will drain no Life on cast.
 
*'''[[Rathma's Shield]]''': for 4 seconds after casting [[Land of the Dead]], [[Army of the Dead]] or [[Simulacrum]], Final Embrace rune will drain no Life on cast.
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FinalEmbrace.png|Final Embrace
 
FinalEmbrace.png|Final Embrace
 
CorpserCircle.jpg|Corpse Explosion runic circle
 
CorpserCircle.jpg|Corpse Explosion runic circle
  +
p6_necro_corpseExplosion_cast_groundRune_add.jpg
  +
Necromancer corpseexplosion tf 02.png
 
</gallery>
 
</gallery>
   

Revision as of 10:49, 24 June 2020

For the Diablo II spell, see Corpse Explosion.
Corpse Explosion
CorpseE2

Class: Necromancer (Diablo III)
Required Level: 4
Skill Category: Corpses
Active

Target an area exploding up to 5 corpses within 11 yards, each dealing 1050% damage as Physical to enemies within 20 yards.

Damage Type: Physical
Other Stats: Requires a corpse
Necromancer corpseexplosion

Corpse Explosion is a Necromancer Corpse skill in Diablo III, a remake of the classic ability of the same name.

In-game

This skill targets an area, exploding up to 5 corpses within 11 yards radius. Each detonated corpse deals 350% damage as Physical to nearby enemies within 20 yards, multiple explosions can overlap.

Corpses are not detonated all at once, but rather in a quick chain reaction. Mouse cursor will highlight the corpses that will be detonated if the spell is cast at this specific point.

The skill costs no Essence to cast, and has no cooldown, so with sufficient corpses, it can be used again and again (including detonating the corpses of foes killed by the previous cast).

Runes

CorpseExplosion3
  • Bloody Mess: Explosion radius of each individual corpse increases to 25 yards. Radius of the cast area does not change.
  • Close Quarters: Damage type changes to Poison, damage of each corpse increases to 1575% as Poison, and the spell will now explode corpses close to the Necromancer instead of those in the targeted area. Cast area does not change; it will always be placed on top of the Necromancer.
  • Shrapnel: Damage type changes to Poison, and corpses will explode away from the Necromancer, hitting all targets in a short cone instead of circular blast. The cone is roughly 30 degrees wide, 30 yards long, and projects a fast-moving wave.
  • Dead Cold: Damage type changes to Cold, and also Freezes all enemies caught in the explosion for 2 seconds.
  • Final Embrace: Corpses pull themselves towards the nearest enemy before exploding, but Corpse Explosion will cost 2% of maximum Life per corpse to cast. Visually, each corpse will be transformed into a bloody minion similar to Tormented Stinger, which will then rush to the location of the nearest prey before detonating.

Non-rune enhancements

  • The Johnstone (Legendary Amulet): Land of the Dead grants 50 stacks of Macabre Knowledge when it expires. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150-200%. Can store up to 200 stacks.
  • Grasps of Essence (Legendary Gloves): when an Exploded corpse damages at least one enemy, Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 5 times.
  • Corpsewhisper Pauldrons (Legendary Pauldrons): Corpse Lance damage is increased by 25-30% for 3 seconds for each corpse consumed by any skill, stacking up to 20 times.
  • Trag'Oul's Avatar Set (Set Bonus for 6 items): Final Embrace deals 3800% increased damage. Healing from skills is increased by 100%.
  • Pestilence Master's Shroud Set (Set Bonus for 2 items): each corpse consumed fires a Corpse Lance at a nearby enemy.
  • Pestilence Master's Shroud Set (Set Bonus for 4 items): each enemy hit by Corpse Explosion reduces the Necromancer's damage taken by 2% for 15 seconds, stacking up to 50%.
  • Pestilence Master's Shroud Set (Set Bonus for 6 items): increases damage by 3300%, and each corpse consumed grants an Empowered Bone Spear charge that increases the damage of the next Bone Spear by 3300%. Can store up to 100 charges, each cast consuming 1 charge.

Passives

Trivia

WikiLogoSmall
This section contains facts and trivia relevant to this article.
  • The ability was the first skill chosen for the Necromancer.[1]

References

  1. 2017-01-04, Developer Insights: 20 years of Diablo. Blizzard Entertainment, accessed on 2017-01-23