Class: Necromancer (Diablo II)
Required Level: 18
Skill Tree: Curses
Requires: Dim Vision
Cost: 13 Mana
Confuses monsters, causing them to attack randomly.
Damage Type: Magic
Other Stats: Only one Curse may be active on a target at a time
Necromancers can tap into the spirit realm, channeling bitter and mischievous spirits into the minds of nearby enemies. The victims are bombarded with the gibbering of the dead, which, indistinguishable from their own thoughts, urge them to strike at friend and foe alike. The discordant wailing of these spirits builds to a crescendo, eventually driving the victim mad.
- Gives synergy to : None
- Receives synergy from : None
When cast on a group of enemies, Confusion causes them to turn on each other for a short time. This Curse resets the "friend-foe" identification of monsters, making them treat all nearby targets as hostile. This includes both other monsters and Necromancer and his allies, so if no other targets are available, monsters may turn on the real enemy.
Confuse is a good way to distract enemies and create fresh corpses.
Confused monsters grant the caster experience for each monster they kill, as if their damage was resolved on the Necromancer's behalf.
In the endgame, usefulness of this skill declines, as monsters do not do enough damage to each other, and other players (especially melee fighters) are not guaranteed to be safe in chaos.
Mana Cost: 13