For the status effect, see Confusion.

Class: Necromancer (Diablo II)
Required Level: 18
Skill Tree: Curses
Requires: Dim Vision
Cost: 13 Mana

Confuses monsters, causing them to attack randomly.

Damage Type: Magic
Other Stats: Only one Curse may be active on a target at a time

Confuse is a Necromancer skill in Diablo II.


Necromancers can tap into the spirit realm, channeling bitter and mischievous spirits into the minds of nearby enemies. The victims are bombarded with the gibbering of the dead, which, indistinguishable from their own thoughts, urge them to strike at friend and foe alike. The discordant wailing of these spirits builds to a crescendo, eventually driving the victim mad.


  • Gives synergy to : None
  • Receives synergy from : None


When cast on a group of enemies, Confusion causes them to turn on each other for a short time. This Curse resets the "friend-foe" identification of monsters, making them treat all nearby targets as hostile. This includes both other monsters and Necromancer and his allies, so if no other targets are available, monsters may turn on the real enemy.

Confuse is a good way to distract enemies and create fresh corpses.

Confuse does not work on Bosses, Super Uniques, or other players (and even player pets) either.

Confused monsters grant the caster experience for each monster they kill, as if their damage was resolved on the Necromancer's behalf.

In the endgame, usefulness of this skill declines, as monsters do not do enough damage to each other, and other players (especially melee fighters) are not guaranteed to be safe in chaos.

Skill ProgressionEdit

Mana Cost: 13

Level 1 2 3 4 5 6 7 8 9 10 11
Radius (yards) 4 4.6 5.3 6 6.6 7.3 8 8.6 9.3 10 10.6
Duration 10s 12s 14s 16s 18s 20s 22s 24s 26s 28s 30s
Level 12 13 14 15 16 17 18 19 20 25
Radius (yards) 11.3 12 12.6 13.3 14 14.6 15.3 16 16.6 20
Duration 32s 34s 36s 38s 40s 42s 44s 46s 48s 58s
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