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+ | {{New Skill Template |
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⚫ | |||
− | + | | name = Concentration |
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⚫ | |||
+ | | desc = Increases [[damage]] dealt and reduces the chance of being interrupted during an attack. |
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+ | | class = Paladin |
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⚫ | |||
+ | | gen = |
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+ | | cd = |
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+ | | level_required = {{value|18}} |
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+ | | res = Active / Passive |
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⚫ | |||
+ | | damage_type = Magic |
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+ | | cost = |
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+ | | other = Only one [[Aura]] can be active at a time |
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+ | | synergies = [[Blessed Hammer]] |
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+ | | skill_image = AttackBath.gif |
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+ | }} |
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+ | '''Concentration''' is a [[Paladin]] [[Skill]] in ''[[Diablo II]]''. |
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+ | ==Lore== |
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− | '''Class:''' [[Paladin]] |
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+ | ''Those within the sphere of influence of this skill gain the gift of clarity. A serene sense of lucidity eases the minds of those within, giving them the freedom to focus on individual tasks despite the chaos and distractions of battle. This sense of tranquility allows the Paladin and his comrades to strike calculated and devastating blows.'' |
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+ | ==General Information== |
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⚫ | |||
+ | Concentration increases damage dealt more than [[Might]] and reduces the chance of being interrupted while attacking. In earlier versions of the game, when [[Fanaticism]] served only to increase [[attack speed]], Concentration was the aura of choice for direct-damage Paladins. |
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+ | Although it is outshone by Fanaticism in the current version of the game, it's still a useful secondary aura if the party already has a Fanaticism-using Paladin. Also, as Fanaticism only gives half of its damage bonus to allies, Concentration grants more damage to the Paladin's allies than Fanaticism does. |
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− | '''Required Level:''' 18 |
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+ | Concentration has a hidden effect, as it increases the damage for [[Blessed Hammer]] at 50% efficiency. As Fanaticism does not benefit Blessed Hammer at all, Concentration is often the aura of choice for [[Hammerdin]] builds. |
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⚫ | |||
+ | The [[Runeword]] [[Pride]] grants this aura. |
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− | '''Effect:''' ''Reduces the chance that your attacks will be interrupted.'' |
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+ | ==Skill Progression== |
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− | '''Synergy:''' |
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+ | '''Uninterrupt Chance: 20% (regardless of skill level)''' |
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− | Receives Synergy from: |
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− | None |
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+ | {| class="dwtable" |
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− | Gives Synergy to: |
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+ | !scope="row"|Level |
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− | None |
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+ | !1 |
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+ | !2 |
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+ | !3 |
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+ | !4 |
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+ | !5 |
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+ | !6 |
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+ | !7 |
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+ | !8 |
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+ | !9 |
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+ | !10 |
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+ | |- |
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+ | !scope="row"|Radius(yards) |
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+ | |10.6 |
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+ | |12 |
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+ | |13.3 |
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+ | |14.6 |
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+ | |16 |
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+ | |17.3 |
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+ | |18.6 |
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+ | |20 |
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+ | |21.3 |
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+ | |22.6 |
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+ | |- |
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+ | !scope="row"|Bonus Damage +% |
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+ | |60 |
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+ | |75 |
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+ | |90 |
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+ | |105 |
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+ | |120 |
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+ | |135 |
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+ | |150 |
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+ | |165 |
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+ | |180 |
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+ | |195 |
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+ | |} |
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+ | {| class="dwtable" |
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+ | !scope="row"|Level |
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+ | !11 |
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+ | !12 |
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+ | !13 |
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+ | !14 |
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+ | !15 |
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+ | !16 |
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+ | !17 |
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+ | !18 |
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+ | !19 |
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+ | !20 |
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+ | !25 |
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+ | |- |
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+ | !scope="row"|Radius(yards) |
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+ | |24 |
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+ | |25.3 |
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+ | |26.6 |
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+ | |28 |
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+ | |29.3 |
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+ | |30.6 |
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+ | |32 |
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+ | |33.3 |
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+ | |34.6 |
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+ | |36 |
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+ | |42.6 |
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+ | |- |
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+ | !scope="row"|Bonus Damage +% |
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+ | |210 |
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+ | |225 |
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+ | |240 |
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+ | |255 |
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+ | |270 |
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+ | |285 |
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+ | |300 |
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+ | |315 |
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+ | |330 |
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+ | |345 |
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+ | |420 |
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+ | |} |
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{{Paladin Skills}} |
{{Paladin Skills}} |
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− | [[Category: |
+ | [[Category:Offensive Auras]] |
− | [[Category:Skills]] |
+ | [[Category:Paladin Skills]] |
Revision as of 08:20, 9 September 2019
Concentration Class: Paladin Required Level: 18 Skill Tree: Offensive Auras Requires: Might, Blessed Aim Active / Passive Increases damage dealt and reduces the chance of being interrupted during an attack. Damage Type: Magic Synergies: Blessed Hammer Other Stats: Only one Aura can be active at a time |
Concentration is a Paladin Skill in Diablo II.
Lore
Those within the sphere of influence of this skill gain the gift of clarity. A serene sense of lucidity eases the minds of those within, giving them the freedom to focus on individual tasks despite the chaos and distractions of battle. This sense of tranquility allows the Paladin and his comrades to strike calculated and devastating blows.
General Information
Concentration increases damage dealt more than Might and reduces the chance of being interrupted while attacking. In earlier versions of the game, when Fanaticism served only to increase attack speed, Concentration was the aura of choice for direct-damage Paladins.
Although it is outshone by Fanaticism in the current version of the game, it's still a useful secondary aura if the party already has a Fanaticism-using Paladin. Also, as Fanaticism only gives half of its damage bonus to allies, Concentration grants more damage to the Paladin's allies than Fanaticism does.
Concentration has a hidden effect, as it increases the damage for Blessed Hammer at 50% efficiency. As Fanaticism does not benefit Blessed Hammer at all, Concentration is often the aura of choice for Hammerdin builds.
The Runeword Pride grants this aura.
Skill Progression
Uninterrupt Chance: 20% (regardless of skill level)
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Radius(yards) | 10.6 | 12 | 13.3 | 14.6 | 16 | 17.3 | 18.6 | 20 | 21.3 | 22.6 |
Bonus Damage +% | 60 | 75 | 90 | 105 | 120 | 135 | 150 | 165 | 180 | 195 |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 25 |
---|---|---|---|---|---|---|---|---|---|---|---|
Radius(yards) | 24 | 25.3 | 26.6 | 28 | 29.3 | 30.6 | 32 | 33.3 | 34.6 | 36 | 42.6 |
Bonus Damage +% | 210 | 225 | 240 | 255 | 270 | 285 | 300 | 315 | 330 | 345 | 420 |
Combat Skills — Sacrifice • Smite • Holy Bolt • Zeal • Charge • Vengeance • Blessed Hammer • Conversion • Holy Shield • Fist of the Heavens
Defensive Auras — Prayer • Resist Fire • Resist Cold • Resist Lightning • Defiance • Cleansing • Vigor • Meditation • Redemption • Salvation
Offensive Auras — Might • Holy Fire • Thorns • Blessed Aim • Concentration • Holy Freeze • Holy Shock • Sanctuary • Fanaticism • Conviction